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[NOTICE] Client Kick Exploit 2011-11-08


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 12-16-2011 , 07:27   Re: [NOTICE] Client Kick Exploit 2011-11-08
Reply With Quote #21

Quote:
Originally Posted by psychonic View Post
That's great, but only resolves the issue on four games, not even including CS:S.
http://store.steampowered.com/news/7024/
Counter-Strike: Source
  • Added the "Valve Gift Grab 2011 – CS:S" achievement
  • Added rate limiting for connections and added the following ConVars to support that:
    • sv_max_connects_sec
    • sv_max_connects_window
    • sv_max_connects_sec_global
  • Dramatically improved the dynamic model loading system's memory usage, performance, and stability
  • Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
  • Improved alt-tab handling under Windows Vista and Windows 7
  • Fixed a client crash during demo playback
  • Updated the localization files
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blue zebra
BANNED
Join Date: Jun 2010
Old 12-16-2011 , 07:48   Re: [NOTICE] Client Kick Exploit 2011-11-08
Reply With Quote #22

Two cvar set now in css for one function?

sv_max_connects_sec
sv_max_connects_window
sv_max_connects_sec_global

and:

sv_max_queries_sec
sv_max_queries_window
sv_max_queries_sec_global

Last edited by blue zebra; 12-16-2011 at 07:52.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-16-2011 , 20:28   Re: [NOTICE] Client Kick Exploit 2011-11-08
Reply With Quote #23

*connects* is for the client connect exploit, *queries* is for the OOB spam issue.
Both are sucky implementations though.
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blue zebra
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Join Date: Jun 2010
Old 12-17-2011 , 10:57   Re: [NOTICE] Client Kick Exploit 2011-11-08
Reply With Quote #24

Quote:
Originally Posted by asherkin View Post
*connects* is for the client connect exploit, *queries* is for the OOB spam issue.
Both are sucky implementations though.
Which values you suggest for me for this convars?
Not bad to know, my 2 servers are under attack, since last two days.
Now i use these values and now relative no lag:

sv_max_queries_sec 3.0
sv_max_queries_window 20
sv_max_queries_sec_global 1500

sv_max_connects_sec 2.0
sv_max_connects_window 4
sv_max_connects_sec_global 150

Last edited by blue zebra; 12-17-2011 at 11:01.
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