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HLDS HitBox Problem (Payable solution)


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xzec
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Join Date: May 2007
Old 05-27-2012 , 10:30   Re: HitBox Problem ("Glock problem")
Reply With Quote #11

Correct me if I'm wrong, but sys_ticrate is for Source, while fps_max is what you use for 1.6.

Also type "rcon status" several times to see if your server gets any FPS drops.

Last edited by xzec; 05-27-2012 at 10:31.
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T-z3P
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Join Date: Apr 2008
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Old 05-30-2012 , 15:47   Re: HitBox Problem ("Glock problem")
Reply With Quote #12

OFF-Topic: Ztec, sys_ticrate exists also for Counter-Strike 1.6.
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YamiKaitou
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Old 05-30-2012 , 15:56   Re: HitBox Problem ("Glock problem")
Reply With Quote #13

Quote:
Originally Posted by xzec View Post
Correct me if I'm wrong, but sys_ticrate is for Source, while fps_max is what you use for 1.6..
You are wrong. sys_ticrate is for GoldSrc, the command line switch -tickrate is for Source/OB, though some games ignore it.
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luki1412
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Old 06-01-2012 , 08:07   Re: HitBox Problem ("Glock problem")
Reply With Quote #14

I've heard that less plugins you have, better the accuracy and hitboxes...
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vamppa
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Join Date: Apr 2010
Location: The Netherlands
Old 06-02-2012 , 18:20   Re: HitBox Problem ("Glock problem")
Reply With Quote #15

sounds very familiar.
heres what you need to test.

1) run your server plainly no metamod no amxmodx
test the difference.
if there is no difference
2) set client fps_max 100, fps_modem 0. server fps_max 500, sys_ticrate 1000
if there is no difference
3) set client fps_max 100, fps_modem 100. server fps_max 1000, sys_ticrate 10000 (if linux set parameter -pingboost 3 on server (NOTE: The best overall stable value is -pingboost 2)
lastly it can be that some of your client or the server CPU processes stabilizes over time through the nature of the OS or how its configuerd (most easy example is settings that are timed, i.e. sleep mode)
check that in OS settings and test ingame frequently with the command "rcon stats" to note any major difference over 1hour.

im not discussing net settings as most got this fine.
but really if you still have not concluded any difference Id say try lowering these two to
sv_minupdaterate 10
sv_minrate 10

g00dluck

Last edited by vamppa; 06-02-2012 at 18:27.
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kileedyg
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Join Date: Dec 2008
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Old 06-05-2012 , 05:17   Re: HitBox Problem ("Glock problem")
Reply With Quote #16

cl_updaterate 30 to 102 try to, also ex_interp from 0.1 wich updates 100ms to 0.01 10ms but doesen't smooth moving models if you put it on 0.01 , so i prefer 0.05 this is best value beetween smothing models and accuracy shooting also put cl_cmdrate depending your fps
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S p i NNN
Junior Member
Join Date: Nov 2011
Old 10-12-2012 , 02:07   Re: HitBox Problem ("Glock problem")
Reply With Quote #17

I don't know, how about Source, but 1.6:
- sys_ticrate - server acceleration by CPU resources. Actually, sys_ticrate = server FPS;
- fps_max - client video rate (fps). Also it's server command, but it works just for stock server without the boost.

About plugins - on the powerful PC the hitbox will start to crash after may be 100 middle plugins...

Quote:
Originally Posted by kileedyg View Post
cl_updaterate 30 to 102 try to, also ex_interp from 0.1 wich updates 100ms to 0.01 10ms but doesen't smooth moving models if you put it on 0.01 , so i prefer 0.05 this is best value beetween smothing models and accuracy shooting also put cl_cmdrate depending your fps
Hey, man. it's not client problem. Read the topic attentively, I posted my client rate -
Quote:
Originally Posted by S p i NNN View Post
By the way, rates on the server provide players to set best rates (25000/101/101).
It's mean cl_rate 25000, cl_maxupdaterate 101 and cl_cmdrate 101.

Quote:
Originally Posted by vamppa View Post
sounds very familiar.
heres what you need to test.

1) run your server plainly no metamod no amxmodx
test the difference.
if there is no difference
2) set client fps_max 100, fps_modem 0. server fps_max 500, sys_ticrate 1000
if there is no difference
3) set client fps_max 100, fps_modem 100. server fps_max 1000, sys_ticrate 10000 (if linux set parameter -pingboost 3 on server (NOTE: The best overall stable value is -pingboost 2)
lastly it can be that some of your client or the server CPU processes stabilizes over time through the nature of the OS or how its configuerd (most easy example is settings that are timed, i.e. sleep mode)
check that in OS settings and test ingame frequently with the command "rcon stats" to note any major difference over 1hour.

im not discussing net settings as most got this fine.
but really if you still have not concluded any difference Id say try lowering these two to
sv_minupdaterate 10
sv_minrate 10

g00dluck
So, there is no difference. Same effect on stock server. But when server rates are stock (20000/20/20), it takes more than 1 hour (may be 3-4) for the hitbox get better.

BUT, after some test on linux system, I've found interesting thing. Sys_ticrate 10000 makes HLDS be very fast. Like server acceleration. C4 timer, round time goes really fast, weapons changes fast too, but player's run is normal. And when you move sys_ticrate from 10000 to 1000, all become normal. So, when you shoot using glock18 and sys_ticrate is 10000, hitbox is nice. It's just because you don't have a time to shoot fast. It looks fast, but in real time you shoot slow, but when you shoot slow, hitbox is normal.
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S p i NNN
Junior Member
Join Date: Nov 2011
Old 07-30-2014 , 08:17   Re: HitBox Problem ("Glock problem")
Reply With Quote #18

Actual, again.

Ready to pay for decision.

Last edited by S p i NNN; 07-30-2014 at 08:18.
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S p i NNN
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Join Date: Nov 2011
Old 08-18-2014 , 08:54   Re: HLDS HitBox Problem (Payable solution)
Reply With Quote #19

Nobody know? HLDS specialists are dead?
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joshknifer
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Join Date: Jun 2011
Location: Denver, CO
Old 08-18-2014 , 11:55   Re: HLDS HitBox Problem (Payable solution)
Reply With Quote #20

If you are bumping a request from 2 years ago, you should probably let us know if your server has been updated.

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