Quote:
Originally Posted by worminater
Noticed alot of commands have gone I think? like radius etc?
With regards to: 'l4d_witch_chance_followsurvivor 0', the witch still wanders around when it should not be, so thats not fixed.
The start message has gone which is good.
The range setting you have, it doesn't seem to make much difference what it is set at. If i'm say, a boomers vomit distance away from the witch after the first knock down, she won't switch target to attack anyone else.
She also doesnt attack until she is shot, she just tends to stand there getting angry but wont come after them. Not sure if thats always been the case or not though.
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If
l4d_witch_chance_followsurvivor set to 0, this plugin will do nothing to move a witch ( witch still can walk around, if she spawned as a walk witch);
If some one in witch's vision range ( l4d_witch_range_vision ), the witch have a chance to fellew him , it determined by "
l4d_witch_chance_followsurvivor"
"She also doesnt attack until she is shot, she just tends to stand there getting angry but wont come after them. " ------ I have tested, and tried all sort of methods, but I can not let a witch attak someone in all situation, especially if she is a walking witch, especially if survivors is not close to her. If I compel her to attack someone, then she will run away witchout attacking, This can be happed when you shot at a witch , she have a chance to run away witchout attacking you.
Soryy , I have try my hard.
All this is tested in coop mode, I do not know which mode are you play, perhaps there are some diffirences in versus mode.