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Rubaka Mod


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yokomo
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Join Date: May 2010
Location: Malaysia
Old 06-03-2012 , 11:23   Re: Rubaka Mod
Reply With Quote #11

Tested and nice capture the flag mod yo. Too many fakemeta stocks, why don't just replace with Engine & Fun module natives?
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Monyak
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Join Date: Apr 2009
Location: Ukraine
Old 06-04-2012 , 04:16   Re: Rubaka Mod
Reply With Quote #12

Quote:
Originally Posted by yokomo View Post
Too many fakemeta stocks, why don't just replace with Engine & Fun module natives?
Then it will be too many modules
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yokomo
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Old 06-04-2012 , 04:24   Re: Rubaka Mod
Reply With Quote #13

Quote:
Originally Posted by Monyak View Post
Then it will be too many modules
It doesn't metter, module is faster than calling a native many times
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Team-MMG CS1.6 Servers:
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✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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itlct
Junior Member
Join Date: Oct 2009
Old 06-05-2012 , 04:45   Re: Rubaka Mod
Reply With Quote #14

It is really a good mode.
But have something is bad.
When someone be the Mage, sometime the magic ball will lead the server breakdown,please fix
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Monyak
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Join Date: Apr 2009
Location: Ukraine
Old 06-05-2012 , 12:12   Re: Rubaka Mod
Reply With Quote #15

Quote:
Originally Posted by itlct View Post
It is really a good mode.
But have something is bad.
When someone be the Mage, sometime the magic ball will lead the server breakdown,please fix
Is there any error message ?
What actions can cause breakdown?
Perhaps there are some incompatibles with another plugins, because this mod has no changes for about a year, and it works fine(or almost fine).

Last edited by Monyak; 06-05-2012 at 12:13.
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itlct
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Join Date: Oct 2009
Old 06-05-2012 , 20:48   Re: Rubaka Mod
Reply With Quote #16

Quote:
Originally Posted by Monyak View Post
Is there any error message ?
What actions can cause breakdown?
Perhaps there are some incompatibles with another plugins, because this mod has no changes for about a year, and it works fine(or almost fine).
There's no any error message.
But when the magic ball is small(The charger has no full),and the small magic ball have attack a people,the server then break down
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FireJinTW
Senior Member
Join Date: Jan 2012
Old 06-07-2012 , 17:07   Re: Rubaka Mod
Reply With Quote #17

I have problem. When I eabled rubakamod.amxx. server doesn't run
But when I disabled rubakamod.amxx, server runs.

I got this error
Quote:
warning: Can't read pathname for load map: Input/output error.124
What's wrong with it?


Edit:

I got a way to make server run.
The problem is Server doesn't run when this plugin enable when I start server.
I fixed by disabled plugin, then start server. Then I enable plugin and changelevel to other map. And server doesnt crash, also plugin work.

But do you know the problem?

Also can we make infinited round? it start new round when one team win by getting enemy flag to their flag.

Last edited by FireJinTW; 06-07-2012 at 23:21.
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Monyak
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Join Date: Apr 2009
Location: Ukraine
Old 06-08-2012 , 03:29   Re: Rubaka Mod
Reply With Quote #18

Quote:
Originally Posted by FireJinTW View Post
Edit:

I got a way to make server run.
The problem is Server doesn't run when this plugin enable when I start server.
I fixed by disabled plugin, then start server. Then I enable plugin and changelevel to other map. And server doesnt crash, also plugin work.

But do you know the problem?

Also can we make infinited round? it start new round when one team win by getting enemy flag to their flag.
About server crash - I just wanted to recommend you that solution. We also have the same problem with this solution.
Try to comment row "createBots()" in plugin_init(), as I remember that was the problem(perhaps I upload old version of source code). Or you can disable bots(comment "#define BOTS") and use orpheu module.

About infinite round - players need some rest after flag capture, because it other case enemy will able to control whole map. But if you want to do that, you need make some changes in rows 877-918 (in original src).

P.S. rubakamod.amxx updated
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yokomo
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Old 06-08-2012 , 09:53   Re: Rubaka Mod
Reply With Quote #19

Quote:
Originally Posted by Monyak View Post
About server crash - I just wanted to recommend you that solution. We also have the same problem with this solution.
Try to comment row "createBots()" in plugin_init(), as I remember that was the problem(perhaps I upload old version of source code). Or you can disable bots(comment "#define BOTS") and use orpheu module.

About infinite round - players need some rest after flag capture, because it other case enemy will able to control whole map. But if you want to do that, you need make some changes in rows 877-918 (in original src).

P.S. rubakamod.amxx updated
Can you please show the changes log what you have updated?
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Team-MMG CS1.6 Servers:
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✅ Boss-Battle -- 103.179.44.152:27019
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 06-08-2012 , 10:15   Re: Rubaka Mod
Reply With Quote #20

Is there a way to disable Classes mod?
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