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[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-09-2012 , 22:35   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #31

Not from me no. PM me if you insist on replying, back to topic.
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Last edited by Silvers; 04-09-2012 at 22:36.
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Darren C.
Member
Join Date: Sep 2011
Old 04-15-2012 , 02:17   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #32

yeah it freezes my server on l4d1
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Recon-1
Senior Member
Join Date: Sep 2009
Old 04-28-2012 , 08:12   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #33

I'm gonna test this out, btw when it crashes with L4D 1 Survivors does it later trigger their scripted vocal responses ?

- So far so good, Love the feature. Will there be a later options to adjust how it collides into the ground ? I'm not sure if it uses some limited physics or not.

Last edited by Recon-1; 05-04-2012 at 03:16.
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chatyak
Senior Member
Join Date: Aug 2011
Old 05-12-2012 , 20:04   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #34

How do I test this without getting attacked? I can't stop the commons and specials from spawning :-/ I have a windows server..
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-12-2012 , 20:36   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #35

director_stop
z_common_limit 0
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Sev
Veteran Member
Join Date: May 2010
Old 05-13-2012 , 13:09   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #36

I was thinking everything that has been done to this plugin is about as far as it can go but I do think a tie into this plugin would be the idea of being able to use the helicopters seen in Mercy and Carnival be usable as generic flybys for other campaigns.

Give the sense that you could spawn other helicopter flybys and use them for other campaigns. Not sure if this is plausible. Nevertheless an idea to tie into this plugin.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-13-2012 , 15:17   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #37

Quote:
Originally Posted by Sev View Post
I was thinking everything that has been done to this plugin is about as far as it can go but I do think a tie into this plugin would be the idea of being able to use the helicopters seen in Mercy and Carnival be usable as generic flybys for other campaigns.

Give the sense that you could spawn other helicopter flybys and use them for other campaigns. Not sure if this is plausible. Nevertheless an idea to tie into this plugin.

Yeah possible, but not something I will ever do. I was trying to make a helicopter ride plugin which would basically have been the same thing, but when the helicopter is moving players will fall off unless you attach them to it. That is buggy and they could not walk around inside so I abandoned the plugin.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 05-14-2012 , 04:24   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #38

Nice plugin! I have a question,is it possible for you to make a plugin where the gas station from No Mercy 3 to other maps?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-14-2012 , 04:33   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #39

I tried a little, few too many problems, models with no collision data etc.
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Dragineez
Junior Member
Join Date: Mar 2011
Location: Annapolis, Md
Old 05-30-2012 , 16:22   Re: [L4D & L4D2] Plane Crash (1.3) [10-May-2012]
Reply With Quote #40

Server won't start with this plugin enabled.
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