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Content Replacer


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Owyn
Veteran Member
Join Date: Nov 2007
Old 09-07-2010 , 16:02   Re: Content Replacer
Reply With Quote #51

Quote:
Originally Posted by Arkshine View Post
If you know it's client-side, don't ask. Such thing has already been requested/discussed sooo[...]oooo much times that it's quite weird you still hope it will work by magic.
i hope that authors would write description better.
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ToriQQ
Member
Join Date: Mar 2010
Old 11-13-2010 , 01:45   Re: Content Replacer
Reply With Quote #52

how to use this plugin? not detailed...
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amokossi
Senior Member
Join Date: Apr 2008
Old 12-13-2010 , 16:25   Re: Content Replacer
Reply With Quote #53

This plugin is shown as stopped if i do amx_plugins.

'I got vdf running ...
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amokossi
Senior Member
Join Date: Apr 2008
Old 12-14-2010 , 03:26   Re: Content Replacer
Reply With Quote #54

module is running. But plugin is shown as stopped. There is also a .so file for the VDF module. Do I need to run this on the linux Server or should it work without this?


best regards


*EDIT* Ok got the plugin running. But nothing is changed on the Server. I tried with the model of the bomb or also with weapon models.
I recognised that the meta plugin of the vdf module is not running. can't get this to run. Could this be a reason?

Last edited by amokossi; 12-14-2010 at 05:05.
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randomnium
New Member
Join Date: Dec 2010
Old 12-19-2010 , 08:27   Re: Content Replacer
Reply With Quote #55

Well.. I got it working - BUT instead of only substituting the models i chosed, it also removes other models :S
I installed it to my dod server and put some of my own models on it. But after enabling the plugin sandbags and other models vanished?
But it does work, since all the models I've changed actually changed perfectly..
Help plz..

EDIT: Discovered it was one of the gun models which caused it... I have no idea why one weapon model of over 15 ive changed would make default map models disapear :S

works now

Last edited by randomnium; 12-19-2010 at 11:29. Reason: found the bug
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amokossi
Senior Member
Join Date: Apr 2008
Old 12-20-2010 , 01:55   Re: Content Replacer
Reply With Quote #56

HI,

we getting native precache errors on a mapchange. So we put the precache for the models direct in the code. This is wirking fine. But now I need also to define in the code which model has to be replaced with which new model. Normally this is defined in the contenreplace.vdf. Can someone tell me how and where to define this directly in the code?


best regards
René
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randomnium
New Member
Join Date: Dec 2010
Old 01-04-2011 , 08:32   Re: Content Replacer
Reply With Quote #57

Could you give an example of how the sprites should be changed?
It says all sprites can be changed and it should be put into the model branch..

I tried to put the custom weapons sprite in the custom directory in my models folder (called HT)
when that didnt work i made a custom folder in sprites aswell...
Still no change.. Any idea?
I tested the sprite in lan on my own comp with manual override and it works fine. The server side download simply doesnt start - as if it doesnt read the sprites to download?

Code from the model branch - sounds excluded..
Code:
"ContentReplace"
{
    "Models"
    {
                "models/p_tommy.mdl"                 "models/HT/newgunskins/p_tommy_GO.mdl"
                "sprites/weapons2.spr"                "models/HT/weapons2_test.spr"
                "sprites/weapons2.spr"                "sprites/HT/weapons2_test.spr"
    }
I made a custom skin (mdl) to the gun, which works like a charm.
The sprite for upper right corner when someone kills with it was located in weapons2.spr...

Last edited by randomnium; 01-04-2011 at 08:40.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-04-2011 , 13:31   Re: Content Replacer
Reply With Quote #58

You can't change all sprites. Hud sprites are handled on the client, you can't change them with a server-side plugin. So, forget.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 01-05-2011 , 01:57   Re: Content Replacer
Reply With Quote #59

Quote:
Originally Posted by amokossi View Post
HI,

we getting native precache errors on a mapchange. So we put the precache for the models direct in the code. This is wirking fine. But now I need also to define in the code which model has to be replaced with which new model. Normally this is defined in the contenreplace.vdf. Can someone tell me how and where to define this directly in the code?


best regards
René
Hi René,

This is not a good solution...
Do you replace c4 model ?
If so, don't replace that one, all other models replacement should be safe.
If it's not the case, please tell us what are those models (default ones).
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Thesmokekoke
Member
Join Date: Dec 2011
Old 01-04-2012 , 17:10   Re: Content Replacer
Reply With Quote #60

so that don't work if u don't have installed the vdf module? Too bad cuz i dunno hw to install it "DuMb"
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