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[TF2] Freak Fortress 2


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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 04-20-2012 , 05:25   Re: [TF2] Freak Fortress 2
#371

Kemsan did release his source to those who were in his beta list, my players love Saxtoner hales so much, so importing them to FF2 and still uses the original hales names his given should be alright i guess... besides its just temporary till he comes back and update his plugin.
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iMaxxis
Junior Member
Join Date: Apr 2012
Old 04-20-2012 , 11:33   Re: [TF2] Freak Fortress 2
#372

Quote:
Originally Posted by Powerlord View Post
Which freak and which weapon?

If you have the Gentleman Spy, he also gains an Ambassador with 3 bullets when he uses his rage.
I didn't install Gentlespy yet.

Also, there are some troll Seesoldier that spawns people in pits... I have no idea how to fix that. (okay)
Could you make a plugin to prevent that? (map location i spotted: Lumberjack)
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munkle
Member
Join Date: Nov 2011
Old 04-20-2012 , 12:51   Re: [TF2] Freak Fortress 2
#373

I wonder if anyone is using other mods in conjunction on rotation; on 1.0 we had it going to zombie fortress with no troubles; just recently the plugins started to merge. Another thing I have also noticed is that on FF2 some players get auto swapped an insane amount of times which will then crash server. Some admins seem to think these players are doing it on purpose, but I'm not to sure.
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 04-20-2012 , 14:01   Re: [TF2] Freak Fortress 2
#374

Quote:
Originally Posted by Powerlord View Post
Turns out this is unnecessary for gold statues, as you can just set the attributes key of weapon1 (or weapon2 if they have multiple weapons) to "150 ; 1"
Using weapon attributes, is it possible to hardcode "145 ; 1" into Seeman and Seeldier?
It's the "taunt is highfive" attribute, since they work as a team it would be nice to see them be able to hi-five without someone necessarily needing the item.


Last edited by SlimeCounty; 04-20-2012 at 14:10.
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babaj
Member
Join Date: Sep 2011
Old 04-20-2012 , 14:13   Re: [TF2] Freak Fortress 2
#375

мой незаконченный босс:
Quote:
"character"
{
"name" "Serious Sam"
"class" "6"
"model" "models\player\mczone\heavy.mdl"
"ragedist" "800.0"
"maxspeed" "350"
"sound_block_vo" "1"

"description_en" "Serious Sam:\nThe Special Guest from VS Saxton Hale Mode!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full."
"description_ru" "Сакстон Хейл:\nОсобый Гость из VS Saxton Hale Mode!\nСупер Прыжок: альт.огонь, посмотри наверх и встань.\nСупер-падение: в воздухе смотри вниз и присядь.\nЯрость (оглушение): сделай насмешку, когда Счетчик Ярости полон."

"weapon1"
{
"name" "tf_weapon_fists"
"index" "5"
}

"ability1"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "charge_bravejump"
"arg0" "1"
"arg1" "1.5"
"arg2" "5"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_preventtaunt"
"plugin_name" "default_abilities"
}
"ability5"
{
"name" "rage_stunsg"
"arg1" "7.0"
"plugin_name" "default_abilities"
}
"ability6"
{
"name" "rage_new_weapon"
"arg1" "tf_weapon_shotgun_hwg"
"arg2" "11"
"arg3" "2 ; 9 ; 309 ; 1"
"arg4" "0"
"arg5" "5"
"arg6" "1"
"plugin_name" "special_noanims"
}

"sound_begin"
{
"1" "freak_fortress_2\mczone\sam\sam_intro1.m p3"
}
"sound_kspree"
{
"1" "freak_fortress_2\mczone\sam\sam_win1.mp3 "
"2" "freak_fortress_2\mczone\sam\sam_win2.mp3 "
}
"sound_win"
{
"1" "freak_fortress_2\mczone\sam\sam_win.mp3"
}
"sound_death"
{
"1" "freak_fortress_2\mczone\sam\sam_death.mp 3"
"2" "freak_fortress_2\mczone\sam\sam_death1.m p3"
"3" "freak_fortress_2\mczone\sam\sam_death2.m p3"
}
"sound_ability"
{
"1" "freak_fortress_2\mczone\sam\sam_rage.mp3 "
"2" "freak_fortress_2\mczone\sam\sam_rage1.mp 3"
"3" "freak_fortress_2\mczone\sam\sam_rage2.mp 3"
"4" "freak_fortress_2\mczone\sam\sam_rage3.mp 3"
"5" "freak_fortress_2\mczone\sam\sam_rage4.mp 3"
"6" "freak_fortress_2\mczone\sam\sam_jump.mp3.mp3 "
"slot5" "1"
"7" "freak_fortress_2\mczone\sam\sam_jump.mp3.mp3 "
"slot6" "1"
"8" "freak_fortress_2\mczone\sam\sam_jump.mp3.mp3 "
"slot7" "1"
"9" "freak_fortress_2\mczone\sam\sam_jump.mp3.mp3 "
"slot8" "1"
}
"sound_kill_scout"
{
"1" "freak_fortress_2\mczone\sam\sam_kill_scout.m p3"
}
"sound_hit"
{
"1" "freak_fortress_2\mczone\sam\sam_kill.mp3 "
"2" "freak_fortress_2\mczone\sam\sam_kill1.mp 3"
"3" "freak_fortress_2\mczone\sam\sam_kill2.mp 3"
}
"mod_download"
{
"1" "models\player\mczone\heavy"
}
"mat_download"
{
"1" "materials\models\player\hvyweapon\sam\hvywea pon_blue"
}

