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[REQ] TeamOnly Noblock CS:Source


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Sammit92
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Join Date: Apr 2010
Old 04-06-2012 , 12:35   Re: [REQ] TeamOnly Noblock CS:Source
Reply With Quote #11

See PM.
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Bacardi
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Old 04-06-2012 , 12:55   Re: [REQ] TeamOnly Noblock CS:Source
Reply With Quote #12

sv_turbophysics have no affect to collision mayhem.
But that @tigerox noblock cause pretty soon that problem.
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TnTSCS
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Join Date: Oct 2010
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Old 04-06-2012 , 16:44   Re: [REQ] TeamOnly Noblock CS:Source
Reply With Quote #13

I remember this coming up before and someone was talking about using a trace ray or something so that the players don't have to wait until they actually touch each other to become noblock - but rather there is a "feeler" or "antennae" of sorts...

Put a box around the players a little bigger than the models and if the boxes are touching, no block them...

Just thinking out loud.
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Fearts
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Join Date: Oct 2008
Old 04-06-2012 , 23:33   Re: [REQ] TeamOnly Noblock CS:Source
Reply With Quote #14

^It would have the same blocking effect as no box except you would be farther away from the person.
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Bacardi
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Old 04-07-2012 , 09:14   Re: [REQ] TeamOnly Noblock CS:Source
Reply With Quote #15

seems that "collision mayhem" begin when example
two players start touch/touch/end touch and then one of those players change "m_CollisionGroup".
Like player is standing on another player or one player walk towards another player.

Hooking touch with SDKHooks and change collision make it happen faster, but making console command and using cmd rapidly (bind command in mouse wheel) when touch another player is much harder

Last edited by Bacardi; 04-07-2012 at 09:14.
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Sammit92
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Join Date: Apr 2010
Old 04-10-2012 , 03:07   Re: [REQ] TeamOnly Noblock CS:Source
Reply With Quote #16

Will somebody try this?
Thank you.
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