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[TF2] HordeMod (v1.1, 7-11-12)


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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-22-2012 , 17:31   Re: [TF2] HordeMod (v1.0, 6-14-12)
Reply With Quote #11

I fixed the minor warnings you get when you compile this plugin
Attached Files
File Type: sp Get Plugin or Get Source (tf2_hordemod.sp - 106 views - 10.9 KB)
File Type: smx tf2_hordemod.smx (8.7 KB, 104 views)

Last edited by Unreal1; 06-22-2012 at 17:32.
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Eyelanderules
Member
Join Date: Jul 2011
Old 06-22-2012 , 20:59   Re: [TF2] HordeMod (v1.0, 6-14-12)
Reply With Quote #12

When i start this plugin it works perfectly fine but the thing is when you start your a normal character no effects, no power up just a normal class fighting againced bots? any idea?
Also i looked it up and my console says:

Unknown command "addcond"
Unknown command "addcond"
Unknown command "addcond"
Unknown command "addcond"
Unknown command "addcond"

I looked it up and it says its used for the effects but im not 100% sure if thats the full problem, anyway it says its an unknown command i even tryed taking out admincheats plugin i had but it still didnt work. Please help im out of ideas i even tryed taking out every plugin i thought and more that would be holding the effects and power ups back. And yes i do have the full tf2weapons and everything.

Last edited by Eyelanderules; 06-22-2012 at 22:19.
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ILikePizza555
Junior Member
Join Date: Mar 2012
Old 06-24-2012 , 12:11   Re: [TF2] HordeMod (v1.0, 6-14-12)
Reply With Quote #13

Quote:
Originally Posted by Unreal1 View Post
I fixed the minor warnings you get when you compile this plugin
Thanks for that. I wasn't sure why the compiler was giving me that, I'll look into it for future reference

Quote:
Originally Posted by Eyelanderules View Post
When i start this plugin it works perfectly fine but the thing is when you start your a normal character no effects, no power up just a normal class fighting againced bots? any idea?
Also i looked it up and my console says:

Unknown command "addcond"
Unknown command "addcond"
Unknown command "addcond"
Unknown command "addcond"
Unknown command "addcond"

I looked it up and it says its used for the effects but im not 100% sure if thats the full problem, anyway it says its an unknown command i even tryed taking out admincheats plugin i had but it still didnt work. Please help im out of ideas i even tryed taking out every plugin i thought and more that would be holding the effects and power ups back. And yes i do have the full tf2weapons and everything.
That's very strange because I use the TF2_AddCondition command in the plugin. Now, I'm not sure exactly how that works, but I know it doesn't send the command "addcond" to the player like the map I based this plugin on. Try re-installing the plugin and playing on stock KOTH map like nucleus.
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loranger
Senior Member
Join Date: Jun 2011
Old 06-24-2012 , 18:50   Re: [TF2] HordeMod (v1.0, 6-14-12)
Reply With Quote #14

I seriously can't wait for a better version.

Please work on it =D
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ILikePizza555
Junior Member
Join Date: Mar 2012
Old 07-11-2012 , 23:12   Re: [TF2] HordeMod (v1.1, 7-11-12)
Reply With Quote #15

Okay guys, new update!

Check the changelog on the first post
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 07-13-2012 , 14:08   Re: [TF2] HordeMod (v1.1, 7-11-12)
Reply With Quote #16

So i tried using this one, but you say there is a command to set offensive and defence players, but how do you set that at startup?

Also my bots just stand there and dont come out, do they need a .nav file or something too?

And lastly, at some point the round ends, and there not at the highest rank .. maybe a default command to set round end after 20 minutes? or so?

..

ow and replay gets assigned to the bot side.. ;p
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Last edited by snelvuur; 07-13-2012 at 14:20.
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ILikePizza555
Junior Member
Join Date: Mar 2012
Old 07-26-2012 , 22:57   Re: [TF2] HordeMod (v1.1, 7-11-12)
Reply With Quote #17

Quote:
Originally Posted by snelvuur View Post
So i tried using this one, but you say there is a command to set offensive and defence players, but how do you set that at startup?
It should automatically do it by its self

Quote:
Originally Posted by snelvuur View Post

Also my bots just stand there and dont come out, do they need a .nav file or something too?
just run nav_generate

Quote:
Originally Posted by snelvuur View Post

And lastly, at some point the round ends, and there not at the highest rank .. maybe a default command to set round end after 20 minutes? or so?
The round time is determined by the map.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 07-27-2012 , 06:58   Re: [TF2] HordeMod (v1.1, 7-11-12)
Reply With Quote #18

it requires sv_cheats 1 to generate the nav file, which i dont intend to do. Can you not just upload the nav file to the original post?
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ILikePizza555
Junior Member
Join Date: Mar 2012
Old 07-28-2012 , 12:38   Re: [TF2] HordeMod (v1.1, 7-11-12)
Reply With Quote #19

Quote:
Originally Posted by snelvuur View Post
it requires sv_cheats 1 to generate the nav file, which i dont intend to do. Can you not just upload the nav file to the original post?
I think there is a nav file in the zip. If there isn't, I'll upload one today.
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kamild1996
Senior Member
Join Date: May 2011
Old 03-11-2013 , 16:45   Re: [TF2] HordeMod (v1.1, 7-11-12)
Reply With Quote #20

Server crashed after player joins the server.
Probably needs an update.
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