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[CS:S] RankMe (Version 2.8.3 - 19 Jul 12)


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myTh
Senior Member
Join Date: Apr 2012
Old 07-16-2012 , 09:08   Re: [CS:S] RankMe (Version 2.8.1 - 07 Jul 12)
Reply With Quote #841

Quote:
Originally Posted by lokizito View Post
Ya, i can do it for you.
I can't wait! YOu know I need only kills,deaths,kdr and points in this plugin

Does plugin nick reservation included?
__________________
Ninja!

Last edited by myTh; 07-16-2012 at 09:14.
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timort
Member
Join Date: Jun 2009
Location: France
Old 07-16-2012 , 19:53   Re: [CS:S] RankMe (Version 2.8.2 - 15 Jul 12)
Reply With Quote #842

My problem is solved, and there is the french translation of your plugins, check if all thing are translated
Attached Files
File Type: txt rankme.phrases.txt (5.7 KB, 146 views)
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natino
Member
Join Date: Aug 2011
Old 07-19-2012 , 15:34   Re: [CS:S] RankMe (Version 2.8.2 - 15 Jul 12)
Reply With Quote #843

I updated to the latest version however bots are not showing on rank. I tried deleting the old version as well.




My CFG.
// This file was auto-generated by SourceMod (v1.3.
// ConVars for plugin "rankme.smx"


// Auto-Purge inactive players? X = Days 0 = Off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_autopurge "0"

// Show points changes on chat? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_changes_chat "1"

// Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_chat_triggers "1"

// Days inactive to not be shown on rank? X = days 0 = off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_days_to_not_show_on_rank "0"

// Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_dump_db "0"

// Is RankMe enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_enabled "1"

// Free-For-All (FFA) mode? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_ffa "0"

// Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats "1"

// The message start
// -
// Default: "{green}[RankMe]: {default}"
rankme_message_start "{green}[RankMe]: {default}"

// Minimal kills for entering the rank
// -
// Default: "0"
// Minimum: "0.000000"
rankme_minimal_kills "0"

// Minimum players to start giving points
// -
// Default: "2"
// Minimum: "0.000000"
rankme_minimumplayers "2"

// Using MySQL? 1 = true 0 = false (SQLite)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_mysql "0"

// Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
// -
// Default: "1.0"
// Minimum: "0.000000"
rankme_percent_points_lose "1.0"

// How many points the CT who defused got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_player "2"

// How many points CTs got for defusing the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_team "2"

// How many points a player loess for dropping the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_dropped "0"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_player "2"

// How many points TRs got for exploding the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_team "2"

// How many points a player gets for picking up the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_pickup "0"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_player "2"

// How many points TRs got for planting the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_team "2"

// How many points an alive CT got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_win "0"

// How many points the CT who rescued got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_player "2"

// How many points CTs got for rescuing the hostage?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_team "2"

// How many additional points a player got for a HeadShot?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_hs "1"

// How many points a CT got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_ct "1"

// How many points of diffrence is needed for a CT to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_ct "100"

// How many points of diffrence is needed for a TR to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_tr "100"

// How many points a TR got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_tr "1"

// How many points a CT got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_ct "2"

// How many points a TR got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_tr "2"

// Multiplier of points by knife
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_knife_multiplier "2.0"

// If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_lose_round_ceil "1"

// How many points a player lose for Suiciding?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_suicide "0"

// How many points a player lose for Team Killing?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_tk "0"

// How many points a CT got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_ct "1"

// How many points a TR got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_tr "1"

// Starting points
// -
// Default: "1000"
// Minimum: "0.000000"
rankme_points_start "1000"

// How many points an alive TR got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_win "0"

// How many points the VIP got for escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_player "2"

// How many points CTs got helping the VIP to escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_team "2"

// How many points the TR who killed the VIP got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_player "2"

// How many points TRs got for killing the VIP?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_team "2"

// Rank players by? 0 = STEAM:ID 1 = Name 2 = IP
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
rankme_rank_by "1"

