Raised This Month: $ Target: $400
 0% 

[TF2] No MvM - Block MvM sound precache


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-18-2012 , 09:08   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #1

With Halloween coming up and Valve invariably adding another Halloween map and boss, they're going to run into issues with the ParticleNames stringtable overflowing on standard maps if they don't fix it. In approximately a week given the start date of the Halloween event in years past.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 10-18-2012 at 09:09.
Powerlord is offline
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-18-2012 , 09:10   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #2

Quote:
Originally Posted by Powerlord View Post
With Halloween coming up and Valve invariably adding another Halloween map and boss, they're going to run into issues with the ParticleNames stringtable overflowing on standard maps if they don't fix it. In approximately a week given the start date of the Halloween event in years past.
Maybe they'll fix it!
__________________
Dr. McKay is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-19-2012 , 09:15   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #3

Quote:
Originally Posted by Dr. McKay View Post
Maybe they'll fix it!
I'm hoping so. I also mentioned it on the hlds mailing lists last night to hopefully draw the attention from someone at Valve.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
Eyelanderules
Member
Join Date: Jul 2011
Old 10-23-2012 , 18:34   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #4

Ever sense the mann co sale on 10/20/12 My MVM server has been getting Host_Error: Overflow error writing string table baseline ServerMapCycle error. It crashes my server it seems when people start playing atleast 2 waves of MVM. Using this extension does work to keep my server from crashing but the only issue i have with it is, it makes a lot of red Xs when you kill a robot and barly any robot or mvm sounds. Its kinda annoying, know any fix? or wait for an update.
Eyelanderules is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 10-23-2012 , 19:12   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #5

Quote:
Originally Posted by Eyelanderules View Post
Ever sense the mann co sale on 10/20/12 My MVM server has been getting Host_Error: Overflow error writing string table baseline ServerMapCycle error. It crashes my server it seems when people start playing atleast 2 waves of MVM. Using this extension does work to keep my server from crashing but the only issue i have with it is, it makes a lot of red Xs when you kill a robot and barly any robot or mvm sounds. Its kinda annoying, know any fix? or wait for an update.
http://forums.alliedmods.net/showthread.php?t=196144

hopefully they will fix stuff with the halloween update :/
__________________
AeroAcrobat is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-26-2012 , 21:02   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #6

Quote:
Originally Posted by AeroAcrobat View Post
http://forums.alliedmods.net/showthread.php?t=196144

hopefully they will fix stuff with the halloween update :/

Should we redownload that file or do you think the new update is going to cause issues with that particle manifest in that thread?
SmackDaddy is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 10-27-2012 , 02:21   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #7

Quote:
Originally Posted by SmackDaddy View Post
Should we redownload that file or do you think the new update is going to cause issues with that particle manifest in that thread?
Code:
Table ParticleEffectNames
           1084/2048 items
http://forums.alliedmods.net/showpos...11&postcount=6

I've not tested yet some maps but I think 2048 should be fine now
else if you see red x flying around then edit the particle_manifest file e.g. exclude MvM particles.
__________________
AeroAcrobat is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode