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Nade Modes (Nomexous) v11.2


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echo_cs
Senior Member
Join Date: Dec 2011
Old 12-06-2011 , 04:00   Re: Nade Modes (Nomexous) v10
Reply With Quote #401

Good plugin
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Thesmokekoke
Member
Join Date: Dec 2011
Old 12-18-2011 , 09:43   Re: Nade Modes (Nomexous) v10
Reply With Quote #402

cvars?
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Old 01-15-2012, 14:58
ot_207
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ot_207
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Location: Romania The Love Country
Old 01-16-2012 , 04:36   Re: Nade Modes (Nomexous) v10
Reply With Quote #403

Quote:
Originally Posted by iela13euoiw View Post
When i write in console amx_nmm it works of course then i select 2nd page edited that I have unlimited nades (for testing) then I selected 3rd page and wanted to select "Motion sensor" but it already was enabled, so I selected exit and take out a nade and there was normal mode. WTF? If I wanted a motion sensor. Can You help me with that?


You need to right click untill you have motion sensor or disable all mods except motion sensor.

Quote:
Originally Posted by CS Pro View Post
How to get 300 damage?because in other servers i have seen there using your plugin and i use the homing mode,it has 300+ damage O.M.G i never seen that high so i want to ask you how to make the damage higher the damage multipler does nothing and by the way how i know is 300+ damage A:Advance bullet damage(it says bullet damage but it also work for grenade too)
amx_nmm -> damage menu everything you want you can find in there

Quote:
Originally Posted by outseeker View Post
Sorry if you've already answered this question in a previous post- 40 pages was a tiny bit much to read! If so, my apologies XD

I was wondering if you could please tell me how to adjust the distance into the wall a trip nade sinks when thrown? I have tried adjusting all sorts of values and they seem to have no effect! I'm looking to make them stick to the surface instead of sink 50%- maybe 2% into the wall? hehe

Tyvm, your plugin hasn't been incompatible with anything I've used thus far!
Excellent work
Don't be sorry. This is a thing that cannot be set. Why would you like something like that?

Quote:
Originally Posted by markusNewRecordzZ View Post
I use this useful Plugin with Zombie Plague Advance.

I found one problem, if I make Trip-Laser and the Enemies are coming, the Trip Laser doesn't expolde, the Laser is only away.... :S

Someone can help???
I think the nade exploded and no animation has been played. I don't think that there is a problem with the plugin.

Quote:
Originally Posted by Breezy View Post
error should not be, add please;

Code:
[tr]

NADE_HTML :
<body bgcolor=black><div><font face=Tahoma color=#ffb000>Ne yapmam gerekiyor?</div>
<div>Elinizde bir bomba varken sağ tuşa basarak lazer çizgisi belirlemelisiniz. : Trip Laser Mode</div>
<div>Bir mod seçip bombayı attığınızda değişimi göreceksiniz.</div>
<div><br \></div>
<div>Nedir bu modlar?</div>
<div>1. Normal</div>
<div>- normal bomba, herkesin bildigi tür.</div>
<div>2. Proximity</div>
<div>- belirli bir yarıçapda bir oyuncu tespit ettiğinde patlayacak.</div>
<div>3. Impact</div>
<div>- katı bir nesne ile temas ettiğinde patlayacak.</div>
<div>4. Trip Laser</div>
<div>- belirli bir lazer çizgisi oluşturacaksınız ve lazerin üzerinden geçen patlayacak.</div>
<div>5. Motion</div>
<div>- oyuncu ile bomba hızı aynı iken patlama gerçekleşir.</div>
<div>6. Satchel Charge</div>
<div>- mayın gibidir ve +use (orjinal tuş E) tuşuna basınca patlar.</div>
<div>7. Homing</div>
<div>- el bombası düşmanı takip eder ve patlar</div>
<br>
<div>Konsol komutu:</div>
<div>amx_nmm [admin] - plugin yapılandırma menüsü</div>
Thanks! Will add after the next update!

Quote:
Originally Posted by secluded View Post
Is it possible to make that after player dies his granades would be trigerred and would explode, or at least disappear? Because i'm using this plugin in csdm and it gets really spammy when players throws granades triggered by laser on the seelings or on the wall, where no1 would be able to trigger it.
Of course! Will add that in the next version!

Quote:
Originally Posted by kNowo View Post
i got this error spamming the log

PHP Code:
L 05/13/2011 18:45:39: [AMXX]    [764nademodes.sma::changemode (line 3944)
L 05/13/2011 18:45:39: [AMXX]    [765nademodes.sma::changemode (line 3900
happens when the limit for certain mode reached and im holding a grenade
Will look into it! Thank you for the bug post!

Quote:
Originally Posted by L3thal View Post
ahh when i throw the nades they disappear help i did everything correctly i put the sma file in the scripting the amxx file in plugins and add the name to the third party plugins plz helppp i also have all the things i need ..
Some users posted this error before. You have other plugins that interact with this one.

Quote:
Originally Posted by ourao View Post
Hello everyone...i need help...

Im using Furien Mod latest version with Nade Modes latest verions but i have 2 bugs...

On first round everything works absolutely fine...

But on second round if i select a grenade or a flashbang as a Furien i loose all my speed...my speed goes back to normal speed...

I have everything set to maxspeed 700 and i cant find the reason for this hapenning...

And when the furien looses his speed , after 1 or 2 minutes the server starts to lag then freezes completly...

So this is a issue between those 2 plugins and all other servers have them both working...

Any ideas???
I looked at the code and the plugins don't interact I think that you got other plugins that create this bug. I suggest disabling one by one and see when the server doesn't crash.

Quote:
Originally Posted by secluded View Post
I'm testing this plugin in zombie plague server, but when i use flare(SG) granades instead of just the light around, smokes pops out aswell. I'd like to remove them. How could i do that?
Disable the nademodes support for the smoke grenades and it will work.
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 01-30-2012 , 07:28   Re: Nade Modes (Nomexous) v11
Reply With Quote #404

Release V11

{Fixes}
-> Changemode bug
-> Disappearing nade bug [I think]
-> Zombie mods: Before the round starts the grenades should not detonate!
-> Limit system bug: If the nade was detonated in think it would not do anything
{Changed}
-> Make the mode switch after limit was reached
-> Made the limit menu more understandable
{Added}
-> The trip grenades that attach to the wall will change the angle so they will look a lot nicer
-> Sound for proximity grenades
-> Cvar for: "Remove grenades if player dies"
-> A post forward, specially useful for the plugins that just want some info about the thrown grenades
{Optimized}
-> Smaller memory usage due to dynamic allocation of possible cvar values
-> Smaller CPU usage due to cvar cache, player info cache
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Lucky888
Senior Member
Join Date: Nov 2011
Location: Paradise
Old 01-30-2012 , 12:57   Re: Nade Modes (Nomexous) v11
Reply With Quote #405

Thank for good plugin,i want to ask some thing,i use in zp4.3 mod,when i tripmine and promixi,i walk and this nade destroy(like i'm enemys),so can i fix where?(sorry,my eng is very bad)
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 01-31-2012 , 16:51   Re: Nade Modes (Nomexous) v11
Reply With Quote #406

Quote:
Originally Posted by Lucky888 View Post
Thank for good plugin,i want to ask some thing,i use in zp4.3 mod,when i tripmine and promixi,i walk and this nade destroy(like i'm enemys),so can i fix where?(sorry,my eng is very bad)
amx_nmm 3 9 3 0 0
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Lucky888
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Join Date: Nov 2011
Location: Paradise
Old 01-31-2012 , 22:45   Re: Nade Modes (Nomexous) v11
Reply With Quote #407

Thanks so much! ^^
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MeniK
Junior Member
Join Date: Jan 2012
Old 02-10-2012 , 09:12   Re: Nade Modes (Nomexous) v11
Reply With Quote #408

Lithuania version. HleV translated it first, but it was outdated. New version:

Quote:
[lt]

NADE_HTML :
<body bgcolor=black><div><font face=Tahoma color=#ffb000>Ka turiu daryti?</div>
<div>Kai rankoje turite granata, tiesiog nuspauskite desini klavisa : Trip laser Mode.</div>
<div>Kai pasirinksite rezima ir mesite granata, pastebesite, kad jos elgsena pasikeite</div>
<div><br \></div>
<div>Ka kiekvienas rezimas daro?</div>
<div>1. Normali(Normal)</div>
<div>- normali granata, ta, kuria visi zino</div>
<div>2. Artima(Proximity)</div>
<div>- granata nesprogsta tol, kol ko nors nera netoliese</div>
<div>3. Smogiamoji(Impact)</div>
<div>- granata sprogsta kai ka nors paliecia (pvz. siena ar zaideja)</div>
<div>4. Kelionine(Trip Laser)</div>
<div>- granata prilimpa prie ko nors kieto (pvz. sienos), ji aktyvuosis jei zaidejas praeis pro jos lazeri, praejus jam granata susprogs</div>
<div>5. Judanti(Motion)</div>
<div>- kaip ir artima, tik ji sprogsta, kai zaidejas juda</div>
<div>6. Uztaisas(Satchel Charge)</div>
<div>- granata susprogsta, kai paspaudziate +use mygtuka. (numatyta E)</div>
<div>7. Sekimo(Homing)</div>
<div>- Granata seka zaideja</div>
<br>
<div>Commands:</div>
<div>amx_nmm [admin] - plugino konfiguravimo meniu</div>
<div>amx_nms [client] - megstamiausiu rezimu konfiguravimo meniu/font></div>
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Roy333
Junior Member
Join Date: Feb 2012
Old 02-11-2012 , 06:13   Re: Nade Modes (Nomexous) v11
Reply With Quote #409

