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[TF2] Be the Robot (1.3, December 22 2012)


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Jim E. Rustler
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Join Date: Jul 2012
Old 08-17-2012 , 16:46   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #41

I've stopped using this because of the weapon bone issue that FS mentioned previously. The Heavy suffers the worst from this and I like playing Heavy a lot.
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Sreaper
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Old 08-17-2012 , 16:48   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #42

Quote:
Originally Posted by Jim E. Rustler View Post
I've stopped using this because of the weapon bone issue that FS mentioned previously. The Heavy suffers the worst from this and I like playing Heavy a lot.
Don't use wearables that would cause stretching if you don't want that issue.
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 08-17-2012 , 16:49   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #43

Quote:
Originally Posted by Jim E. Rustler View Post
I've stopped using this because of the weapon bone issue that FS mentioned previously. The Heavy suffers the worst from this and I like playing Heavy a lot.
Which weapon is it? I actually haven't encountered this at all yet (on the robot models)
Quote:
Originally Posted by Sreaper View Post
Don't use wearables that would cause stretching if you don't want that issue.
That's a terrible workaround, though...perhaps said wearables, however, could be made invisible or something. I'd rather not remove them completely in case clients want to stop being a robot all of a sudden.
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Last edited by MasterOfTheXP; 08-17-2012 at 16:51.
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Sreaper
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Old 08-17-2012 , 16:50   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #44

Quote:
Originally Posted by MasterOfTheXP View Post
Which weapon is it? I actually haven't encountered this at all yet (on the robot models)
The Triad Trinket is known to cause stretching when used on the Heavy.

Last edited by Sreaper; 08-17-2012 at 16:53.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 08-17-2012 , 16:58   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #45

Quote:
Originally Posted by MasterOfTheXP View Post
Actually, that's meant to check if they're the server and they don't put any arguments, since the server can't use robot mode on itself. In that case, it shows them how to use the command on players.
Ah, gotcha.
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RonanZer0
Member
Join Date: Aug 2012
Old 08-17-2012 , 17:27   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #46

well if its a piece of cake to make a sentry buster, please add it in the next update, thanks

oh also the weapon bone glitch happens with the soda popper

Last edited by RonanZer0; 08-17-2012 at 17:28.
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Zadrave
Junior Member
Join Date: Aug 2012
Old 08-18-2012 , 00:24   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #47

Just a small suggestion. Think you can change the footstep noises as the robot footstep noises? Maybe even the hit noises of being a robot too. (The metal hit)
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RonanZer0
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Join Date: Aug 2012
Old 08-18-2012 , 17:03   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #48

weapon bone also happens on direct hit
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KiR
Senior Member
Join Date: Nov 2011
Old 08-18-2012 , 17:50   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #49

Because of the plug falls server where it after 2 hours, with the error:

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Jim E. Rustler
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Join Date: Jul 2012
Old 08-18-2012 , 18:08   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #50

Quote:
Originally Posted by KiR View Post
Because of the plug falls server where it after 2 hours, with the error:

dat engrish.

It's not the plugin doing this. It's Valve.
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