Raised This Month: $ Target: $400
 0% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Sindex
Member
Join Date: Jan 2012
Old 06-21-2012 , 22:40   Re: [TF2] Freak Fortress 2
#1411

Thank you I will try it out latter. I am happy for the fixes, but like I told Sarge I am still having problems with the attribute system. My custom bosses don’t exactly function like they should, even though it’s minuscule when it comes to everything else that does work (it’s still problematic where I get OCD about it).

I hope fearless leader (A.K.A.: eggman) gets back soon to let people know how far his progress goes with upcoming updates. It does not help that soon we will have another major TF2 update and he is not around.

Last edited by Sindex; 06-21-2012 at 22:43.
Sindex is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-21-2012 , 23:45   Re: [TF2] Freak Fortress 2
#1412

@ BBG_Theory et al.

I have updated arnold config...actually had edited his config sometime ago to fix ammo bug. But anyhow see here:

http://forums.alliedmods.net/showpos...&postcount=857

or here is new config. FYI I also decreased his jump x to 2.5 and increased his speed to 350.
Attached Files
File Type: cfg arnold.cfg (8.2 KB, 184 views)

Last edited by MaloModo; 06-21-2012 at 23:45.
MaloModo is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-22-2012 , 00:11   Re: [TF2] Freak Fortress 2
#1413

So, seeing as Powerlord also posted a fix/upate I will just add to it.

This mainly fixes grammatical errors but I also had to edit a lot of sentences as they were hard to understand.

I will also post some optimizations later today to the default Freaks' sounds.
EDIT: I have them done, have a 'preview' showing off the differences between the old and new files (64kbps .MP3's). You can't hear the difference in the quality as I also replaced some sounds by higher quality counterparts, including saxton_hale_responce_lastman2 and seeman_rage.

Also credit to MasterOfTheXP because I also added his fixed lines into it.


hey wait did he just say he is actually providing
bz2's for this size

I will upload them later today along with BZ2's.

Last edited by Darthmule; 08-21-2012 at 13:42.
Darthmule is offline
Sindex
Member
Join Date: Jan 2012
Old 06-22-2012 , 00:33   Re: [TF2] Freak Fortress 2
#1414

A couple of bug’s/issues people have been informing me about lately before I forget:

Issue: Using mad milk as a scout does not give you assist points when using against a boss.

Bug: When resurrected to the Blu team the Euerka Effect is equip-able on the engineer (had this happen with the administrator boss). However when he uses it then it send him back to the red team.

Bug: Certain map effects/props don’t work once a boss has uses the taunt command. Example on vsh_crevice once a boss taunts they can use the express jumpers to get out of the pit.
Sindex is offline
Partycat22
Junior Member
Join Date: May 2012
Location: CA
Old 06-22-2012 , 01:10   Re: [TF2] Freak Fortress 2
#1415

can we get a update to the config card of Bill. and spyper please?

one that works
__________________
beep boop i am a robot
Partycat22 is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 06-22-2012 , 01:58   Re: [TF2] Freak Fortress 2
#1416

FF2 War3 Ability Pack. (Latest Version: v1.1)
Original idea & credits, War3Source Team. Teleport particle effects credits, FuncommandsX. Re-coded by Otokiru.

YouTube Preview:


Installation:
  • ff2_otokiru_wc3.ff2 -> addons/sourcemod/plugins/freaks/
  • ff2_otokiru_wc3.sp -> addons/sourcemod/scripting/
  • ALL sound files -> sound/war3source/
  • bZip sound files -> Your downloadURL server (Optional)

Ability Pack consist of:
  • <rage_name> <preferred hale class>
    • <ability details; where X = configurable>
  • Charge_OnWeightDown_Fix (Any)
    • Required if using this Ability Pack. More details below.
  • Entangle_Config (Any)
    • Gives hale X no. of Entangle Skills which allows the Hale to Entangle a player where he aiming at.
    • Entangled players cannot move for X no. of seconds.
  • Entangle_Activator (Any)
    • Required if using the Entangle Skill.
  • Teleport_Config (Any)
    • Gives hale X no. of Teleport Skills which allows the Hale to Teleport itself to the location he aiming at
    • within X distance.
  • Teleport_Activator (Any)
    • Required if using the Teleport Skill.
  • ChainLightning_Config (Any)
    • Gives hale X no. of ChainLightning Skills which allows the Hale to cast ChainLightning at the player he aiming
    • for X amount of damage and
    • within X UNKNOWN distance.
    • ChainLightning will continue to bounce on any nearby players.
  • ChainLightning_Activator (Any)
    • Required if using the ChainLightning Skill.
  • More coming, if I got the time. Sorry! > w <

Charge_OnWeightDown_Fix
  • Incase you did not notice, Demopan cannot use Weightdown because he have another "custom" button ability which is the Charge ability.
  • So this re-code is to allow multiple "custom" button executed on hale.
  • Improve WeightDown so hale will drop down faster.
  • Remove annoying Used WeightDown chat message.
  • Remove cooldown. So weightdown can be instantly used as long as the hale is above ground.

CFG Configs:
Replace ? with your last ability number. DUH!

Charge_OnWeightDown_Fix
PHP Code:
    "ability?" //Make sure you remove the previous weightdown ability.
    

        
"name" "charge_weightdown_fix" 
        "arg0"         "3"    
// Do not Change! (Activate when button is pressed.)
        
"plugin_name"    "ff2_otokiru_wc3" 
    

Entangle_Config
PHP Code:
    "ability?" 
    

        
"name" "entangle_config" 
        "arg1"         "3"    
// ActivationKey     (1 = LeftClick. 2 = RightClick. 3 = ReloadButton.)
        
