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[ZP] no me toma native


  
 
 
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matrix123
Veteran Member
Join Date: Feb 2011
Old 04-11-2012 , 23:42   [ZP] no me toma native
#1

bueno tengo un problema me tira error en la parte esta


zp_register_human_class


lo tengo anotado asi

en el include zombieplague.inc

Code:
native zp_register_human_class(const name[], const info[], const model[], hp, armor, speed, Float:gravity, Float:damage, level2)
en el humanos.sma

Code:
#include <amxmodx> #include <fakemeta> #include <fun> #include <zombieplague> #define AUTHOR  "Kundum" public plugin_init()     register_plugin("Clases humanas", "1.0", AUTHOR) new const hclass1_name[] = { "Normal" } new const hclass1_info[] = { "Atributos Normales" } new const hclass1_model[] = { "leet" } const hclass1_health = 100 const hclass1_armor = 0 const hclass1_speed = 240 const Float:hclass1_gravity = 1.0 const Float:hclass1_damage = 1.0 const hclass1_level = 1 const hclass1_reset = 0 new const hclass2_name[] = { "Rebelde" } new const hclass2_info[] = { "Atributos Elevados, Pero Muy Devil" } new const hclass2_model[] = { "leet" } const hclass2_health = 120 const hclass2_armor = 0 const hclass2_speed = 275 const Float:hclass2_gravity = 0.75 const Float:hclass2_damage = 1.5 const hclass2_level = 50 const hclass2_reset = 0 new const hclass3_name[] = { "Soldado" } new const hclass3_info[] = { "Algo Agil, Devil, Baja Defensa" } new const hclass3_model[] = { "leet" } const hclass3_health = 70 const hclass3_armor = 10 const hclass3_speed = 245 const Float:hclass3_gravity = 0.97 const Float:hclass3_damage = 1.1 const hclass3_level = 100 const hclass3_reset = 0 new const hclass4_name[] = { "Soldado Raso" } new const hclass4_info[] = { "Algo Agil, Fuerte, Baja Defensa" } new const hclass4_model[] = { "leet" } const hclass4_health = 110 const hclass4_armor = 20 const hclass4_speed = 250 const Float:hclass4_gravity = 0.94 const Float:hclass4_damage = 1.3 const hclass4_level = 175 const hclass4_reset = 0 new const hclass5_name[] = { "Guerrillero" } new const hclass5_info[] = { "Lento, Muy Fuerte, Pesado" } new const hclass5_model[] = { "leet" } const hclass5_health = 150 const hclass5_armor = 50 const hclass5_speed = 200 const Float:hclass5_gravity = 1.2 const Float:hclass5_damage = 1.5 const hclass5_level = 250 const hclass5_reset = 0 new const hclass6_name[] = { "Comandante" } new const hclass6_info[] = { "Lento, Defensa Alta, Pesado" } new const hclass6_model[] = { "leet" } const hclass6_health = 200 const hclass6_armor = 100 const hclass6_speed = 215 const Float:hclass6_gravity = 0.95 const Float:hclass6_damage = 1.8 const hclass6_level = 375 const hclass6_reset = 0 new const hclass7_name[] = { "Capitan" } new const hclass7_info[] = { "Muy Fuerte, Defensa Mediana" } new const hclass7_model[] = { "leet" } const hclass7_health = 185 const hclass7_armor = 60 const hclass7_speed = 280 const Float:hclass7_gravity = 0.74 const Float:hclass7_damage = 2.0 const hclass7_level = 500 const hclass7_reset = 0 new const hclass8_name[] = { "General" } new const hclass8_info[] = { "Atributos Medianos" } new const hclass8_model[] = { "leet" } const hclass8_health = 240 const hclass8_armor = 90 const hclass8_speed = 290 const Float:hclass8_gravity = 0.7 const Float:hclass8_damage = 2.3 const hclass8_level = 575 const hclass8_reset = 1 new const hclass9_name[] = { "Teniente" } new const hclass9_info[] = { "Atributos Elevados" } new const hclass9_model[] = { "leet" } const hclass9_health = 300 const hclass9_armor = 150 const hclass9_speed = 310 const Float:hclass9_gravity = 0.65 const Float:hclass9_damage = 2.5 const hclass9_level = 650 const hclass9_reset = 1 new const hclass10_name[] = { "Soldado Kundum" } new const hclass10_info[] = { "Atributos Muy Elevados" } new const hclass10_model[] = { "leet" } const hclass10_health = 450 const hclass10_armor = 200 const hclass10_speed = 325 const Float:hclass10_gravity = 0.57 const Float:hclass10_damage = 3.0 const hclass10_level = 750 const hclass10_reset = 1 new const hclass11_name[] = { "Comandante Kundum" } new const hclass11_info[] = { "Atributos Super Elevados" } new const hclass11_model[] = { "leet" } const hclass11_health = 550 const hclass11_armor = 275 const hclass11_speed = 340 const Float:hclass11_gravity = 0.55 const Float:hclass11_damage = 3.4 const hclass11_level = 900 /*new const humano10T[] = "models/player/humano10/humano10T.mdl" new const humano11T[] = "models/player/humano11/humano11T.mdl"*/ const hclass11_reset = 0 new const hclass12_name[] = { "Mayor Kundum" } new const hclass12_info[] = { "Atributos Mega Elevados" } new const hclass12_model[] = { "leet" } const hclass12_health = 650 const hclass12_armor = 300 const hclass12_speed = 345 const Float:hclass12_gravity = 0.54 const Float:hclass12_damage = 3.6 const hclass12_level = 150 const hclass12_reset = 1 new const hclass13_name[] = { "Kundum Matter" } new const hclass13_info[] = { "Atributos Mega Extra Elevados" } new const hclass13_model[] = { "leet" } const hclass13_health = 250 const hclass13_armor = 150 const hclass13_speed = 375 const Float:hclass13_gravity = 1.30 const Float:hclass13_damage = 3.2 const hclass13_level = 350 const hclass13_reset = 2 new const hclass14_name[] = { "Kundum BlackMatter" } new const hclass14_info[] = { "Atributos Mega Extra Elevados+" } new const hclass14_model[] = { "leet" } const hclass14_health = 900 const hclass14_armor = 450 const hclass14_speed = 360 const Float:hclass14_gravity = 0.52 const Float:hclass14_damage = 4.0 const hclass14_level = 500 const hclass14_reset = 2 new const hclass15_name[] = { "Kundum SuperSolider" } new const hclass15_info[] = { "Atributos Mega Extra Elevados++" } new const hclass15_model[] = { "leet" } const hclass15_health = 1000 const hclass15_armor = 500 const hclass15_speed = 365 const Float:hclass15_gravity = 1.0 const Float:hclass15_damage = 4.4 const hclass15_level = 700 const hclass15_reset = 2 public plugin_precache() {     zp_register_human_class(hclass1_name, hclass1_info, hclass1_model, hclass1_health, hclass1_armor, hclass1_speed, hclass1_gravity, hclass1_damage, hclass1_level, hclass1_reset)     zp_register_human_class(hclass2_name, hclass2_info, hclass2_model, hclass2_health, hclass2_armor, hclass2_speed, hclass2_gravity, hclass2_damage, hclass2_level, hclass2_reset)     zp_register_human_class(hclass3_name, hclass3_info, hclass3_model, hclass3_health, hclass3_armor, hclass3_speed, hclass3_gravity, hclass3_damage, hclass3_level, hclass3_reset)     zp_register_human_class(hclass4_name, hclass4_info, hclass4_model, hclass4_health, hclass4_armor, hclass4_speed, hclass4_gravity, hclass4_damage, hclass4_level, hclass4_reset)     zp_register_human_class(hclass5_name, hclass5_info, hclass5_model, hclass5_health, hclass5_armor, hclass5_speed, hclass5_gravity, hclass5_damage, hclass5_level, hclass5_reset)     zp_register_human_class(hclass6_name, hclass6_info, hclass6_model, hclass6_health, hclass6_armor, hclass6_speed, hclass6_gravity, hclass6_damage, hclass6_level, hclass6_reset)     zp_register_human_class(hclass7_name, hclass7_info, hclass7_model, hclass7_health, hclass7_armor, hclass7_speed, hclass7_gravity, hclass7_damage, hclass7_level, hclass7_reset)     zp_register_human_class(hclass8_name, hclass8_info, hclass8_model, hclass8_health, hclass8_armor, hclass8_speed, hclass8_gravity, hclass8_damage, hclass8_level, hclass8_reset)     zp_register_human_class(hclass9_name, hclass9_info, hclass9_model, hclass9_health, hclass9_armor, hclass9_speed, hclass9_gravity, hclass9_damage, hclass9_level, hclass9_reset)     zp_register_human_class(hclass10_name, hclass10_info, hclass10_model, hclass10_health, hclass10_armor, hclass10_speed, hclass10_gravity, hclass10_damage, hclass10_level, hclass10_reset)     zp_register_human_class(hclass11_name, hclass11_info, hclass11_model, hclass11_health, hclass11_armor, hclass11_speed, hclass11_gravity, hclass11_damage, hclass11_level, hclass11_reset)     zp_register_human_class(hclass12_name, hclass12_info, hclass12_model, hclass12_health, hclass12_armor, hclass12_speed, hclass12_gravity, hclass12_damage, hclass12_level, hclass12_reset)     zp_register_human_class(hclass13_name, hclass13_info, hclass13_model, hclass13_health, hclass13_armor, hclass13_speed, hclass13_gravity, hclass13_damage, hclass13_level, hclass13_reset)     zp_register_human_class(hclass14_name, hclass14_info, hclass14_model, hclass14_health, hclass14_armor, hclass14_speed, hclass14_gravity, hclass14_damage, hclass14_level, hclass14_reset)     zp_register_human_class(hclass15_name, hclass15_info, hclass15_model, hclass15_health, hclass15_armor, hclass15_speed, hclass15_gravity, hclass15_damage, hclass15_level, hclass15_reset)     /*cprecache_model(humano10T)     precache_model(humano11T)*/ }

en el zombieplague.sma

Code:
// NATIVE register_native("zp_register_human_class", "native_register_human_class", 1)     // FUNCION public native_register_human_class(const name[], const info[], const model[], hp, armor, speed, Float:gravity, Float:damage, level, reset) {     // Reached zombie classes limit     if (g_hclass_i >= sizeof g_hclass_name)         return -1;         // Strings passed byref     param_convert(1)     param_convert(2)     param_convert(3)         // Add the class     copy(g_hclass_name[g_hclass_i], sizeof g_hclass_name[] - 1, name)     copy(g_hclass_info[g_hclass_i], sizeof g_hclass_info[] - 1, info)     copy(g_hclass_model[g_hclass_i], sizeof g_hclass_model[] - 1, model)     g_hclass_hp[g_hclass_i] = hp     g_hclass_armor[g_hclass_i] = armor     g_hclass_spd[g_hclass_i] = speed     g_hclass_grav[g_hclass_i] = gravity     g_hclass_damage[g_hclass_i] = damage     g_hclass_lvl[g_hclass_i] = level     g_hclass_reset[g_hclass_i] = reset     // Precache custom models and retrieve the modelindex     new prec_mdl[100]     formatex(prec_mdl, sizeof prec_mdl - 1, "models/player/%s/%s.mdl", model, model)     g_hclass_modelindex[g_hclass_i] = engfunc(EngFunc_PrecacheModel, prec_mdl)     engfunc(EngFunc_PrecacheModel, prec_mdl)         // Increase registered classes counter     g_hclass_i++         // Return id under which we registered the class     return g_hclass_i-1; }

nose porque me tira eso :S
__________________
matrix123 is offline
Old 04-12-2012, 00:41
rak
This message has been deleted by rak. Reason: posible solucion en el mensaje borrado
Old 04-12-2012, 04:52
turtle14
This message has been deleted by turtle14. Reason: lei mal
dalegato
Senior Member
Join Date: Feb 2011
Old 04-12-2012 , 11:08   Re: [ZP] no me toma native
#2

esto esta mal, es obvio que no te la va a tomar y te va a tirar error

PHP Code:
native zp_register_human_class(const name[], const info[], const model[], hparmorspeedFloat:gravityFloat:damagelevelreset
Pone asi en include y decime si te andubo.
dalegato is offline
Old 04-12-2012, 18:22
StickP0le
This message has been deleted by StickP0le.
Old 04-13-2012, 12:28
Sidix
This message has been deleted by shinoda. Reason: no me digas
 



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