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[TF2] Freak Fortress 2


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lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 06-01-2012 , 08:35   Re: [TF2] Freak Fortress 2
#1121

Quote:
Originally Posted by BBG_Theory View Post
it's the 2nd weapon
Yes I read the conversation you and Darthmule had about this. Hence why I questioned after that to him if he had "updated" his original post with the boss to reflect the fix, to which he responded yes.

I didn't tweak anything in the files he provided for he said they had been fixed. This is why I made a post to him letting him know that they still do not work. Maybe there was some miscommunication :-s
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-01-2012 , 11:45   Re: [TF2] Freak Fortress 2
#1122

Quote:
Originally Posted by lamasniu View Post
Yes I read the conversation you and Darthmule had about this. Hence why I questioned after that to him if he had "updated" his original post with the boss to reflect the fix, to which he responded yes.

I didn't tweak anything in the files he provided for he said they had been fixed. This is why I made a post to him letting him know that they still do not work. Maybe there was some miscommunication :-s
Oh, I only included the fix for the .VTFs there, hehe..

here you go
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 06-01-2012 , 12:08   Re: [TF2] Freak Fortress 2
#1123

Hey everyone! Freak Fortress 2 Official Website is alredy working (not fully functional but its ON ):
FreakFortress.com
And also don't forget to check out the old website:
fortressfreaks.tk
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-01-2012 , 12:33   Re: [TF2] Freak Fortress 2
#1124

Quote:
Originally Posted by Yalamix View Post
Hey everyone! Freak Fortress 2 Official Website is alredy working (not fully functional but its ON ):
FreakFortress.com
And also don't forget to check out the old website:
fortressfreaks.tk
You need to attribute the content used or you're going to run into serious legal trouble.
Especially since you're including the name of the person that made the config file in those banners, it could be argued that you're miss-representing the source of the content (unlike, say, when people post them here on the forum).

This also applies to this thread, there have already been a few complaints.
If I have to I will just go through and remove every single pack posted and you will not be allowed to link any more in this thread, it's way too much administrative overhead for us to be dealing with takedown requests.

Attribute your damn content!
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 06-01-2012 , 12:46   Re: [TF2] Freak Fortress 2
#1125

Quote:
Originally Posted by asherkin View Post
You need to attribute the content used or you're going to run into serious legal trouble.
Especially since you're including the name of the person that made the config file in those banners, it could be argued that you're miss-representing the source of the content (unlike, say, when people post them here on the forum).

This also applies to this thread, there have already been a few complaints.
If I have to I will just go through and remove every single pack posted and you will not be allowed to link any more in this thread, it's way too much administrative overhead for us to be dealing with takedown requests.

Attribute your damn content!
I'm terribly sorry.
Even having little knowledge on English, I understood most of what you said, and since I'm not in the mood (and also without my computer) to go through any legal issues right know I'm going to shut down MY website.

And also, could you tell me who and on what post people complained? I want to apologize politely to every single one.
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Last edited by Yalamix; 06-01-2012 at 12:56.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-01-2012 , 13:18   Re: [TF2] Freak Fortress 2
#1126

Quote:
Originally Posted by Yalamix View Post
I'm terribly sorry.
Even having little knowledge on English, I understood most of what you said, and since I'm not in the mood (and also without my computer) to go through any legal issues right know I'm going to shut down MY website.

And also, could you tell me who and on what post people complained? I want to apologize politely to every single one.
The guy who made the hammer that Ass Pancakes uses complained here. Not sure about any others, but complaints aren't necessarily public.
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Last edited by Powerlord; 06-01-2012 at 13:19.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 06-01-2012 , 13:56   Re: [TF2] Freak Fortress 2
#1127

Quote:
Originally Posted by Powerlord View Post
The guy who made the hammer that Ass Pancakes uses complained here. Not sure about any others, but complaints aren't necessarily public.
Thanks
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SuperNovaLite
Junior Member
Join Date: Oct 2010
Location: New Zealand
Old 06-01-2012 , 14:02   Re: [TF2] Freak Fortress 2
#1128

I have removed all 'By ...' text from the banners from FreakFortress.com. The More Info and Update buttons at the bottom of each post will lead to the original and update links submitted by the original users. Have also added a email link to the bottom in case a user has a complaint and want's there boss removed etc.

I am not wanting to put 'Made by ...' since that most models are not made by the same person who made the cfg for FF2 mod.

Last edited by SuperNovaLite; 06-01-2012 at 14:04.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 06-01-2012 , 14:07   Re: [TF2] Freak Fortress 2
#1129

Quote:
Originally Posted by Darthmule View Post
Oh, I only included the fix for the .VTFs there, hehe..

here you go
Quote:
"weapon1" // Grenade Launcher
{
"name" "tf_weapon_grenadelauncher"
"index" "19"
"show" "1"
"attributes" "28 ; 1 ; 149 ; 3 ; 37 ; 100.0 ; 103 ; 1.10 ; 112 ; 0.05 ; 3 ; 0.75 ; 5 ; 1.50 ; 100 ; 0.75 ; 269 ; 1 ; 138 ; 0.5 ; 350 ; 1 ; 58 ; 1.20 ; 203 ; 1 ; 207 ; 1.20"
} // 28: No Crits (hidden)
// 149: Bleed (duration) (+30-35 damage)
// 37: Primary Ammo Bonus (hidden)
// 103: Projectile Speed Increased
// 112: Passive Ammo Regeneration (Just in case.)
// 3: Clip Size Penalty (3 Grenades per clip.)
// 5: Fire Rate Penalty (0.9 seconds instead of 0.6 seconds.)
// 100: Blast Radius Decreased
// 269: See Enemy Health
// 128: Damage Penalty versus Players (Because everyone hates Engineer nests.)
// 350: Ragdolls become Ash
// 58: Self DMG Push Force Increased
// 203: Drop Small Health Pack on kill (This is because some of the maps played on Freak Fortress servers don't have health packs, this makes up for it.)
// 207: Self DMG Taken Increased
128 or 138 ?

edit: 138 is correct just the // 128 need to be updated.

also his Head is purple, may texture missing ?
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Last edited by AeroAcrobat; 06-01-2012 at 14:50.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-01-2012 , 14:07   Re: [TF2] Freak Fortress 2
#1130

I tried the latest Cave Johnson and it does not crash, but still has no face textures!
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