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[THC RPG] Total HardCore RPG


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Dawg1
Member
Join Date: Oct 2011
Old 08-23-2012 , 18:24   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1461

Will this addon be made to work with cs:go ?
If so any idea on a release time
thanks
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rediem
SourceMod Donor
Join Date: Jul 2010
Old 08-25-2012 , 04:09   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1462

Quote:
Originally Posted by wazzgod View Post
Just lol.
Its a simple code fix
And can you point out where to fix, instead of being a smartass
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rediem
SourceMod Donor
Join Date: Jul 2010
Old 08-25-2012 , 04:50   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1463

Quote:
L 08/25/2012 - 11:47:42: [SM] Plugin encountered error 25: Call was aborted
L 08/25/2012 - 11:47:42: [SM] Native "SetFailState" reported: [Core] [OnMyModuleDisable] PLUGIN STOPPED - Reason: core module got disabled - PLUGIN STOPPED
L 08/25/2012 - 11:47:42: [SM] Displaying call stack trace for plugin "thc_rpg.smx":
L 08/25/2012 - 11:47:42: [SM] [0] Line 227, src\thc_rpg/base/logmanager.inc::LogMgr_Print()
L 08/25/2012 - 11:47:42: [SM] [1] Line 213, src\thc_rpg/core.inc::Core_OnMyModuleDisable()

What in the flying hell is that? RPG stopped working after I restarted my server
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coty9090
Senior Member
Join Date: Aug 2007
Old 08-25-2012 , 21:28   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1464

Quote:
Originally Posted by Dawg1 View Post
Will this addon be made to work with cs:go ?
If so any idea on a release time
thanks
It already works with CS:GO.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 08-26-2012 , 01:37   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1465

people are still randomly having there levels/stats reset


is there a fix for this
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//.Mad
Junior Member
Join Date: Jul 2010
Old 08-26-2012 , 13:40   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1466

Quote:
Originally Posted by rediem View Post
And can you point out where to fix, instead of being a smartass
In the scripting/thc_rpg/upgrades folder, open up longjump.inc in notepad.

Change lines 164 and 165 to this:
Code:
velocity[0]=(velocity[0]*level)*g_longjumpUpgradeConfigCache[UpgradeConfig_Percent];
velocity[1]=(velocity[1]*level)*g_longjumpUpgradeConfigCache[UpgradeConfig_Percent];
Then modify the longjump "percent" value in the config file for that, I'm using 0.25 (default 0.05) and it seems similar to every other RPG plugin's longjump.

I have next to 0 programming/coding experience (would not have a fucking clue where to start coding a plugin) and I worked that out in a couple of hours.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 08-26-2012 , 21:58   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1467

someone said this works with CSGO

I installed it on my csgo server and I can't join, the loading bar reaches 70% and just stops

unloading the plugin allow me to join and makes the server run like normal
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striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 08-27-2012 , 16:27   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1468

I'm gonna test this tomorow on cs:go,
I'm a big fan of RPGx for amxx and can't wait to test this out on go.
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coty9090
Senior Member
Join Date: Aug 2007
Old 08-28-2012 , 15:29   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1469

I've gotten this to work on my CS:GO server. I'm running this with CSSDM. the only things that don't work are like frost pistol and regen ammo with the NEW weapons in cs:go (like the sawedoff shotgun or the P250, P2000), they work with the original guns just fine.

Last edited by coty9090; 08-28-2012 at 15:33.
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striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 08-28-2012 , 16:32   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1470

Quote:
Originally Posted by coty9090 View Post
the only things that don't work are like frost pistol
I noticed today that freezemethod doesnt work on csgo ((yet)).
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