"download"
{
"1" "sound\freak_fortress_2\mczone\sam\sam_intro1 .mp3"
"2" "sound\freak_fortress_2\mczone\sam\sam_death1 .mp3"
"3" "sound\freak_fortress_2\mczone\sam\sam_death2 .mp3"
"4" "sound\freak_fortress_2\mczone\sam\sam_death. mp3"
"5" "sound\freak_fortress_2\mczone\sam\sam_jump.m p3"
"6" "sound\freak_fortress_2\mczone\sam\sam_kill1. mp3"
"7" "sound\freak_fortress_2\mczone\sam\sam_kill2. mp3"
"8" "sound\freak_fortress_2\mczone\sam\sam_kill.m p3"
"9" "sound\freak_fortress_2\mczone\sam\sam_kill_s cout.mp3"
"10" "sound\freak_fortress_2\mczone\sam\sam_rage1. mp3"
"11" "sound\freak_fortress_2\mczone\sam\sam_rage2. mp3"
"12" "sound\freak_fortress_2\mczone\sam\sam_rage3. mp3"
"13" "sound\freak_fortress_2\mczone\sam\sam_rage4. mp3"
"14" "sound\freak_fortress_2\mczone\sam\sam_rage.m p3"
"15" "sound\freak_fortress_2\mczone\sam\sam_win1.m p3"
"16" "sound\freak_fortress_2\mczone\sam\sam_win2.m p3"
"17" "sound\freak_fortress_2\mczone\sam\sam_win.mp 3"
}
}
у меня не получается сделать ему 5 патронов... хотя я ставлю "arg5" "5"
у него всегда получается полная обойма.

также я не понимаю про атребуты - "arg3"
не могли бы вы объяснить что за атрибуты и где их смотреть поподробней?
спасибо

plz help make the weapon with ammo 5
thx

Last edited by babaj; 04-20-2012 at 14:15.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-20-2012 , 14:38   Re: [TF2] Freak Fortress 2
#376

Quote:
Originally Posted by SlimeCounty View Post
Using weapon attributes, is it possible to hardcode "145 ; 1" into Seeman and Seeldier?
It's the "taunt is highfive" attribute, since they work as a team it would be nice to see them be able to hi-five without someone necessarily needing the item.

I'm not sure if it'd work, but you could always try it. I'm tempted to try it with some other taunts now, too...

Anyway, in a more general bit:

I spotted a possible error in ff2_1st_set_abilities.sp:

PHP Code:
    new v_index=FF2_GetBossIndex(GetClientOfUserId(GetEventInt(event,"victim"))); 
That code should be :

PHP Code:
    new v_index=FF2_GetBossIndex(GetEventInt(event,"victim_entindex")); 
for several reasons: 1. victim key doesn't exist (it's victim_entindex), and 2. client IDs are players' entity indexes

This code is shortly after the incorrect DeadRinger checking method mentioned a few pages back for the same file.
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Last edited by Powerlord; 04-20-2012 at 14:50.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-20-2012 , 17:42   Re: [TF2] Freak Fortress 2
#377

When I get around to looking at this, I'll work on the Seeman/Seeldier high five dual rage. Needless to say it will be terrifying.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 04-20-2012 , 21:30   Re: [TF2] Freak Fortress 2
#378

Quote:
Originally Posted by napalm00 View Post
More bosses =/= better server.
And more downloads. Not until if you have a Fast Download on your server.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 04-20-2012 , 21:32   Re: [TF2] Freak Fortress 2
#379

@Eggman The VSH Jump I think is better than the FF2 super jump because I can easily "glide" through the air. Is there anything I can do to change the FF2 jump into the VSH Jump?
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 04-20-2012 , 21:34   Re: [TF2] Freak Fortress 2
#380

Quote:
Originally Posted by FlaminSarge View Post
When I get around to looking at this, I'll work on the Seeman/Seeldier high five dual rage. Needless to say it will be terrifying.
Great!...thanks!...
I only have one issue with FF2 currently, and it's that in order to return my server to normal gameplay, I have to fully restart the server. If I don't, for some odd reason you can spectate your enemy when dead...not sure what would cause this, but I'd love to fix it.
To reiterate, when we're done playing FF2, I set ff2_enabled "0" in tf/cfg/sourcemod/FreakFortress2.cfg, then change the map to one of our normal maps, our server name changes back to normal (as the arena cfg sets it to Freak Fortress 2 when it's on arena) but upon death, you can spectate the other team.
Any ideas?

Last edited by SlimeCounty; 04-20-2012 at 21:39.
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