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bot.cfg for cssdm


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massive
Junior Member
Join Date: Dec 2009
Location: Iowa
Old 04-30-2012 , 00:18   bot.cfg for cssdm
Reply With Quote #1

I am using cssdm on my server. I just popped in my server and noticed that it was at 19/24 players. I was like what?

there was 9 real ppl in the server. Bots weren't leaving. How do I get them to leave? I have it set to fill. Here is my bot.cfg file. This is correct, right? Or what am I missing? I want 10 bots. I want them to leave as soon as people join. so if I joined the server a bot leaves and I take its pace. If my friend Dan joins, he takes a bots place and it leaves. I could swear this is what I had it set for?

Thanks

Code:
//WARNING: "bot_quota value" CANNOT EXCEED 10% OF YOUR TOTAL SERVER SLOTS!
//2 BOTS ARE ALLOWED IF YOU HAVE FEWER THAN 20 SLOTS
//HTTP://WWW.COUNTER-STRIKE.COM/TRMS.PHP
 
 
//General CS:Source BOT Config v5
echo "Loading CS:Source Bot Configuration Settings..."
 
//Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_chatter off
 
//Set to 0 to let bots complete map objectives. 0/1
bot_defer_to_human 1
 
//0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert.
bot_difficulty 0
 
//Bots wait for a human to join before joining. 0/1
bot_join_after_player 0
 
//Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players.
//bot_join_team "t"
bot_add any
//bot_add_ct
//bot_add_t
 
//Defines a Prefix for all bot's names.
bot_prefix ""
 
//Reports on the bots' memory usage
//bot_memory_usage
 
//Restricts the bots to particular weapons
//bot_knives_only
//bot_pistols_only
//bot_snipers_only
//bot_all_weapons
 
//Weapon Control. 0/1
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_shotguns 1
bot_allow_snipers 0
bot_allow_sub_machine_guns 1
 
//Bots with high co-op may automatically follow a nearby human player. 0/1
bot_auto_follow 0
 
//Bots will not buy if their money falls below this amount. Default = 2000
bot_eco_limit "2000"
 
//Bots may occasionally go 'rogue'.
//Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1
bot_allow_rogues 1
 
//Determines the type of quota. Allowed values: 'normal' and 'fill'.
//If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
bot_quota_mode "fill"
 
//Bots will automatically leave to make room for human players. 0/1
bot_auto_vacate 1
 
//Set to min # of bots allowed on server
bot_quota 10
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-30-2012 , 01:39   Re: bot.cfg for cssdm
Reply With Quote #2

Could you show what current values are in those cvars.

join server and use rcon
rcon find bot_
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massive
Junior Member
Join Date: Dec 2009
Location: Iowa
Old 04-30-2012 , 07:06   Re: bot.cfg for cssdm
Reply With Quote #3

