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[CS:GO] Zeus Round


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Fairy Tales
Junior Member
Join Date: Aug 2012
Old 08-26-2012 , 04:52   Re: [CS:GO] Zeus Round
Reply With Quote #61

I cant get the plugin to run. I have added the two files properly but when i type sm_zeusround in console (with rcon and without rcon) it does not identify the command
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-26-2012 , 20:05   Re: [CS:GO] Zeus Round
Reply With Quote #62

is it running in the list of plugins?

type sm plugins list (preface with rcon if you're running from in-game) and see if it shows that it's running - also, anything in the error logs?
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MatthiasLP
New Member
Join Date: Aug 2012
Old 08-28-2012 , 00:56   Re: [CS:GO] Zeus Round
Reply With Quote #63

Success with CS:GO remote server! Love it!!! Lots of fun so far!
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Fodernlaw
Junior Member
Join Date: Jul 2012
Old 09-01-2012 , 15:38   Re: [CS:GO] Zeus Round
Reply With Quote #64

I am also having the same issue, where it does not run.

Correct file placement, not showing in plugin list and generating this error:

L 08/31/2012 - 217:19: [SM] Unable to load plugin "zeusround.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running

Last edited by Fodernlaw; 09-01-2012 at 16:02.
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sheLbyPL
SourceMod Donor
Join Date: Sep 2012
Location: Poland
Old 09-01-2012 , 16:24   Re: [CS:GO] Zeus Round
Reply With Quote #65

Fodernlaw, you must have SDK Hooks installed. -> https://forums.alliedmods.net/showth...52#post1721652
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Fodernlaw
Junior Member
Join Date: Jul 2012
Old 09-01-2012 , 18:51   Re: [CS:GO] Zeus Round
Reply With Quote #66

I added the files for the three directories as part of the install process to begin with.

I had gotten 2.2b4 zip eariler and ftp'd (added) them to my server's directories.

SDKhooks.inc is in the include; SDHhooks.games (directory) is in the gamedata directory and all 10 SDKhooks files are in the extensions directory.

what else do I need to do?

If it wants that specific file name it listed on the error, that file is not in the SDKHooks download (sdkhooks.ext).

PS - Thanks for your help.

Last edited by Fodernlaw; 09-01-2012 at 19:13.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 09-01-2012 , 19:34   Re: [CS:GO] Zeus Round
Reply With Quote #67

you'll have better luck with help on SDKHooks on their thread - or look through it, I'm sure someone has had a similar issue
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Fodernlaw
Junior Member
Join Date: Jul 2012
Old 09-01-2012 , 21:31   Re: [CS:GO] Zeus Round
Reply With Quote #68

Restart of server, after disabling .smx file, re-enable, the restart...worked fine.

Module works now.

Thanks.

Last edited by Fodernlaw; 09-01-2012 at 21:32.
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Fodernlaw
Junior Member
Join Date: Jul 2012
Old 09-01-2012 , 22:17   Re: [CS:GO] Zeus Round
Reply With Quote #69

So far, great module.

Thanks for making this.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 09-06-2012 , 05:45   Re: [CS:GO] Zeus Round
Reply With Quote #70

Minor bug, but that does not affect gameplay. Only happens when you run sm_zeusround command in server console:

Code:
L 09/05/2012 - 19:46:12: [SM] Plugin encountered error 25: Call was aborted
L 09/05/2012 - 19:46:12: [SM] Native "ThrowError" reported: Invalid client index 0
L 09/05/2012 - 19:46:12: [SM] Displaying call stack trace for plugin "zeusround.smx":
L 09/05/2012 - 19:46:12: [SM]   [0]  Line 56, C:\Sourcemod\TnTSCS\scripting\include\colors.inc::CPrintToChat()
L 09/05/2012 - 19:46:12: [SM]   [1]  Line 306, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::Cmd_ZeusRound()
It still works though

Last edited by Nolongerinthegame; 09-06-2012 at 05:45.
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