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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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Yalamix
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Join Date: Dec 2011
Location: Brazil
Old 05-08-2012 , 19:42   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #331

Portuguese Translation
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File Type: zip portuguese_translation.zip (1.2 KB, 91 views)
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Yalamix
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Location: Brazil
Old 05-09-2012 , 21:23   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #332

Fail... Nobody saw my post
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Powerlord
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Old 05-09-2012 , 23:03   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #333

Quote:
Originally Posted by Yalamix View Post
Fail... Nobody saw my post
I saw it, but I've been working on other things today. I don't reply to every post.
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Lik_1981
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Join Date: Feb 2010
Location: Russia. Sevastopol.
Old 05-10-2012 , 01:28   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #334

hello. i saw your mapchooser. good job. but i deeply convinced that voting for the next map in the time when round still running is a bad idea

i have plugin on amxmodx UFPS map manager - this is amazing mapchooser
and i have an idea from it to your sourcemod plugin

voting for the next map must be only after the end of last round

scheme is:
plugin detects event of round end (not timelimit end) and doing someting like this:
mp_timelimit 100
mp_frezeetime 100
black screen to all
start voting

and after voting makes changelevel to choosen map


PLZ DO THIS optionaly in your plugin


i saw hundred times that how is bad when voting starts when the round still running
- this is a bad voting because:
1. sometimes players clicks on voting keys dismissly cause they are switching their weapons
2. even if player understand that is a voting anyway he cant switch his weapons cause keys 123 not working on voting
3. players playing rounds and their brains thinking about game NOT ABOUT NEXTMAP

and for this causes nextmap often chosen meaningless!

way i proposed for you is the best solution i think

cause voting begins only after te end of last round or in the bonus round when base game is over
in this time players are free from thinking about game and can make more informed choices

and in this way we have more then 90 % of Voters not like ingame voting - 50% or 60% is a voters - the rest - playing game and dont care about voting


you can see this scheme here:http://youtu.be/Ck_NqI4hZmg

Last edited by Lik_1981; 05-10-2012 at 01:32.
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Floody
Member
Join Date: Jan 2012
Old 05-10-2012 , 09:34   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #335

Quote:
Originally Posted by Powerlord View Post
Thanks. Now, I suppose you wouldn't be happy if I mention I plan on adding a new translation phrase to the next version of MapChooser Extended?
No problem! I can edit my translation file again to fit it or I can create a new translation with your new phrases Write me a call.
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Powerlord
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Join Date: Jun 2008
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Old 05-10-2012 , 10:33   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #336

Quote:
Originally Posted by Lik_1981 View Post
hello. i saw your mapchooser. good job. but i deeply convinced that voting for the next map in the time when round still running is a bad idea

i have plugin on amxmodx UFPS map manager - this is amazing mapchooser
and i have an idea from it to your sourcemod plugin

voting for the next map must be only after the end of last round

scheme is:
plugin detects event of round end (not timelimit end) and doing someting like this:
mp_timelimit 100
mp_frezeetime 100
black screen to all
start voting

and after voting makes changelevel to choosen map


PLZ DO THIS optionaly in your plugin


i saw hundred times that how is bad when voting starts when the round still running
- this is a bad voting because:
1. sometimes players clicks on voting keys dismissly cause they are switching their weapons
2. even if player understand that is a voting anyway he cant switch his weapons cause keys 123 not working on voting
3. players playing rounds and their brains thinking about game NOT ABOUT NEXTMAP

and for this causes nextmap often chosen meaningless!

way i proposed for you is the best solution i think

cause voting begins only after te end of last round or in the bonus round when base game is over
in this time players are free from thinking about game and can make more informed choices

and in this way we have more then 90 % of Voters not like ingame voting - 50% or 60% is a voters - the rest - playing game and dont care about voting


you can see this scheme here:http://youtu.be/Ck_NqI4hZmg
1. Voting can already be done in bonustime when the scoreboard shows in most games (CS:S and TF2 for sure, DoD:S support will be added in 1.9.0)
2. I'm not sure if Source allows you to fade the screen to black if players are still alive (mp_fadetoblack fades it on death)
3. Neither mp_frezeetime or mp_freezetime exist in TF2 when I tested it.
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Last edited by Powerlord; 05-10-2012 at 11:00.
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Old 05-10-2012 , 14:20   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #337

Quote:
Originally Posted by Xilver266 View Post
Hi!

If i set:
mce_starttime "5.0"
mce_startfrags "0"
mce_startround "0"

I get error:
[mapchooser_extended.smx] Warning - Bonus Round Time shorter than Vote Time. Votes during bonus round may not have time to complete

Is it possible to start the vote based only on time remaining?
Game: CSS

Regards,
Just looked at the code... you're right, this error occurs even if mce_starttime is set. It will be fixed in the next version. I'll also file a report to see if they'll fix it in the SourceMod MapChooser.

Edit: I've made a possibly controversial change in 1.9.0.

I've updated the code so that option #1 on the menu is now "No Vote" and block slots now just blocks slots 2 and 3. If you guys have a problem with this, let me know.
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Last edited by Powerlord; 05-10-2012 at 14:45.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-10-2012 , 19:41   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #338

Quote:
Originally Posted by Powerlord View Post
I saw it, but I've been working on other things today. I don't reply to every post.
Sorry I was just waiting for someone to answer me anything, like an Ok, or "thanks" or "this sucks"
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Lik_1981
Junior Member
Join Date: Feb 2010
Location: Russia. Sevastopol.
Old 05-11-2012 , 01:29   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #339

Powerlord
so tell me plz what cvars i need to use in tf2?
cause voting always starts into the round not bonus round

i mean plugin cvars + server.cfg cvars like mp_bonusroundtime etc

Last edited by Lik_1981; 05-11-2012 at 01:33.
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Powerlord
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Old 05-11-2012 , 10:22   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #340

Quote:
Originally Posted by Lik_1981 View Post
Powerlord
so tell me plz what cvars i need to use in tf2?
cause voting always starts into the round not bonus round

i mean plugin cvars + server.cfg cvars like mp_bonusroundtime etc
I actually start a vote based on time and rounds remaining, but as I recall, the cvars for bonus time votes should be:
Code:
// cfg/server.cfg
mp_bonusroundtime 19

// cfg/sourcemod/mapchooser_extended.cfg
// These values should already exist in this file, just update them with these values
mce_endvote "1"
mce_starttime "0.0"
mce_startround "0"
mce_voteduration "17"
The two second difference between mp_bonusroundtime and mce_voteduration are due to recommendations in the source code, written by one of the SourceMod developers; the bonusround handling was written by them.
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Last edited by Powerlord; 05-11-2012 at 10:27.
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