Code:
!
] rcon find bot_
autokick is disabled for [MG] Massive
"cssdm_bots_balance" = "0"
- Minimum number of players (bot_quota)
"mani_stats_include_bot_kills" = "0" min. 0.000000 max. 1.000000
- 0 = Bot kills are not counted, 1 = Bot kills are counted
"mani_skins_random_bot_skins" = "0" min. 0.000000 max. 1.000000
- 0 = bots use default skin, 1 = bots choose random public skin
"simple_bot_add"
game cheat
- Add a simple bot.
"bot_mimic" = "0"
game
- Bot uses usercmd of player by index.
"bot_freeze" = "0"
game cheat
"bot_crouch" = "0"
game cheat
"bot_mimic_yaw_offset" = "180"
game cheat
"bot_loadout" = ""
game cheat
- bots are given these items at round start
"bot_randombuy" = "0"
game cheat
- should bots ignore their prefered weapons and just buy weapons at random?
"bot_show_occupy_time" = "0"
game cheat
- Show when each nav area can first be reached by each team.
"bot_show_battlefront" = "0"
game cheat
- Show areas where rushing players will initially meet.
"bot_join_delay" = "0"
game
- Prevents bots from joining the server for this many seconds after a map change.
"bot_add"
game
- bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
"bot_add_t"
game
- bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
"bot_add_ct"
game
- bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
"bot_kill"
game
- bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
"bot_kick"
game
- bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
"bot_knives_only"
game
- Restricts the bots to only using knives
"bot_pistols_only"
game
- Restricts the bots to only using pistols
"bot_snipers_only"
game
- Restricts the bots to only using sniper rifles
"bot_all_weapons"
game
- Allows the bots to use all weapons
"bot_goto_mark"
game cheat
- Sends a bot to the selected nav area (useful for testing navigation meshes)
"bot_traceview" = "0"
game cheat replicated
- For internal testing purposes.
"bot_stop" = "0"
game cheat replicated
- If nonzero, immediately stops all bot processing.
"bot_show_nav" = "0"
game cheat replicated
- For internal testing purposes.
"bot_walk" = "0"
game replicated
- If nonzero, bots can only walk, not run.
"bot_difficulty" = "0" ( def. "1" )
game replicated
- Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
"bot_debug" = "0"
game cheat replicated
- For internal testing purposes.
"bot_debug_target" = "0"
game cheat replicated
- For internal testing purposes.
"bot_quota" = "10" ( def. "0" )
game notify replicated
- Determines the total number of bots in the game.
"bot_quota_mode" = "fill" ( def. "normal" )
game replicated
- Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
"bot_prefix" = ""
game replicated
- This string is prefixed to the name of all bots that join the game.
<difficulty> will be replaced with the bot's difficulty.
<weaponclass> will be replaced with the bot's desired weapon class.
<skill> will be replaced with a 0-100 representation of the bot's skill.
"bot_allow_rogues" = "1"
game replicated
- If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
"bot_allow_pistols" = "1"
game replicated
- If nonzero, bots may use pistols.
"bot_allow_shotguns" = "1"
game replicated
- If nonzero, bots may use shotguns.
"bot_allow_sub_machine_guns" = "1"
game replicated
- If nonzero, bots may use sub-machine guns.
"bot_allow_rifles" = "1"
game replicated
- If nonzero, bots may use rifles.
"bot_allow_machine_guns" = "1"
game replicated
- If nonzero, bots may use the machine gun.
"bot_allow_grenades" = "1"
game replicated
- If nonzero, bots may use grenades.
"bot_allow_snipers" = "0" ( def. "1" )
game replicated
- If nonzero, bots may use sniper rifles.
"bot_join_team" = "any"
game replicated
- Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
"bot_join_after_player" = "0" ( def. "1" )
game replicated
- If nonzero, bots wait until a player joins before entering the game.
"bot_auto_vacate" = "1"
game replicated
- If nonzero, bots will automatically leave to make room for human players.
"bot_zombie" = "0"
game cheat replicated
- If nonzero, bots will stay in idle mode and not attack.
"bot_defer_to_human" = "1" ( def. "0" )
game replicated
- If nonzero and there is a human on the team, the bots will not do the scenario tasks.
"bot_chatter" = "off" ( def. "normal" )
game replicated
- Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
"bot_profile_db" = "BotProfile.db"
game replicated
- The filename from which bot profiles will be read.
"bot_dont_shoot" = "0"
game cheat replicated
- If nonzero, bots will not fire weapons (for debugging).
"bot_eco_limit" = "2000"
game replicated
- If nonzero, bots will not buy if their money falls below this amount.
"bot_auto_follow" = "0"
game replicated
- If nonzero, bots with high co-op may automatically follow a nearby human player.
"bot_flipout" = "0"
game cheat replicated
- If nonzero, bots use no CPU for AI. Instead, they run around randomly.
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