"arg2"        "3"    // No. of Skills     (No. of skill to be given per rage. Will reset to this amount on every rage.)
        
"arg3"        "5.0"    // Entangle Time        (No. of seconds that will Entangle the entangled player.)
        
"plugin_name"    "ff2_otokiru_wc3" 
    

Entangle_Activator
PHP Code:
    "ability?" 
    

        
"name" "entangle_activator" 
        "arg0"    "3"    
// Do not Change! (Activate when button is pressed.)
        
"buttonmode" "2" // Do not Change! (Custom button is being used.)
        
"plugin_name"    "ff2_otokiru_wc3" 
    

Teleport_Config
PHP Code:
    "ability?" 
    

        
"name" "teleport_config" 
        "arg1"         "3"    
// ActivationKey     (1 = LeftClick. 2 = RightClick. 3 = ReloadButton.)
        
"arg2"        "5"    // No. of Skills     (No. of skill to be given per rage. Will reset to this amount on every rage.)
        
"arg3"        "9999.0"    // Teleport Distance    (No. of max distance that the hale can teleport to.)       
        
"plugin_name"    "ff2_otokiru_wc3" 
    

Teleport_Activator
PHP Code:
    "ability?" 
    

        
"name" "teleport_activator" 
        "arg0"    "3"    
// Do not Change! (Activate when button is pressed.)
        
"buttonmode" "2" // Do not Change! (Custom button is being used.)
        
"plugin_name"    "ff2_otokiru_wc3"
    

ChainLightning_Config
PHP Code:
    "ability?" 
    

        
"name" "chainlightning_config" 
        "arg1"         "3"    
// ActivationKey     (1 = LeftClick. 2 = RightClick. 3 = ReloadButton.)
        
"arg2"        "1"    // No. of Skills     (No. of skill to be given per rage. Will reset to this amount on every rage.)
        
"arg3"        "9999.0"    // UNKNOWN Distance    (No. of max UNKNOWN distance that either the hale can cast or the lightning can be bounce.)       
        
"arg4"        "100" // No. of damage that will be dealt on players. Damage is UNSTABLE, if you set 100, it could damage user around 50~150 and sometimes instant-kill. LOL!)
        
"plugin_name"    "ff2_otokiru_wc3" 
    

ChainLightning_Activator
PHP Code:
    "ability?" 
    

        
"name"         "chainlightning_activator" 
        "arg0"    "3"    
// Do not Change! (Activate when button is pressed.)
        
"buttonmode" "2" // Do not Change! (Custom button is being used.)
        
"plugin_name"    "ff2_otokiru_wc3"
    

Notes:
Quote:
  • You don't have to declare any sound files in your cfg file as this plugin will automatically do it for you.
ChangeLog:
Quote:
v1.1:
  • Fix Soundfiles not downloading.
  • No other major changes. Replace .ff2 will do in this update.
v1.0:
  • Initial Release.
Tell me if there's any problem. Enjoy!
Attached Files
File Type: zip ff2_otokiru_wc3_v1.1.zip (252.4 KB, 1018 views)

Last edited by Otokiru; 07-10-2012 at 07:32. Reason: Update to v1.1
Otokiru is offline
nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-22-2012 , 02:38   Re: [TF2] Freak Fortress 2
#1417

Quote:
Originally Posted by BBG_Theory View Post
Bill is missing the textures on his face also. This is easily seen with the model viewer
hmm... I heard about this problem with my heavy weapons spy boss... I'll look into it.

Quote:
Originally Posted by Otokiru View Post
FF2 War3 Ability Pack. (Latest Version: v1.0)
Original idea & credits, War3Source Team. Teleport particle effects credits, FuncommandsX. Re-coded by Otokiru.
Tell me if there's any problem. Enjoy!
Awesome.
Is there a way to give a boss infinite of this ability? Do you set the arg to like... -1? So when he rages it's all over! How about the colour of the chain lightning? I would like it to be blue or white!

Here, have some bacon for your work


Anyone know what this logo is?

Last edited by nope.avi; 06-22-2012 at 02:50. Reason: Adding something
nope.avi is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-22-2012 , 02:56   Re: [TF2] Freak Fortress 2
#1418

So, Otokiru let me know I apparently built 1.06b based on an older version of his fix, so here's

Freak Fortress 2 1.06c

Also, this version includes actual patch notes that players can view in game (le gasp!). It also includes one final tweak to where the boss health display code is loaded.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 290 views - 165.1 KB)
File Type: smx freak_fortress_2.smx (85.9 KB, 225 views)
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-22-2012 , 03:13   Re: [TF2] Freak Fortress 2
#1419

While you're at it, Powerlord, you should look into making FF2 use natives rather than plugin load/unload to have different bosses work. Each boss plugin would need to add a call to FF2_IsMyBoss(bossname) or something, but then you won't need this ridiculous renaming of .smx to .ff2 and disabling/enabling plugins via servercommand.

Also consider this:
Code:
                static bool:foundDmgCustom = false;
                static bool:dmgCustomInOTD = false;
                if (!foundDmgCustom)
                {
                    dmgCustomInOTD = (GetFeatureStatus(FeatureType_Capability, "SDKHook_DmgCustomInOTD") == FeatureStatus_Available);
                    foundDmgCustom = true;
                }
                if (dmgCustomInOTD) ....
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 06-22-2012 at 03:21.
FlaminSarge is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 06-22-2012 , 05:49   Re: [TF2] Freak Fortress 2
#1420

Is there a way to adding color to boss's name? Like When Seeman is called, the text is red.

EDIT:

Is there a way to play arena mode on ctf,pl maps?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?


Last edited by Diviara27; 06-22-2012 at 06:45.
Diviara27 is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:06.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode