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[TF2] Freak Fortress 2


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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 05-22-2012 , 17:31   Re: [TF2] Freak Fortress 2
#931

obsolete info

Last edited by BBG_Theory; 08-29-2012 at 12:56.
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war100ck
Senior Member
Join Date: Oct 2010
Old 05-22-2012 , 17:49   Re: [TF2] Freak Fortress 2
#932

Yalamix:
I think that the site should look strictly as a blog, rather than the usual Public. For example like this http://tf2b.com/blog/
Make the entrance to the site via Steam or through social networking, here's a plug-in http://ulogin.ru/constructor.html
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Last edited by war100ck; 05-22-2012 at 18:05.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-22-2012 , 18:09   Re: [TF2] Freak Fortress 2
#933

Quote:
Originally Posted by war100ck View Post
Yalamix:
I think that the site should look strictly as a blog, rather than the usual Public. For example like this http://tf2b.com/blog/
Make the entrance to the site via Steam or through social networking, here's a plug-in http://ulogin.ru/constructor.html
Thanks! The only problem is, I don't speak russian. Well, it already is a blog so I think there is not too much to do.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-22-2012 , 18:10   Re: [TF2] Freak Fortress 2
#934

Quote:
Originally Posted by MasterOfTheXP View Post
Sweet. Is "Nickname" the contributor's name, or the freak/plugin name?

Sure, my account's [email protected]. Thanks, and have fun.


No.
Thanks! Oh, and Nickname is the Creator/Contributor's name. And I'm adding the plugin name question right know (can't believe I forgot that!)
-EDIT-
Just sent you an invite to become a moderator. Tell me if you receive it!
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Last edited by Yalamix; 05-22-2012 at 18:14.
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war100ck
Senior Member
Join Date: Oct 2010
Old 05-22-2012 , 18:13   Re: [TF2] Freak Fortress 2
#935

Quote:
Originally Posted by Yalamix View Post
Thanks! The only problem is, I don't speak russian. Well, it already is a blog so I think there is not too much to do.
I'll work on a site of construction, I can give you a helpful link above, there will be problems, I'll help you, but I'm not good at English
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-22-2012 , 18:17   Re: [TF2] Freak Fortress 2
#936

Quote:
Originally Posted by war100ck View Post
I'll work on a site of construction, I can give you a helpful link above, there will be problems, I'll help you, but I'm not good at English
No problem, I'm not very good at English either. If possible could you translate the website for me or give som instructions?
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 05-22-2012 , 23:16   Re: [TF2] Freak Fortress 2
#937

Any word on when this will be updated to fix the "weapons as a boss" exploit? Or at least any insight into how this could be fixed. I'm not very fond of digging through this spaghetti code personally, so I'm wondering if someone has already done that.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 05-23-2012 , 02:37   Re: [TF2] Freak Fortress 2
#938

Anyone heard of this class glitch. You change class when hale and glitch it to use that classes weapons 0_o.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-23-2012 , 03:07   Re: [TF2] Freak Fortress 2
#939

Quote:
Originally Posted by VoiDeD View Post
Any word on when this will be updated to fix the "weapons as a boss" exploit? Or at least any insight into how this could be fixed. I'm not very fond of digging through this spaghetti code personally, so I'm wondering if someone has already done that.
Quote:
Originally Posted by Rd1981 View Post
Anyone heard of this class glitch. You change class when hale and glitch it to use that classes weapons 0_o.
Nope, looks like you're the only one.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 05-23-2012 , 03:38   Re: [TF2] Freak Fortress 2
#940

Quote:
Originally Posted by MasterOfTheXP View Post
Nope, looks like you're the only one.
Nope, u're wrong...

Quote:
Originally Posted by Otokiru View Post
There is an exploit where if the hale fast switch to another class fast enough before the start round countdown ends, the hale will have a weapon throughout the round.

Quote:
Originally Posted by Sindex View Post
Yeah, that exploit has been around but has yet to be fixed. I kind of doubt it will actually be fixed up.
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