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Connect - A safer OnClientPreConnect forward


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Jamster
Veteran Member
Join Date: Jun 2008
Old 02-12-2012 , 20:56   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #61

OK, my plugin has been officially updated and you guys can try it out and see if I broke it. D:

http://forums.alliedmods.net/showthread.php?t=93053

Seems fine tho.
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 02-13-2012 , 07:35   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #62

Quote:
Originally Posted by ph View Post
I get this error, any reasons why?


Windows OS
Im getting this error too on Windows

Code:
10:33:12 [SM] Extension connect.ext.2.ep2v.dll failed to load: Failed to find CBaseServer__CheckMasterServerRequestRestart function.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-13-2012 , 07:38   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #63

Either get SourceMod's gamedata autoupdater working, or grab the gamedata from the latest snapshot.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 02-13-2012 , 08:15   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #64

Quote:
Originally Posted by asherkin View Post
Either get SourceMod's gamedata autoupdater working, or grab the gamedata from the latest snapshot.
Is it possible that auto-update for this gamedata isn't working properly?

As a quick test I installed SDK Hooks and Connect at the same time, and SDK Hooks updates fine, but Connect just has a failed load with the above error. This is on Windows anyway. I assume it's not working for Linux either with all of the crash-on-connect issues reported.
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Last edited by GoD-Tony; 02-13-2012 at 08:21.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-13-2012 , 09:43   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #65

Quote:
Originally Posted by GoD-Tony View Post
Is it possible that auto-update for this gamedata isn't working properly?


Sorry guys, should be fine now
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Last edited by asherkin; 02-13-2012 at 09:44.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 02-29-2012 , 00:54   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #66

PHP Code:
[SMUnable to load extension "connect.ext"Failed to find CBaseServer__CheckMasterServerRequestRestart function. 



I get this error to,on my win server.
Will updating the gamedata files manually break any of my existing plugins, cause crashes ?
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pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 03-26-2012 , 20:37   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #67

Code:
[12] <FAILED> file "connect.ext.2.ep2v.dll": Failed to find CBaseServer__CheckMasterServerRequestRestart function.
Having this error on Windows.

EDIT: Never mind, my friend gave me an updated gamedata.

Last edited by pac_man0; 03-28-2012 at 14:00.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 04-03-2012 , 18:20   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #68

https://forums.alliedmods.net/showth...827#post541827

Fine work dude, integrated it into my reserved slot plugin.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 04-06-2012 , 20:19   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #69

Quote:
Originally Posted by red! View Post
https://forums.alliedmods.net/showth...827#post541827

Fine work dude, integrated it into my reserved slot plugin.
You both rock!
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Cintec
Junior Member
Join Date: Apr 2012
Old 04-08-2012 , 11:39   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #70

I'm getting this on my linux server:

Code:
[08] <FAILED> file "connect.ext.so": /usr/local/games/left4dead2/971981/4.79.145.154:27015/left4dead2/left4dead2/addons/sourcemod/extensions/connect.ext.so: cannot open shared object file: No such file or directory
I'm sure all the files are in the correct directories.

Last edited by Cintec; 04-08-2012 at 11:40.
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