Raised This Month: $ Target: $400
 0% 

Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)


Post New Thread Closed Thread   
 
Thread Tools Display Modes
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 09-02-2012 , 15:05   Re: CSO Zombie Escape Mod (Version: 1.4)
#91

Orpheu is not running. Make sure you installed it properly
__________________
ProjectYami Laboratories

I do not browse the forums regularly anymore. If you need me for anything (asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
YamiKaitou is offline
fantarn
Member
Join Date: Feb 2011
Old 09-02-2012 , 15:07   Re: CSO Zombie Escape Mod (Version: 1.4)
#92

I pasted everything in my server folder and put orpheu in modules.ini.

I'm not sure what i did wrong there.
fantarn is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 09-02-2012 , 15:07   Re: CSO Zombie Escape Mod (Version: 1.4)
#93

Did you install the correct Orpheu. You mentioned that you are running Linux, so did you install the SO or the DLL?
__________________
ProjectYami Laboratories

I do not browse the forums regularly anymore. If you need me for anything (asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
YamiKaitou is offline
fantarn
Member
Join Date: Feb 2011
Old 09-02-2012 , 15:11   Re: CSO Zombie Escape Mod (Version: 1.4)
#94

The SO.
fantarn is offline
fantarn
Member
Join Date: Feb 2011
Old 09-02-2012 , 15:19   Re: CSO Zombie Escape Mod (Version: 1.4)
#95

In plugins list in amxmodmenu it says its Locked.
fantarn is offline
aaarnas
Veteran Member
Join Date: Jun 2008
Location: Lithuania
Old 09-02-2012 , 16:17   Re: CSO Zombie Escape Mod (Version: 1.4)
#96

Don't forget what I said about lang file.

Also this mod crash'es when players count reach ~20 (don't know why. Will gonna check, because I was busy)
When player connects after round start and if he selects T team, he joins to it (also he's put int the game) and zombies can't do anything for human. I offer you to handle team select and automatically drop player to CT.

Also, some errors:

Code:
L 09/02/2012 - 17:54:27: Invalid array handle provided (0)
L 09/02/2012 - 17:54:27: [AMXX] Displaying debug trace (plugin "zombie_escape_v1.4.amxx")
L 09/02/2012 - 17:54:27: [AMXX] Run time error 10: native error (native "ArraySize")
L 09/02/2012 - 17:54:27: [AMXX]    [0] zombie_escape_v1.4.sma::set_human_stuff (line 1595)
L 09/02/2012 - 17:54:27: [AMXX]    [1] zombie_escape_v1.4.sma::fw_Spawn_Post (line 1423)
L 09/02/2012 - 17:54:28: Invalid array handle provided (0)
L 09/02/2012 - 17:54:28: [AMXX] Displaying debug trace (plugin "zombie_escape_v1.4.amxx")
L 09/02/2012 - 17:54:28: [AMXX] Run time error 10: native error (native "ArraySize")
L 09/02/2012 - 17:54:28: [AMXX]    [0] zombie_escape_v1.4.sma::set_human_stuff (line 1595)
L 09/02/2012 - 17:54:28: [AMXX]    [1] zombie_escape_v1.4.sma::fw_Spawn_Post (line 1423)
EDIT: Found solution of this!
It happens, when you launching map without ze_ start. plugin_prechache function is returned, so array isn't initialized. There are some zm_ maps suitable for this mod.
Add an array in the plugin, where users can write more map prefixes, not only ze_.
Code:
new map_prefixes[][] = {
"ze",
"zm"
}
Of course check that array instead of hardcoding:
Code:
if(containi(map_name, "ze_") == -1)