Code:
!
] rcon find bot_
autokick is disabled for [MG] Massive
"cssdm_bots_balance" = "0"
 - Minimum number of players (bot_quota)
"mani_stats_include_bot_kills" = "0" min. 0.000000 max. 1.000000
 - 0 = Bot kills are not counted, 1 = Bot kills are counted
"mani_skins_random_bot_skins" = "0" min. 0.000000 max. 1.000000
 - 0 = bots use default skin, 1 = bots choose random public skin
"simple_bot_add"
 game cheat
 - Add a simple bot.
"bot_mimic" = "0"
 game
 - Bot uses usercmd of player by index.
"bot_freeze" = "0"
 game cheat
"bot_crouch" = "0"
 game cheat
"bot_mimic_yaw_offset" = "180"
 game cheat
"bot_loadout" = ""
 game cheat
 - bots are given these items at round start
"bot_randombuy" = "0"
 game cheat
 - should bots ignore their prefered weapons and just buy weapons at random?
"bot_show_occupy_time" = "0"
 game cheat
 - Show when each nav area can first be reached by each team.
"bot_show_battlefront" = "0"
 game cheat
 - Show areas where rushing players will initially meet.
"bot_join_delay" = "0"
 game
 - Prevents bots from joining the server for this many seconds after a map change.
"bot_add"
 game
 - bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
"bot_add_t"
 game
 - bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
"bot_add_ct"
 game
 - bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
"bot_kill"
 game
 - bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
"bot_kick"
 game
 - bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
"bot_knives_only"
 game
 - Restricts the bots to only using knives
"bot_pistols_only"
 game
 - Restricts the bots to only using pistols
"bot_snipers_only"
 game
 - Restricts the bots to only using sniper rifles
"bot_all_weapons"
 game
 - Allows the bots to use all weapons
"bot_goto_mark"
 game cheat
 - Sends a bot to the selected nav area (useful for testing navigation meshes)
"bot_traceview" = "0"
 game cheat replicated
 - For internal testing purposes.
"bot_stop" = "0"
 game cheat replicated
 - If nonzero, immediately stops all bot processing.
"bot_show_nav" = "0"
 game cheat replicated
 - For internal testing purposes.
"bot_walk" = "0"
 game replicated
 - If nonzero, bots can only walk, not run.
"bot_difficulty" = "0" ( def. "1" )
 game replicated
 - Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
"bot_debug" = "0"
 game cheat replicated
 - For internal testing purposes.
"bot_debug_target" = "0"
 game cheat replicated
 - For internal testing purposes.
"bot_quota" = "10" ( def. "0" )
 game notify replicated
 - Determines the total number of bots in the game.
"bot_quota_mode" = "fill" ( def. "normal" )
 game replicated
 - Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
"bot_prefix" = ""
 game replicated
 - This string is prefixed to the name of all bots that join the game.
<difficulty> will be replaced with the bot's difficulty.
<weaponclass> will be replaced with the bot's desired weapon class.
<skill> will be replaced with a 0-100 representation of the bot's skill.
"bot_allow_rogues" = "1"
 game replicated
 - If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
"bot_allow_pistols" = "1"
 game replicated
 - If nonzero, bots may use pistols.
"bot_allow_shotguns" = "1"
 game replicated
 - If nonzero, bots may use shotguns.
"bot_allow_sub_machine_guns" = "1"
 game replicated
 - If nonzero, bots may use sub-machine guns.
"bot_allow_rifles" = "1"
 game replicated
 - If nonzero, bots may use rifles.
"bot_allow_machine_guns" = "1"
 game replicated
 - If nonzero, bots may use the machine gun.
"bot_allow_grenades" = "1"
 game replicated
 - If nonzero, bots may use grenades.
"bot_allow_snipers" = "0" ( def. "1" )
 game replicated
 - If nonzero, bots may use sniper rifles.
"bot_join_team" = "any"
 game replicated
 - Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
"bot_join_after_player" = "0" ( def. "1" )
 game replicated
 - If nonzero, bots wait until a player joins before entering the game.
"bot_auto_vacate" = "1"
 game replicated
 - If nonzero, bots will automatically leave to make room for human players.
"bot_zombie" = "0"
 game cheat replicated
 - If nonzero, bots will stay in idle mode and not attack.
"bot_defer_to_human" = "1" ( def. "0" )
 game replicated
 - If nonzero and there is a human on the team, the bots will not do the scenario tasks.
"bot_chatter" = "off" ( def. "normal" )
 game replicated
 - Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
"bot_profile_db" = "BotProfile.db"
 game replicated
 - The filename from which bot profiles will be read.
"bot_dont_shoot" = "0"
 game cheat replicated
 - If nonzero, bots will not fire weapons (for debugging).
"bot_eco_limit" = "2000"
 game replicated
 - If nonzero, bots will not buy if their money falls below this amount.
"bot_auto_follow" = "0"
 game replicated
 - If nonzero, bots with high co-op may automatically follow a nearby human player.
"bot_flipout" = "0"
 game cheat replicated
 - If nonzero, bots use no CPU for AI. Instead, they run around randomly.
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Last edited by massive; 04-30-2012 at 07:06.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-30-2012 , 08:19   Re: bot.cfg for cssdm
Reply With Quote #4

Quote:
Originally Posted by massive View Post
Code:
!
] rcon find bot_
autokick is disabled for [MG] Massive
"cssdm_bots_balance" = "0"
 - Minimum number of players (bot_quota)
Something to do CSSDM perhaps ?
...cfg\cssdm\cssdm.cfg
Code:
// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// -- 
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "0"
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Bacardi is offline
massive
Junior Member
Join Date: Dec 2009
Location: Iowa
Old 05-04-2012 , 20:42   Re: bot.cfg for cssdm
Reply With Quote #5

Code:
// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
//bot_quota "10"
//bot_quota_mode "fill"
//bot_auto_vacate "1"
// -- 
// Requires: dm_bot_quotas.smx
// Default: "0"
//cssdm_bots_balance "0"
Copied and pasted that straight from the cfg. Hrmmm.. I am at a loss here.
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massive
Junior Member
Join Date: Dec 2009
Location: Iowa
Old 05-04-2012 , 20:43   Re: bot.cfg for cssdm
Reply With Quote #6

omg.. cssdm_bots_balance "0" is commented.. Ill try it and see if that is the problem..

I just noticed that.
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massive
Junior Member
Join Date: Dec 2009
Location: Iowa
Old 05-04-2012 , 21:52   Re: bot.cfg for cssdm
Reply With Quote #7

still didn't fix it..

So what if I took out the execution of bot.cfg in server.cfg and used just the one in cssdm.cfg? I doubt it has any difference. This works on all the other servers I join that have bots.. why am I the outcast! RAWR! hehe
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 05-05-2012 , 13:45   Re: bot.cfg for cssdm
Reply With Quote #8

Ok...
remove all these cvars where ever you have added in config files.
Code:
bot_auto_vacate
bot_quota_mode
bot_quota
Then set in cssdm config
Code:
cssdm_bots_balance "10"
reboot server.

the end of story
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massive
Junior Member
Join Date: Dec 2009
Location: Iowa
Old 05-06-2012 , 12:22   Re: bot.cfg for cssdm
Reply With Quote #9

Thanks Bacardi. Solid.
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