For some reason every mode I choose it detonate like impact mode know why ?
Could you possibly give me a good CFG for this mode that work properly so ill put it in my server and load it like iGz HNS ?
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Anarki
Member
Join Date: Feb 2012
Location: Romania
Old 02-13-2012 , 08:00   Re: Nade Modes (Nomexous) v11
Reply With Quote #410

[en] I have problem with the nades in nade.cfg
PHP Code:
echo [NadeModesExecuting config file ...

// General CVARS

nademodes_enable 0
nademodes_nades_in_effect 0
nademodes_effects 0
nademodes_play_grenade_sounds 0
nademodes_svc_bad_error_fix 0
nademodes_display_mode_on_draw 0
nademodes_reset_mode_on_throw 0
nademodes_suppress_fire_in_the_hole 0
nademodes_bot_support 0
nademodes_remove_if_player_dies 0
nademodes_affect_owner 0
nademodes_team_play 0
nademodes_unit_system 0
nademodes_monstermod_support 0

// Mode CVARS

nademodes_normal_enabled 0
nademodes_proximity_enabled 0
nademodes_impact_enabled 0
nademodes_trip_enabled 0
nademodes_motion_enabled 0
nademodes_satchel_enabled 0
nademodes_homing_enabled 0
nademodes_grenade_react 0
nademodes_flash_react 0
nademodes_smoke_react 0
nademodes_proximity_fov 101
nademodes_motion_fov 0
nademodes_satchel_delay 0

// Limit & Test CVARS

nademodes_limit_system 0
nademodes_proximity_limit 0
nademodes_trip_limit 0
nademodes_motion_limit 0
nademodes_satchel_limit 0
nademodes_infinite_grenades 0
nademodes_infinite_flashes 0
nademodes_infinite_smokes 0

// Intergrenade CVARS CVARS

nademodes_material_system 0
nademodes_grenade_death 0
nademodes_secondary_explosions_mode 0
nademodes_secondary_explosion_radius 0.000000
nademodes_hitpoints_normal 0
nademodes_hitpoints_proximity 0
nademodes_hitpoints_impact 0
nademodes_hitpoints_trip 0
nademodes_hitpoints_motion 0
nademodes_hitpoints_satchel 0
nademodes_hitpoints_homing 0
nademodes_hitpoints_intergrenade_damage 0.000000
nademodes_hitpoints_friendlyfire_ammount 0.000000

// Damage CVARS

nademodes_damage_system 0
nademodes_damage_self 0
nademodes_damage_through_wall 0
nademodes_damage_teammate 0
nademodes_damage_normal 0.000000
nademodes_damage_proximity 0.000000
nademodes_damage_impact 0.000000
nademodes_damage_trip 0.000000
nademodes_damage_motion 0.000000
nademodes_damage_satchel 0.000000
nademodes_damage_homing 0.000000

// Internal Funcitonal CVARS

nademodes_explosion_delay_time 0.000000
nademodes_proximity_arm_time 0.000000
nademodes_proximity_radius 0.000000
nademodes_trip_grenade_arm_time 0.000000
nademodes_trip_grenade_fly_speed 0.000000
nademodes_trip_grenade_detection_limit 0.000000
nademodes_motion_arm_time 0.000000
nademodes_motion_radius 0.000000
nademodes_satchel_arm_time 0.000000
nademodes_homing_detection_range 0.000000
nademodes_homing_superhoming_range 0.000000
nademodes_homing_extratime 0.000000
nademodes_homing_velocity_deviation 0.000000

echo [NadeModesSettings loaded from config file 
all it's zero but why ??? when i saw that all valors is 0 i cahnge it and when i enter the game it's 0 again but why

[ro] Am o problema cu valorile de la nade.cfg sunt toate 0 le-am modificat eu cum trebuie si cand am intrat pe server nu mergea si cand mam uitat din nou in cfg erau din nou 0 imi poti explica de ce?
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Last edited by Anarki; 02-13-2012 at 08:03.
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