// Rank by what? 1 = by points 2 = by KDR
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
rankme_rank_mode "1"

// Rank bots? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rankbots "1"

// Allow player to reset his own rank? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_resetownrank "1"

// Show bots on rank/top/etc? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_bots_on_rank "1"

// When rank command is used, show for all the rank of the player? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_rank_all "1"

// The name of the table that will be used. (Max: 100)
// -
// Default: "rankme"
rankme_sql_table "rankme"

// Show AS_ maps statiscs (VIP mod) on statsme and session?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_vip_enabled "0"
natino is offline
lokizito
Veteran Member
Join Date: Dec 2010
Location: Brazil
Old 07-19-2012 , 19:00   Re: [CS:S] RankMe (Version 2.8.2 - 15 Jul 12)
Reply With Quote #844

Quote:
Originally Posted by timort View Post
My problem is solved, and there is the french translation of your plugins, check if all thing are translated
Thank you.

Quote:
Originally Posted by natino View Post
I updated to the latest version however bots are not showing on rank. I tried deleting the old version as well.
Thanks. The cvar rankme_show_bots_on_rank had the values swapped, 1 was being false and 0 was being true.
If next time you can post the cfg on inside a [CODE] tag would be easier to read. Because i can scroll and doesn't take much space.

@myTh
I sent you through PM the edited version.

@all
New version posted.
Changelog:
Code:
= V.2.8.3 (07/19/12):
     => Fix:
          = Fixed Bots not showing on rank when rankme_show_bots_on_rank was set to 1. (thanks natino)
          = Updated FR translation. (thanks timort)
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international

Last edited by lokizito; 07-19-2012 at 19:33.
lokizito is offline
Sevi_FyA
Member
Join Date: Jul 2011
Location: Seville
Old 07-20-2012 , 11:28   Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Reply With Quote #845

L 07/20/2012 - 17:165: [SM] Plugin encountered error 25: Call was aborted
L 07/20/2012 - 17:165: [SM] Native "SetFailState" reported: [RankMe] Unable to connect to the database (unable to open database file)
L 07/20/2012 - 17:165: [SM] Displaying call stack trace for plugin "rankme.smx":
L 07/20/2012 - 17:165: [SM] [0] Line 361, C:\rankme\code\scripting\rankme.sp:B_Connec t()
L 07/20/2012 - 17:165: [SM] [1] Line 387, C:\rankme\code\scripting\rankme.sp::OnConfigs Executed()

Why ? help me please
__________________
Escuseme my English, I´m Spanish // My server Powered by Sourcemod


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lokizito
Veteran Member
Join Date: Dec 2010
Location: Brazil
Old 07-20-2012 , 13:58   Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Reply With Quote #846

Quote:
Originally Posted by Sevi_FyA View Post
L 07/20/2012 - 17:165: [SM] Plugin encountered error 25: Call was aborted
L 07/20/2012 - 17:165: [SM] Native "SetFailState" reported: [RankMe] Unable to connect to the database (unable to open database file)
L 07/20/2012 - 17:165: [SM] Displaying call stack trace for plugin "rankme.smx":
L 07/20/2012 - 17:165: [SM] [0] Line 361, C:\rankme\code\scripting\rankme.sp:B_Connec t()
L 07/20/2012 - 17:165: [SM] [1] Line 387, C:\rankme\code\scripting\rankme.sp::OnConfigs Executed()

Why ? help me please
I think this explain everything...
Code:
[RankMe] Unable to connect to the database (unable to open database file)
Check your configurations.
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international

Last edited by lokizito; 07-20-2012 at 13:58.
lokizito is offline
Sevi_FyA
Member
Join Date: Jul 2011
Location: Seville
Old 07-20-2012 , 14:10   Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Reply With Quote #847

default config as usual in previous versions from version 2.50 or earlier that I have installed this pluggin


"Databases"
{
"driver_default" "mysql"

// When specifying "host", you may use an IP address, a hostname, or a socket file path

"default"
{
"driver" "default"
"host" "localhost"
"database" "sourcemod"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}

