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Man Vs Machine player limit uncapper


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MonkeyDrone
AlliedModders Donor
Join Date: Jul 2011
Old 08-21-2012 , 09:55   Re: Man Vs Machine player limit uncapper
Reply With Quote #21

Quote:
Originally Posted by Pelipoika View Post
It's Possible to make a 10 Defender team, I played on a 10 Man MvM server just a couple days ago and everything was working fine

heres the IP: 88.198.92.116:48015
yap its true.
there are atm 4 servers for testing it.

88.198.92.116:47015
88.198.92.116:48015
88.198.92.116:49015
88.198.92.116:50015
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 08-21-2012 , 12:04   Re: Man Vs Machine player limit uncapper
Reply With Quote #22

Quote:
Originally Posted by Pelipoika View Post
It's Possible to make a 10 Defender team, I played on a 10 Man MvM server just a couple days ago and everything was working fine

heres the IP: 88.198.92.116:48015
How? Me and my friend is hosting our server,and it really gets filled up quick like after 30 seconds after our server started...so it wouldn't hurt to have 10 players.
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Deadair
Junior Member
Join Date: Aug 2012
Old 08-21-2012 , 20:37   Re: Man Vs Machine player limit uncapper
Reply With Quote #23

Quote:
Originally Posted by MonkeyDrone View Post
yap its true.
there are atm 4 servers for testing it.

88.198.92.116:47015
88.198.92.116:48015
88.198.92.116:49015
88.198.92.116:50015
How can I get this sorcery on my server?
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-22-2012 , 09:42   Re: Man Vs Machine player limit uncapper
Reply With Quote #24

Quote:
Originally Posted by Pelipoika View Post
It's Possible to make a 10 Defender team, I played on a 10 Man MvM server just a couple days ago and everything was working fine

heres the IP: 88.198.92.116:48015
oh... guess it is possible...
The only way i could think is messing with the player_team cmd or something, and preventing it.h

Last edited by Mitchell; 08-22-2012 at 09:43.
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Scythe1337
Member
Join Date: Sep 2010
Old 08-22-2012 , 19:15   Re: Man Vs Machine player limit uncapper
Reply With Quote #25

Quote:
Originally Posted by Mitchell View Post
Check your versions, i have never seen that problem before.
Im using the latest snapshot: 1.4.5-hg3541
At least on other person has this problem: https://forums.alliedmods.net/showth...ht=objects.txt
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ILikePizza555
Junior Member
Join Date: Mar 2012
Old 08-26-2012 , 16:46   Re: Man Vs Machine player limit uncapper
Reply With Quote #26

Quote:
Originally Posted by Mitchell View Post
oh... guess it is possible...
The only way i could think is messing with the player_team cmd or something, and preventing it.h
Isn't there a cvar that prevents people from joining certain teams? Could it work on spectator?
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-26-2012 , 17:18   Re: Man Vs Machine player limit uncapper
Reply With Quote #27

Quote:
Originally Posted by ILikePizza555 View Post
Isn't there a cvar that prevents people from joining certain teams? Could it work on spectator?
mp_allowspectators..
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Antlions
Member
Join Date: Sep 2012
Old 09-28-2012 , 23:51   Re: Man Vs Machine player limit uncapper
Reply With Quote #28

im just zipping through that, but Red2Robot you can join blue, but it still takes up a slot. I need a plugin that increases the sv_maxvisibleplayers so 4 can be on attackers then 6 players can join and defend
I have giants and robots working correctly. I am still trying to figure out sentry buster, other than that everything works.
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lobnico
Member
Join Date: Sep 2012
Old 10-03-2012 , 14:36   Re: Man Vs Machine player limit uncapper
Reply With Quote #29

I have no clue of how Nzambi have done it, but they did it QUICKLY!!
I saw a 16 players server in the first Mvm week, then it turned to
a 10 players server.
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MonkeyDrone
AlliedModders Donor
Join Date: Jul 2011
Old 10-03-2012 , 18:59   Re: Man Vs Machine player limit uncapper
Reply With Quote #30

Quote:
Originally Posted by lobnico View Post
I have no clue of how Nzambi have done it, but they did it QUICKLY!!
I saw a 16 players server in the first Mvm week, then it turned to
a 10 players server.
it was done on the 2nd day of MvM, but the guy (excimer) who has done it hasnt the time/ interest at the moment to finish it fully.
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