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[TF2] Freak Fortress 2


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-12-2012 , 00:13   Re: [TF2] Freak Fortress 2
#821

Powerlord, so what is the latest on what version is good ( with Freddy?) where is your 106a ? if that is what is best? Im still at 104a (i think) did anything ever get verified with freddy client disconects?
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pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 05-12-2012 , 00:55   Re: [TF2] Freak Fortress 2
#822

Nvm, it was another plugin~

Last edited by pac_man0; 05-12-2012 at 01:43.
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kevinnashsummer92
Member
Join Date: May 2011
Old 05-12-2012 , 04:05   Re: [TF2] Freak Fortress 2
#823

Quote:
Originally Posted by Dispenz0r View Post
No matter what i do, bosses always get their loadouts when the round starts, any ideas why?
ALSO boss's hp gets normal like ninjaspy gets either 125-250 hp
and last thing damage was normal
gooby pls
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 05-12-2012 , 09:30   Re: [TF2] Freak Fortress 2
#824

Quote:
Originally Posted by BBG_Theory View Post
Powerlord, so what is the latest on what version is good ( with Freddy?) where is your 106a ? if that is what is best? Im still at 104a (i think) did anything ever get verified with freddy client disconects?
There was a 1.06a, but there's no point in using it as it didn't fix the Freddy problem. 1.06 is fine.

It appears that the Freddy problem is caused by the attributes line on his weapon1. We don't know why, as having unusual particle effects on weapons used to work without any problems.

So, the fix is to edit freddy.cfg and remove the attributes line.

In fact, here's a version of it with said line removed (although if a second version of Freddy was uploaded I didn't see it and thus this isn't updated with it).
Attached Files
File Type: cfg freddy.cfg (6.3 KB, 128 views)
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war100ck
Senior Member
Join Date: Oct 2010
Old 05-12-2012 , 19:46   Re: [TF2] Freak Fortress 2
#825

Powerlord:
Your version is not nothing different from the version RavensBro , I think it's a bug all the same versions 1.5-1.6 plugins.
this version of the RavensBro who works at the moment to version 1.4
Quote:
//1 - scout
//2 - sniper
//3 - soldier
//4 - demo
//5 - medic
//6 - heavy
//7 - pyro
//8 - spy
//9 - engineer
"character"
{
//Required keys
"name" "Freddy Krueger" //Displayed name of a boss
"class" "8" //9 is engineer. Get more in readme.txt
"model" "models\freak_fortress_2\freddy_krueger\fredd y.mdl" //Model of this boss
"ragedist" "400.0" //Default distance for rage abilities

"description_en" "Freddy Krueger.:\n''The only thing to fear is fear itself!''\nTepelortation: alt-fire, look up and stand up.\No super jump !\nRage (stun): taunt when the Rage Meter is full."
"description_ru" "Фредди Крюгер.:\n''Единственное чего нужно бояться, это самого страха!''\nТелепортация: альт.огонь, посмотри наверх и встань.\nБез супер прыжка !.\nЯрость (оглушение): сделай насмешку, когда Счетчик Ярости полон."


//Optional keys (with default values)
"lives" "3"
"health_formula" "(((760+n)*n)^1.04)/3"
"maxspeed" "340" //Max Speed of Boss. Can not be over 400
"sound_block_vo" "1" //"1" blocks lines of a parent character (Engineer's lines for Vagineer, for example)
"companion" "" //_Name_ of a companion's boss. Also he can has his companion, then there will be THREE bosses.
"ragedamage" "1200" //Boss must get this amout of damage to fill his ragemeter
"blocked" "0" //This boss can not be randomly called. Use it for Nth boss, like Seeldier for Seeman.

