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[CS:S, ZRiot & ZReloaded] Lasermines v1.4.2


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steven124
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Join Date: Nov 2009
Location: Siberia
Old 01-30-2012 , 08:14   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.3
Reply With Quote #81

Quote:
Originally Posted by Despirator View Post
what timer? you mean something like lasermine's battery?
mod: ZombieMod
I'm talking about what should be done to limit the laser
For example, the laser has killed two zombies and self-destruct
sorry for my english

Last edited by steven124; 01-30-2012 at 08:25.
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_Hood_
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Join Date: Dec 2010
Old 02-02-2012 , 12:58   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.3
Reply With Quote #82

Quote:
Originally Posted by steven124 View Post
mod: ZombieMod
I'm talking about what should be done to limit the laser
For example, the laser has killed two zombies and self-destruct
sorry for my english
hmm thats a not bad Idea! Better with battery , because the Zombies on my Server mean that the Lasers are unfair xD
But i like the lasers!
Best Plugin ever made!

Thank you Despirator!
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steven124
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Join Date: Nov 2009
Location: Siberia
Old 02-03-2012 , 11:31   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.3
Reply With Quote #83

да пусть хотя бы и с батарейками идея лазер хорошая, но вносит сильный дисбаланс в сторону людей, временно пришлось отказаться
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_Hood_
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Join Date: Dec 2010
Old 02-05-2012 , 03:43   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.3
Reply With Quote #84

Quote:
Originally Posted by steven124 View Post
да пусть хотя бы и с батарейками идея лазер хорошая, но вносит сильный дисбаланс в сторону людей, временно пришлось отказаться
Thats why i use it on Zombie Riot
If i had Zombie Reloaded i would use lasermines for Humans AND Zombies!

This plugin makes the gamplay much funnier!
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lassiter
Junior Member
Join Date: Aug 2006
Old 02-05-2012 , 15:00   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.3
Reply With Quote #85

I installed this today and when I place a mine on the wall the zombies cannot get past the laser and the mine does not explode. I am running zombie reloaded. if the zombie keeps running into the laser the zombie dies and the laser stays. I was thinking if the zombie touches the laser the mine would trip and explode.
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_Hood_
Senior Member
Join Date: Dec 2010
Old 02-06-2012 , 06:45   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.3
Reply With Quote #86

no what u are searching is the trip mine! : http://forums.alliedmods.net/showthread.php?t=70782
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 02-07-2012 , 04:22   Re: [CS:S, ZRiot & ZReloaded] Lasermines Battery 1.1
Reply With Quote #87

Lasermines Battery v1.1
Requires lasermines 1.4

There is one cvar
lasermine_battery_charge - The lasermines' battery charge in seconds

Logs:
Code:
16.02.2012
Fixed the bug when the lasermines still causing damages when no charge left
Attached Files
File Type: smx lasermines_battery.smx (7.0 KB, 608 views)
File Type: sp Get Plugin or Get Source (lasermines_battery.sp - 494 views - 2.9 KB)

Last edited by Despirator; 02-16-2012 at 03:15.
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 02-07-2012 , 04:55   Re: [CS:S, ZRiot & ZReloaded] Lasermines admin amount
Reply With Quote #88

Lasermines admin amount
Requires any lasermine 1.4

lasermines_admin_amount - The number of mines to set to the admins
lasermines_admin_flag - An admin flag to ident for. Leave it empty for any flag
Attached Files
File Type: smx lasermines_admin.smx (3.5 KB, 588 views)
File Type: sp Get Plugin or Get Source (lasermines_admin.sp - 558 views - 2.0 KB)
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steven124
Member
Join Date: Nov 2009
Location: Siberia
Old 02-07-2012 , 23:44   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4
Reply With Quote #89

Thank you for the work

But version 1.4 does not work on zombies =(

Last edited by steven124; 02-08-2012 at 01:07.
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Despirator
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Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 02-08-2012 , 06:02   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4
Reply With Quote #90

oh.. sorry, just a little mistake in the code
updated
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