Hello, please everytime i want to compile this plugin, i have this error:
Quote:
Copie de radar.sma(3 : error 017: undefined symbol "find_entity"
Copie de radar.sma(41) : error 017: undefined symbol "find_entity"
Copie de radar.sma(59) : error 017: undefined symbol "find_entity"
Copie de radar.sma(62) : error 017: undefined symbol "find_entity"
Copie de radar.sma(70) : error 017: undefined symbol "find_entity"
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PHP Code:
#include <amxmodx>
#include <engine>
public plugin_init()
{
register_plugin("Terrorists on Radar", "0.1", "KRoTaL")
register_event("DeathMsg","death_event","a")
register_event("TextMsg", "game_restart", "a", "1=4", "2&#Game_C", "2&#Game_w")
register_event("SendAudio", "round_end", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
}
public plugin_precache()
{
precache_model("models/scientist.mdl")
precache_model("models/hostage.mdl")
precache_sound("hostage/hos1.wav")
precache_sound("hostage/hos2.wav")
precache_sound("hostage/hos3.wav")
precache_sound("hostage/hos4.wav")
precache_sound("hostage/hos5.wav")
precache_sound("hostage/hos6.wav")
precache_sound("hostage/hos7.wav")
}
public round_end()
{
set_task(4.0, "endround", 2635784212)
}
public game_restart()
{
set_task(0.5, "endround", 7642154241)
}
public endround()
{
new ent = find_entity(-1, "hostage_entity")
while(ent > 0)
{
new tempent = find_entity(ent, "hostage_entity")
if(entity_get_edict(ent, EV_ENT_aiment) > 0)
{
remove_entity(ent)
}
ent = tempent
}
new players[32], inum
get_players(players, inum, "a", "TERRORIST")
for(new i = 0 ; i < inum ; i++)
{
createhos(players[i])
}
}
public death_event()
{
new id = read_data(2)
if(get_user_team(id) == 1)
{
new hostage_id = find_entity(-1, "hostage_entity")
while(hostage_id > 0)
{
if(entity_get_edict(hostage_id, EV_ENT_aiment) == id)
{
remove_entity(hostage_id)
return PLUGIN_CONTINUE
}
hostage_id = find_entity(hostage_id, "hostage_entity")
}
}
return PLUGIN_CONTINUE
}
public createhos(id)
{
new hostage = create_entity("hostage_entity")
if (hostage > 0)
{
DispatchKeyValue(hostage, "classname", "hostage_entity")
DispatchKeyValue(hostage, "origin", "8192 8192 8192")
//entity_set_int(hostage, EV_INT_effects, 128)
DispatchSpawn(hostage)
entity_set_int(hostage, EV_INT_solid, 0)
entity_set_int(hostage, EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_edict(hostage, EV_ENT_aiment, id)
return hostage
}
return 0
}