"description_en" "What is there to say?" //Description of this Boss

"weapon1" //Plz try to put MAIN weapon as 1st
{
//required
"name" "tf_weapon_knife" //Classname of boss' weapon
"index" "4" //Index of boss' weapon. You can take both in "team fortress 2 content.gcf\tf\scripts\items\items_game.txt"
//Weapon with index<=30 is VISIBLE. Over 30 is not.
//optional
"attributes" "134 ; 17" //Additional attributes of boss' melee weapon like "attribute1 ; value1 ; attribute2 ; value2" . For example, "40 ; 1" is hidden "no crit" attribute.
}
//Optional keys too
//etc
//You can put more weapons (but for different slots)

"ability1" //You may use 16 abilities
//See ff2_1st_set_abilities.txt and default_abilities.txt to get more info about abilities.
{
"name" "rage_instant_teleport"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "charge_teleport"
"arg0" "1"
"arg1" "1"
"arg2" "20"
"arg3" "ghost_appearation"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"ability5"
{
"name" "rage_stunsg"
"arg1" "8.0"
"plugin_name" "default_abilities"
}
"ability6"
{
"name" "rage_matrix_attack"
"arg0" "-1"
"arg1" "1.9"
"arg2" "0.4"
"arg3" "0.3"
"plugin_name" "ff2_1st_set_abilities"
}
"ability7"
{
"name" "special_dropprop"
"arg1" "models\props_halloween\eyeball_projectile.md l"
"arg3" "1"
"plugin_name" "ff2_1st_set_abilities"
}
"ability8" //You may use 16 abilities //See ff2_1st_set_abilities.txt and default_abilities.txt to get more info about abilities.
{
"name" "rage_overlay"
"arg1" "tools/toolsblack.vtf"
"arg2" "3"
"plugin_name" "rage_overlay"
}

//Optional keys three
//All sound_* keys precaching treir lines.
"sound_begin" //"Let's get dangerous!" Line in mini-setup.
{
"1" "freak_fortress_2\freddy_krueger\howsweetfres hmeat.mp3"
"2" "freak_fortress_2\freddy_krueger\mightbeyourd ream.mp3"
"3" "freak_fortress_2\freddy_krueger\welcometowon derland.mp3"
//You can put more, unlimited
}
"sound_kspree" //When boss does 3 kills ten seconds flat.
{
"1" "freak_fortress_2\freddy_krueger\bringmemore. mp3"
"2" "freak_fortress_2\freddy_krueger\comeoncomeon .mp3"
}
"sound_win" //When boss wins
{
"1" "freak_fortress_2\freddy_krueger\beatmyhighsc ore.mp3"
"2" "freak_fortress_2\freddy_krueger\iamforever.m p3"
}
"sound_death" //When boss dies
{
"1" "freak_fortress_2\freddy_krueger\norespect.mp 3"
"2" "freak_fortress_2\freddy_krueger\notstrongeno ugh.mp3"
}
"sound_kill_scout"
{
"1" "freak_fortress_2\freddy_krueger\uglylittlesh it.mp3"
}
"sound_kill_engineer"
{
"1" "freak_fortress_2\freddy_krueger\thinkyoureso smart.mp3"
}
"sound_precache"
{
"1" "freak_fortress_2\freddy_krueger\krueger. mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2\freddy_krueger\krueger. mp3"
"time1" "185"
}
"sound_lastman"
{
"1" "freak_fortress_2\freddy_krueger\you.mp3"
}
"sound_kill_spy"
{
"1" "freak_fortress_2\freddy_krueger\boyfriendnow .mp3"
}
// "sound_hit" //When boss kill someone
// {
// "1" "freak_fortress_2\freddy_krueger\feelsgooddoe sntit.mp3"
// }
"sound_ability" //When boss uses ability
{
"1" "freak_fortress_2\freddy_krueger\laughing.mp3 " //This is number of line
"slot0" "1" //This is number of ability slot for this line (for example, 0 is rage and it's defalut value)
"2" "freak_fortress_2\freddy_krueger\scary.mp 3"
"slot1" "1"
}
"catch_phrase" //All default character's (like Engineer for Vagineer) lines replaced with THIS line. Set "sound_block_vo" to "0" if you need it
{
"1" "freak_fortress_2\freddy_krueger\elmstreet.mp 3"
}
//Optional keys again, for downloadlist
"mod_precache"
{
"1" "models\props_halloween\eyeball_projectile.md l"
}
"mod_download" //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
{
"1" "models\freak_fortress_2\freddy_krueger\fredd y"
}
"mat_download" //Downloads: ".vtf", ".vmt"
{
"1" "materials\freak_fortress_2\freddy_krueger\gl oveaddon"
"2" "materials\freak_fortress_2\freddy_krueger\kr uger_hat"
"3" "materials\freak_fortress_2\freddy_krueger\sp y_kruger_glove"
"4" "materials\freak_fortress_2\freddy_krueger\sp y_kruger_sweater"
"5" "materials\freak_fortress_2\freddy_krueger\sp y_red"
}
"download" //Downloads these files
{
"1" "materials\freak_fortress_2\freddy_krueger\kr uger_eyeball_l.vmt"
"2" "materials\freak_fortress_2\freddy_krueger\kr uger_eyeball_r.vmt"
"3" "materials\freak_fortress_2\freddy_krueger\ey e-iris-red.vtf"
"4" "materials\freak_fortress_2\freddy_krueger\sp y_head_exponent.vtf"
"5" "materials\freak_fortress_2\freddy_krueger\sp y_head_normal.vtf"
"6" "materials\freak_fortress_2\freddy_krueger\sp y_head_red.vmt"
"7" "materials\freak_fortress_2\freddy_krueger\sp y_head_red.vtf"
"8" "materials\freak_fortress_2\freddy_krueger\sp y_kruger_sweater_normal.vtf"
"9" "materials\freak_fortress_2\freddy_krueger\sp y_normal.vtf"
"10" "sound\freak_fortress_2\freddy_krueger\howswe etfreshmeat.mp3"
"11" "sound\freak_fortress_2\freddy_krueger\mightb eyourdream.mp3"
"12" "sound\freak_fortress_2\freddy_krueger\welcom etowonderland.mp3"
"13" "sound\freak_fortress_2\freddy_krueger\bringm emore.mp3"
"14" "sound\freak_fortress_2\freddy_krueger\comeon comeon.mp3"
"15" "sound\freak_fortress_2\freddy_krueger\beatmy highscore.mp3"
"16" "sound\freak_fortress_2\freddy_krueger\iamfor ever.mp3"
"17" "sound\freak_fortress_2\freddy_krueger\noresp ect.mp3"
"18" "sound\freak_fortress_2\freddy_krueger\notstr ongenough.mp3"
"19" "sound\freak_fortress_2\freddy_krueger\uglyli ttleshit.mp3"
"20" "sound\freak_fortress_2\freddy_krueger\thinky ouresosmart.mp3"
"21" "sound\freak_fortress_2\freddy_krueger\you.mp 3"
"22" "sound\freak_fortress_2\freddy_krueger\boyfri endnow.mp3"
"23" "sound\freak_fortress_2\freddy_krueger\feelsg ooddoesntit.mp3"
"24" "sound\freak_fortress_2\freddy_krueger\laughi ng.mp3"
"25" "sound\freak_fortress_2\freddy_krueger\scary. mp3"
"26" "sound\freak_fortress_2\freddy_krueger\elmstr eet.mp3"
"27" "sound\freak_fortress_2\freddy_krueger\kruege r.mp3"
}
}
P.S Sorry for my bad english
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Last edited by war100ck; 05-12-2012 at 19:48.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-12-2012 , 20:13   Re: [TF2] Freak Fortress 2
#826

