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[L4D1+2] Perkmod


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xioSlayer
Senior Member
Join Date: Apr 2011
Old 10-05-2011 , 21:36   Re: [L4D1+2] Perkmod
Reply With Quote #611

Quote:
Originally Posted by siangc View Post
Its caused if a smoker with Smoke It perk is strangling a survivor, and then gets selected to be tank.
Thank you. There is no fix other than disabling the perk then?
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siangc
Senior Member
Join Date: Mar 2010
Old 10-06-2011 , 01:33   Re: [L4D1+2] Perkmod
Reply With Quote #612

Not with perkmod, in the thread for the smoke it plugin there has been a few fixes on some of the last pages... but i think they are broken again anyway.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 10-27-2011 , 13:47   Re: [L4D1+2] Perkmod
Reply With Quote #613

I finally narrowed it down, this plugin is causing strange .cfg loading. when i move this into my plugins folder, the other plugins' CVars will randomly go back to default values, rather than the values set in /cfg/sourcemod/*.cfg

including even perkmod's cfg values...

Anyone know what the cause of that may be?

EDIT: Nevermind it seems to be happening with a range of plugin combinations... not sure why. Is there a limit to how many plugins you can have?

Last edited by xioSlayer; 10-27-2011 at 14:34.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 11-08-2011 , 11:43   Re: [L4D1+2] Perkmod
Reply With Quote #614

I guess you use linux? Only linux has these restrictions in terms of not being able to read ALL cvar values from all .cfg files. Windows can.

You can empty your cfg\sourcemod config files and copy the content into a new .cfg file, which you save in the \cfg directory. This new config file gets called by server.cfg: exec new.cfg.

Horrible to maintain, thatīs why I abandoned l4d2 under linux and went back to windows.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 12-22-2011 , 13:29   Re: [L4D1+2] Perkmod
Reply With Quote #615

Quote:
Originally Posted by Skorpion1976 View Post
I guess you use linux? Only linux has these restrictions in terms of not being able to read ALL cvar values from all .cfg files. Windows can.

You can empty your cfg\sourcemod config files and copy the content into a new .cfg file, which you save in the \cfg directory. This new config file gets called by server.cfg: exec new.cfg.

Horrible to maintain, thatīs why I abandoned l4d2 under linux and went back to windows.
Thanks to Silvers for pointing this out to me (not sure why its unapproved...), and thanks to Rochellecrab for coding it :]

This fixes the cfg files not loading:

http://forums.alliedmods.net/showthr...00#post1617300



I'm really enjoying perkmod now that I can have it configured properly, however, the double tap perk is buggy on automatic weapons, since the timing between shots is already so short. Does anyone have any ideas for how this may be fixed? or even an idea for any passable work around?

Just wondering, it makes some players not like this mod. They get that perk thinking they will have a really fast automatic but when they try to actually use it only ~2/3rds of the bullets actually do damage, making it a costly disadvantage rather than a perk :/
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gajo0650
Member
Join Date: Apr 2012
Old 04-21-2012 , 04:57   Re: [L4D1+2] Perkmod
Reply With Quote #616

my Left 4 Dead 2 Dedicated Server error log.

Quote:
L 04/20/2012 - 03:14:53: SourceMod error session started
L 04/20/2012 - 03:14:53: Info (map "c1m1_hotel") (file "errors_20120420.log")
L 04/20/2012 - 03:14:53: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 04/20/2012 - 03:14:53: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 04/20/2012 - 03:14:53: [SM] [0] Line 10172, /home/groups/alliedmodders/forums/files/5/2/0/8/2/69888.attach::MegaAd_SlowEffect()
L 04/20/2012 - 03:14:53: [SM] [1] Line 3944, /home/groups/alliedmodders/forums/files/5/2/0/8/2/69888.attach::Event_PlayerHurtPre()
L 04/20/2012 - 03:16:15: Error log file session closed.
Please check and modify.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 08-23-2013 , 04:41   Re: [L4D1+2] Perkmod
Reply With Quote #617

Hi, I noticed the perkmod: Twin Spitter for spitter doesn't work anymore and it will caused the buffering time for spitter to stop after I spitted 1 time.

Also, if you just press 3 at the start of perkmod with the twin spitter selected by default it will changed to 'Not Set'.

Last edited by winged_box; 08-23-2013 at 04:42.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 09-17-2013 , 18:36   Re: [L4D1+2] Perkmod
Reply With Quote #618

I also have the same error

[SM] Displaying call stack trace for plugin "perkmod2.smx":
[SM] [0] Line 10126, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::MegaAd_SlowEffect()
[SM] [1] Line 3912, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::Event_PlayerHurtPre()
[SM] Native "IsClientConnected" reported: Client index 0 is invalid

Plus this 1

[SM] [0] Line 10182, /home/groups/alliedmodders/forums/files/5/7/8/4/3/75998.attach::MegaAd_Timer()

Seems like these will never be fixed as these errors and probably others have been reported in the past.
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tPoncho
Member
Join Date: Aug 2009
Old 11-11-2013 , 08:45   Re: [L4D1+2] Perkmod
Reply With Quote #619

Well after years of abandonment, finally got around to posting an updated version of perkmod that I actually had sitting around for a while but never got around to polishing. Fixed the cooldown-reducing perks, BUT only for windows servers... I know linux uses different offsets but I don't have my linux server anymore, so until I get around to it, sorry linux folks. >__<

Also, adrenal glands for tanks doesn't work properly for punches, I think valve changed some stuff so the old tricks that made adrenal glands tick don't work anymore

Also, don't take this as a sign that perkmod's being revived or anything... I'm still lazy

UPDATE: Figured out how to make the cooldown mechanics stop breaking with every patch, just posted a hotfixed version. Should also hopefully work for Linux as well! Also Extreme Conditioning wasn't being applied when hitting "Play NOW!", fixed.

Last edited by tPoncho; 11-12-2013 at 01:03.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 11-11-2013 , 10:51   Re: [L4D1+2] Perkmod
Reply With Quote #620

Shame your not thinking of reviving Perkmod.

Mind you I only ever really use double tap and martial artist and if I could have these as a separate mod I wouldn't need Perkmod at all
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Last edited by Munch; 12-01-2013 at 17:47. Reason: re-edit
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