"storage-local"
{
"driver" "sqlite"
"database" "sourcemod-local"
}

"clientprefs"
{
"driver" "sqlite"
"host" "localhost"
"database" "clientprefs-sqlite"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}
}



/**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
/**
* This option determines if SourceMod logging is enabled.
*
* "on" - Logging is enabled (default)
* "off" - Logging is disabled
*/
"Logging" "on"

/**
* This option determines how SourceMod logging should be handled.
*
* "daily" - New log file is created for each day (default)
* "map" - New log file is created for each map change
* "game" - Use game's log files
*/
"LogMode" "daily"

/**
* Language that multilingual enabled plugins and extensions will use to print messages.
* Only languages listed in languages.cfg are valid.
*
* The default value is "en"
*/
"ServerLang" "en"

/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"

/**
* String to use as the silent chat trigger. Set an empty string to disable.
*/
"SilentChatTrigger" "/"

/**
* If a say command is a silent chat trigger, and is used by an admin,
* but it does not evaluate to an actual command, it will be displayed
* publicly. This setting allows you to suppress accidental typings.
*
* The default value is "no". A value of "yes" will supress.
*/
"SilentFailSuppress" "no"

/**
* Password setinfo key that clients must set. You must change this in order for
* passwords to work, for security reasons.
*/
"PassInfoVar" "_password"

/**
* Specifies the sound that gets played when an item is selected from a menu.
*/
"MenuItemSound" "buttons/button14.wav"

/**
* Specifies the sound that gets played when an "Exit" button is selected
* from a menu.
*/
"MenuExitSound" "buttons/combine_button7.wav"

/**
* Specifies the sound that gets played when an "Exit Back" button is selected
* from a menu. This is the special "Back" button that is intended to roll back
* to a previous menu.
*/
"MenuExitBackSound" "buttons/combine_button7.wav"

/**
* Enables or disables whether SourceMod reads a client's cl_language cvar to set
* their language for server-side phrase translation.
*
* "on" - Translate using the client's language (default)
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"

/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"

/**
* If set to yes, a successful gamedata update will attempt to restart SourceMod.
* SourceMod is unloaded and reloaded, and the map is changed to the current map.
* Since gamedata updates occur when the server loads, impact should be minimal.
* But to be safe, this option is disabled by default.
*/
"ForceRestartAfterUpdate" "no"

/**
* URL to use for retrieving update information.
* SSL is not yet supported.
*/
"AutoUpdateURL" "http://update.sourcemod.net/update/"

/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.
*/
"DebugSpew" "no"
}


Is there any other settings?

admin-sql-prefetch.smx, admin-sql-threaded.smx, sql-admin-manager.smx in DISABLED, Can it be for this?
__________________
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Last edited by Sevi_FyA; 07-20-2012 at 14:13.
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lokizito
Veteran Member
Join Date: Dec 2010
Location: Brazil
Old 07-20-2012 , 15:31   Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Reply With Quote #848

Quote:
Originally Posted by Sevi_FyA View Post
default config as usual in previous versions from version 2.50 or earlier that I have installed this pluggin
Delete the rankme.cfg file and let the plugin remake it.
__________________
[CS:S] RankMe - Why pay for a rank plugin if you can have one for free?
[CS:S] RankMe Connect Announcer - Announce when a player connect
Translation Project - Let's make the plugins to be international
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Sevi_FyA
Member
Join Date: Jul 2011
Location: Seville
Old 07-20-2012 , 16:28   Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Reply With Quote #849

Quote:
Originally Posted by lokizito View Post
Delete the rankme.cfg file and let the plugin remake it.
I did not work
__________________
Escuseme my English, I´m Spanish // My server Powered by Sourcemod


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natino
Member
Join Date: Aug 2011
Old 07-20-2012 , 16:57   Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
Reply With Quote #850

In the old cs 1.6, there was a chart that showed the ranks in top 15 or above. How can I get the chart thing to display stats and more categories and more players?

It's just a menu right now
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