@ warlock...remove this line

"attributes" "134 ; 17" //Additional attributes of boss' melee weapon like "attribute1 ; value1 ; attribute2 ; value2" . For example, "40 ; 1" is hidden "no crit" attribute.
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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 05-13-2012 , 02:36   Re: [TF2] Freak Fortress 2
#827

Quote:
Originally Posted by Powerlord View Post
There was a 1.06a, but there's no point in using it as it didn't fix the Freddy problem. 1.06 is fine.

It appears that the Freddy problem is caused by the attributes line on his weapon1. We don't know why, as having unusual particle effects on weapons used to work without any problems.

So, the fix is to edit freddy.cfg and remove the attributes line.

In fact, here's a version of it with said line removed (although if a second version of Freddy was uploaded I didn't see it and thus this isn't updated with it).
I test this cfg on v1.06... working but freddy is invisible... why?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-13-2012 , 03:54   Re: [TF2] Freak Fortress 2
#828

I'm getting a better version of Freddy made, one that is properly rigged so that his ref pose isn't on the floor, etc.
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Sindex
Member
Join Date: Jan 2012
Old 05-13-2012 , 04:10   Re: [TF2] Freak Fortress 2
#829

So what is the problem with Freddy, is it the model or the weapon attribute?

Last edited by Sindex; 05-13-2012 at 04:10.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-13-2012 , 04:44   Re: [TF2] Freak Fortress 2
#830

what is wrong with the one of freddy i made?
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