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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 07-12-2012 , 06:25   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1761

Quote:
Originally Posted by deathkilla View Post
I haven't seen it on any. Dodgeball, chick fight, nor russian roulette, or if you could possible make it when the player cheats, you get the kill. for example in s4s, if a player shoots twice, the guy dies and the other guy gets a kill.
Dodgeball uses the flashbangs, so it should already be giving a kill to the winner.. Were you only testing when a player cheats or have you also tested when a player wins?
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 07-12-2012 , 15:43   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1762

SM_Hosties AutoStart feature is now available on SVN.
Note : To compile you need to download SM_Hosties 2.0.5b without AutoStart (AutoStart contains only modified files due to that its a test only version and MIGHT be merged) and after that replace the files from SM_Hosties 2.0.5b with the AutoStart files.

Check http://websvn.dataviruset.com/ for changes.
SM_Hosties 2.0.5b without AutoStart : http://svn.dataviruset.com/hosties2
SM_Hosties 2.0.5b with AutoStart : http://svn.dataviruset.com/hosties2-autostart

Send bug reports to [email protected]
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 07-12-2012 , 16:37   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1763

Quote:
Originally Posted by DorCoMaNdO View Post
SM_Hosties AutoStart feature is now available on SVN.
Note : To compile you need to download SM_Hosties 2.0.5b without AutoStart (AutoStart contains only modified files due to that its a test only version and MIGHT be merged) and after that replace the files from SM_Hosties 2.0.5b with the AutoStart files.

Check http://websvn.dataviruset.com/ for changes.
SM_Hosties 2.0.5b without AutoStart : http://svn.dataviruset.com/hosties2
SM_Hosties 2.0.5b with AutoStart : http://svn.dataviruset.com/hosties2-autostart

Send bug reports to [email protected]
What do you mean by autostart?
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 07-12-2012 , 16:50   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1764

Quote:
Originally Posted by Groger View Post
What do you mean by autostart?
now when you add custom lr you cant add menu for mode selection. using autostart feature you can. if autostart bool is true custom lr stays as it now, if autostart bool is false you can add menu and will be required to use "InitializeLR();" when finishing with menu and etc... read the readme file I added for more, see the changes.
AutoStart have been updated right now.

Rev5 update (major, tested) :
Changed whole AutoStart feature functionality (read the readme file for more).
Updated Fruitninja LR to work after AutoStart changes.

Rev6 update (minor, wasn't tested) :
Cleaned up some code.
Disabled beam between players in custom lrs with autostart false.

Last edited by DorCoMaNdO; 07-12-2012 at 18:23.
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deathkilla
Senior Member
Join Date: Mar 2011
Old 07-13-2012 , 00:31   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1765

Quote:
Originally Posted by databomb View Post
Dodgeball uses the flashbangs, so it should already be giving a kill to the winner.. Were you only testing when a player cheats or have you also tested when a player wins?
No, i just mention the cheating thing now as i thought it would also be a great addition to LRs.

Here are the Lr's that you do not receive a kill for:

Chicken Fight, Hot potato, Rock Paper Scissors, Race, Russian Roulette, Jumping contest

You do in fact receive a kill for dodge ball, my B!
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 07-13-2012 , 10:14   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1766

Quote:
Originally Posted by deathkilla View Post
No, i just mention the cheating thing now as i thought it would also be a great addition to LRs.

Here are the Lr's that you do not receive a kill for:

Chicken Fight, Hot potato, Rock Paper Scissors, Race, Russian Roulette, Jumping contest

You do in fact receive a kill for dodge ball, my B!
Me and databomb have tested what you said, we tested Chicken Fight & Rock Paper Scissors and it worked. Maybe you have files missing.
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deathkilla
Senior Member
Join Date: Mar 2011
Old 07-13-2012 , 10:30   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1767

err, can you reupload the file/files here. i could be just adding them wrong like a noob. i thought it was just a simple replace of the files. if i can recall right, there was 1-2 files.
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 07-13-2012 , 20:14   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1768

AutoStart SVN update (all around Fruitninja LR) :
Code:
Added effects to Fruitninja LR.
Increased distance required between fruits' spawns in Fruitninja LR (100.0 min, 200.0 max).
Updated compiled version of Fruitninja LR to the changes.
Updated ToDo list in the readme file.
Added a fix to a problem that you might didn't see.
Now when players' scores are the same when time left is 0 the LR gets longer in 10 more extra seconds.

Last edited by DorCoMaNdO; 07-13-2012 at 20:58.
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ScorpFire
Member
Join Date: Sep 2011
Old 07-14-2012 , 01:49   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1769

Fruit Ninja has 2 probs on my

Length of time given to slice fruit is too long, give us cvars maybe or is there 1 alr?
After LR has ended, the the menu displayed is too long.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 07-14-2012 , 08:09   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1770

Quote:
Originally Posted by ScorpFire View Post
Fruit Ninja has 2 probs on my

Length of time given to slice fruit is too long, give us cvars maybe or is there 1 alr?
After LR has ended, the the menu displayed is too long.
Works fine for me, also helped DorCoMaNdO with testing it.
Are you using his SM_Hosties version? [autostart]
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