Raised This Month: $ Target: $400
 0% 

[TF2] Be the Robot (1.3, December 22 2012)


Post New Thread Reply   
 
Thread Tools Display Modes
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-21-2012 , 09:11   Re: [TF2] Be the Robot 1.1
Reply With Quote #221

Quote:
Originally Posted by FlaminSarge View Post
Not to mention if you disguise as an enemy spy and you're a robot, you do robot sounds even if the enemy spy is normal.
Ah right, you'd have to have your sounds flipped in both directions based on the disguise target's robot setting.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 09-21-2012 at 09:12.
Powerlord is offline
SonicXVe
Junior Member
Join Date: Jul 2009
Old 09-23-2012 , 20:23   Re: [TF2] Be the Robot 1.1
Reply With Quote #222

I don't know if you can fix this or not. When playing on the machine team, trying to become a sentry buster instantly kills me and I remain human.
__________________
Aerg.
SonicXVe is offline
RonanZer0
Member
Join Date: Aug 2012
Old 09-24-2012 , 13:41   Re: [TF2] Be the Robot 1.1
Reply With Quote #223

woah woah woah woah, how do you play on the machine team?
also ive been waiting like forever to release, cant you just release it as a beta?

Last edited by RonanZer0; 09-24-2012 at 13:42.
RonanZer0 is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-24-2012 , 14:50   Re: [TF2] Be the Robot 1.1
Reply With Quote #224

Quote:
Originally Posted by RonanZer0 View Post
woah woah woah woah, how do you play on the machine team?
also ive been waiting like forever to release, cant you just release it as a beta?
Red2Robots.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
moxie2020
Veteran Member
Join Date: Aug 2011
Old 10-01-2012 , 01:00   Re: [TF2] Be the Robot 1.0
Reply With Quote #225

Quote:
Originally Posted by killerps View Post
add to admin_overrides.cfg
"betherobot" "b"
No way to do this with a cvar??
moxie2020 is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-01-2012 , 04:53   Re: [TF2] Be the Robot 1.1
Reply With Quote #226

It's cleaner from admin_overrides.cfg as it uses the SM admin override system.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 10-01-2012 , 14:59   Re: [TF2] Be the Robot 1.1
Reply With Quote #227

Quote:
Originally Posted by psychonic View Post
If you make an admin flag cvar or config value, you bypass the overrides system, not allowing users to 1) utilize the same admin_overrides config to change flag access, and 2) not allowing group overrides at all. Work with the admin API instead of against it.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-02-2012 , 13:24   Re: [TF2] Be the Robot 1.1
Reply With Quote #228

Cool plugin! Why do you precache models/sound files over and over in your set/sound functions/hooks?
KyleS is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-02-2012 , 13:32   Re: [TF2] Be the Robot 1.1
Reply With Quote #229

Quote:
Originally Posted by KyleS View Post
Cool plugin! Why do you precache models/sound files over and over in your set/sound functions/hooks?
I can think of two reasons:
1. IsSoundPrecached hasn't worked in years.
2. There are something like 4000 MvM sounds.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 10-02-2012 , 14:49   Re: [TF2] Be the Robot 1.1
Reply With Quote #230

They could probably be precached all at once, with a ReadDirEntry loop. No idea how slow this would be, though. I'd have to try it out myself.

Speaking of which...was thinking about making a Giant feature of this a little while ago, and realized that by including the Giant sounds along with the normal Robot sounds, we'd be coming dangerously close to hitting the precached sounds limit again, with at least 3,500 additional sound files. So...I'm not certain about doing it anymore.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode