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[TF2] Freak Fortress 2


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 04-11-2012 , 11:22   Re: [TF2] Freak Fortress 2
#141

Quote:
Originally Posted by Eggman View Post
O RLY?

Code:
============================
Boss' abilities plugin
"ff2_1st_set_abilities"
============================
    *Argument 0 - Ability Slot
        -1 - When Boss lost life (if he has over 1)
        0 - Rage
        1 - Brave Jump
        2 - Demopan's charge of targe, projectiles etc
        3 - Weighdown
        4...7 - Not used.
I must be missing something on this one. What I meant was what do these values do in ninja config under his matrix ability:

"arg1" "1.2"
"arg2" "0.2"
"arg3" "0.1"

when all I see is:

rage_matrix_attack - Ninja Spy's slo-mo attack
1 - sound
2 - model of rocket
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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 04-11-2012 , 13:36   Re: [TF2] Freak Fortress 2
#142

Quote:
Originally Posted by wasder View Post
Create and share your bosses and abilities. I will be collecting them here.
Well, here is my Painis Cupcake:

His abilities:
Brave Jump - right mouse button
Weightdown - duck in mid-air
Rage: Uber + Stun - taunt with full rage meter
On kill: Victim turns into a gib

The abilities are almost the same as Vagineer, but he uses custom sounds.
He also does not have a custom model yet, but since I still don't know how to make models in Source, I'll leave this task to someone else.
Attached Files
File Type: zip ff2_painis_cupcake.zip (1,021.6 KB, 2575 views)
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 13:44   Re: [TF2] Freak Fortress 2
#143

Quote:
Originally Posted by Spectre143 View Post
Well, here is my Painis Cupcake:
I made Painis Cupcake too, but I was waiting till music was fixed to release it since it's not as good without his music.
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Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 04-11-2012 , 14:05   Re: [TF2] Freak Fortress 2
#144

Quote:
Originally Posted by MasterOfTheXP View Post
I made Painis Cupcake too, but I was waiting till music was fixed to release it since it's not as good without his music.
Indeed
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 14:20   Re: [TF2] Freak Fortress 2
#145

Speaking of music, the FF2_StopMusic() native appears to be broken.

It only lets you put 0 parameters, and yet, when I try FF2_StopMusic(); ...

Code:
L 04/11/2012 - 13:43:08: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/11/2012 - 13:43:08: [SM] Native "GetNativeCell" reported: Invalid parameter number: 1
L 04/11/2012 - 13:43:08: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 04/11/2012 - 13:43:08: [SM]   [0]  Line 5025, freak_fortress_2.sp::Native_StopMusic()
L 04/11/2012 - 13:43:08: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/11/2012 - 13:43:08: [SM] Native "FF2_StopMusic" reported: Error encountered while processing a dynamic native
L 04/11/2012 - 13:43:08: [SM] Displaying call stack trace for plugin "freaks\mstr_abilities.ff2":
L 04/11/2012 - 13:43:08: [SM]   [0]  Line 99, D:\srcds\orangebox\tf\addons\sourcemod\scripting\freaks\mstr_abilities.sp::FF2_OnAbility2()
L 04/11/2012 - 13:43:08: [SM]   [1]  Line 43, D:\srcds\orangebox\tf\addons\sourcemod\scripting\include\freak_fortress_2_subplugin.inc::FF2_OnAbility()
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kevinnashsummer92
Member
Previously known as:
kevinnashsummer92
Join Date: May 2011
Old 04-11-2012 , 15:10   Re: [TF2] Freak Fortress 2
#146

Quote:
Originally Posted by Dispenz0r View Post
Hey guys, my friend made 2 custom characters for FF2, everything seems fine EXPECT people cannot download models and sounds can anyone help please? (sorry had to repost since nobody helped )
also cfg files
Please?
Attached Files
File Type: cfg doctor.cfg (3.3 KB, 160 views)
File Type: cfg highlander.cfg (2.3 KB, 147 views)
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 15:16   Re: [TF2] Freak Fortress 2
#147

Quote:
Originally Posted by Dispenz0r View Post
Please?
  • Make sure they're bz2'd if you're using sv_downloadurl.
  • Ensure your download server is actually working, try deleting some of your other custom content from your client and redownloading.
  • Make sure clients have downloads on. (cl_downloadfilter all)
  • Use sv_pure 0.
  • If you've done all that and it's still not working, try making your own plugin that adds the files to the downloads table on plugin and map start.
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kevinnashsummer92
Member
Previously known as:
kevinnashsummer92
Join Date: May 2011
Old 04-11-2012 , 16:10   Re: [TF2] Freak Fortress 2
#148

Quote:
Originally Posted by MasterOfTheXP View Post
  • Make sure they're bz2'd if you're using sv_downloadurl.
  • Ensure your download server is actually working, try deleting some of your other custom content from your client and redownloading.
  • Make sure clients have downloads on. (cl_downloadfilter all)
  • Use sv_pure 0.
  • If you've done all that and it's still not working, try making your own plugin that adds the files to the downloads table on plugin and map start.
I've done all of them and still not working, also i dont know how to make plugins :/
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-11-2012 , 16:14   Re: [TF2] Freak Fortress 2
#149

Quote:
Originally Posted by Dispenz0r View Post
I've done all of them and still not working, also i dont know how to make plugins :/
PHP Code:
#include <sourcemod>
#include <sdktools>

public OnPluginStart() OnBothStart();

public 
OnMapStart() OnBothStart();

public 
OnBothStart()
{
    
AddFileToDownloadsTable("models/custom/whatever1.mdl");
    
AddFileToDownloadsTable("models/custom/whatever2.mdl");

Attached Files
File Type: sp Get Plugin or Get Source (downloads.sp - 416 views - 272 Bytes)
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 04-11-2012 , 17:28   Re: [TF2] Freak Fortress 2
#150

Not sure if this is a bug but cheats get enabled whenever someone becomes christian brutal sniper. Other than that seems to be working fine.
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