Code:
L 09/02/2012 - 19:08:31: Info (map "ze_jurassickpark3_lg") (file "addons/amxmodx/logs/error_20120902.log")
L 09/02/2012 - 19:08:31: [AMXX] Displaying debug trace (plugin "zombie_escape_v1.4.amxx")
L 09/02/2012 - 19:08:31: [AMXX] Run time error 3: stack error 
L 09/02/2012 - 19:08:31: [AMXX]    [0] zombie_escape_v1.4.sma::set_default_zombie (line 1217)
L 09/02/2012 - 19:08:31: [AMXX]    [1] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [2] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [3] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [4] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [5] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [6] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [7] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [8] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [9] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [10] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [11] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [12] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [13] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [14] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [15] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [16] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [17] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [18] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [19] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [20] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [21] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [22] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [23] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [24] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [25] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [26] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [27] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [28] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [29] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [30] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [31] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [32] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [33] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [34] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [35] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [36] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [37] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [38] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [39] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [40] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [41] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [42] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [43] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [44] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [45] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [46] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [47] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [48] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [49] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [50] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [51] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [52] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [53] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [54] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [55] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [56] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [57] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [58] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [59] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [60] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [61] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [62] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [63] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [64] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [65] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [66] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [67] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [68] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [69] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [70] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [71] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [72] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [73] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [74] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [75] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [76] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [77] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [78] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [79] zombie_escape_v1.4.sma::set_default_zombie (line 1245)
L 09/02/2012 - 19:08:31: [AMXX]    [80] zombie_escape_v1.4.sma::set_user_zombie (line 1194)
L 09/02/2012 - 19:08:31: [AMXX]    [81] zombie_escape_v1.4.sma::set_user_zombie (line 1157)
L 09/02/2012 - 19:08:31: [AMXX]    [82] zombie_escape_v1.4.sma::do_countdown (line 877)
Seems problems with recursion in set_default_zombie function

And overflow is a problem too.

One more: Need to do sth with people, who climbs up to helicopter and stuck's it.

Still lot's of bugs and not suitable for public release ;/
But keep working. Everyone like this mod
__________________
My plugins:
[ZP] ZM_VIP (v2.0.0 is comming. v1.9.1 BETA is out!)


Last edited by aaarnas; 09-02-2012 at 18:17.
aaarnas is offline
AleeKz
Senior Member
Join Date: Jul 2011
Location: Bucharest,Romania
Old 09-02-2012 , 16:47   Re: CSO Zombie Escape Mod (Version: 1.4)
#97

Quote:
Originally Posted by aaarnas View Post
Don't forget what I said about lang file.



Code:
L 09/02/2012 - 17:54:27: Invalid array handle provided (0)
L 09/02/2012 - 17:54:27: [AMXX] Displaying debug trace (plugin "zombie_escape_v1.4.amxx")
L 09/02/2012 - 17:54:27: [AMXX] Run time error 10: native error (native "ArraySize")
L 09/02/2012 - 17:54:27: [AMXX]    [0] zombie_escape_v1.4.sma::set_human_stuff (line 1595)
L 09/02/2012 - 17:54:27: [AMXX]    [1] zombie_escape_v1.4.sma::fw_Spawn_Post (line 1423)
L 09/02/2012 - 17:54:28: Invalid array handle provided (0)
L 09/02/2012 - 17:54:28: [AMXX] Displaying debug trace (plugin "zombie_escape_v1.4.amxx")
L 09/02/2012 - 17:54:28: [AMXX] Run time error 10: native error (native "ArraySize")
L 09/02/2012 - 17:54:28: [AMXX]    [0] zombie_escape_v1.4.sma::set_human_stuff (line 1595)
L 09/02/2012 - 17:54:28: [AMXX]    [1] zombie_escape_v1.4.sma::fw_Spawn_Post (line 1423)
I get the same errors. Please fix it. I want to create a server with this mod.
AleeKz is offline
Lokogaditano
Senior Member
Join Date: Apr 2009
Old 09-02-2012 , 16:56   Re: CSO Zombie Escape Mod (Version: 1.4)
#98

thanks, if in the server are 19 people or more, in the respawn, the server crashed , or reliable channel overflower, I have to kick people before the round end for that the server not crashed


one question, what is the map in the video and the radar?
Lokogaditano is offline
aaarnas
Veteran Member
Join Date: Jun 2008
Location: Lithuania
Old 09-02-2012 , 17:16   Re: CSO Zombie Escape Mod (Version: 1.4)
#99

Quote:
Originally Posted by Lokogaditano View Post
thanks, if in the server are 19 people or more, in the respawn, the server crashed , or reliable channel overflower, I have to kick people before the round end for that the server not crashed


one question, what is the map in the video and the radar?
It's Counter-Strike Online game I think.
__________________
My plugins:
[ZP] ZM_VIP (v2.0.0 is comming. v1.9.1 BETA is out!)

aaarnas is offline
NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 09-03-2012 , 04:14   Re: CSO Zombie Escape Mod (Version: 1.4)
#100

Quote:
Originally Posted by aaarnas View Post
It's Counter-Strike Online game I think.
nah its just a client-side module - ACG I guess.
__________________

NiHiLaNTh is offline
Send a message via Skype™ to NiHiLaNTh
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode