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WeaponMod 1.0 Omega


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hjkwe654
Senior Member
Join Date: Sep 2005
Location: Taiwan
Old 07-06-2011 , 05:23   Re: WeaponMod 1.0 Omega
Reply With Quote #111

Before offical site is down, i have packed up latest svn to a file.

Revision: 278
Attached Files
File Type: zip WeaponMod v1.2a.zip (78.4 KB, 906 views)
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Trethy
Member
Join Date: Jun 2011
Old 07-06-2011 , 06:45   Re: WeaponMod 1.0 Omega
Reply With Quote #112

Nice!
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4rt1zzs
Junior Member
Join Date: Oct 2008
Old 08-26-2011 , 09:12   Re: WeaponMod 1.0 Omega
Reply With Quote #113

Just a small question, Will WeaponMod's forum or something like that will be back on anytime soon?
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 08-26-2011 , 11:03   Re: WeaponMod 1.0 Omega
Reply With Quote #114

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cs1.7
Senior Member
Join Date: Oct 2008
Old 08-27-2011 , 16:42   Re: WeaponMod 1.0 Omega
Reply With Quote #115

Awwwww this was one of the most epic one of a kind projects ever! Kinda makes me sad.

The community were only real nice & cool people with great ideas.

I'll give soon a few weapons to hjkwe654 that he lost due to PC crash and possibly post all my weapons here.
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4rt1zzs
Junior Member
Join Date: Oct 2008
Old 08-29-2011 , 09:29   Re: WeaponMod 1.0 Omega
Reply With Quote #116

As Space-headed is down, I have not clues how to make the Player Models look like they are holding guns instead of the knife motion?It bugs me quite good.

If you dont know what I mean, See SeriousSam's Abankan, He made it look like the player is actually holding an AK, I read the source code of it,But still couldn't figure out how.

P.S. Any news on Space-headed? It is down forever? Hope it isn't.
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Joeyman
Member
Join Date: Dec 2010
Old 11-01-2011 , 13:18   Re: WeaponMod 1.0 Omega
Reply With Quote #117

how can i give a flamethrower?
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SeriousSam
Senior Member
Join Date: Aug 2009
Location: Bulgaria
Old 11-08-2011 , 01:05   Re: WeaponMod 1.0 Omega
Reply With Quote #118

Quote:
Originally Posted by 4rt1zzs View Post
As Space-headed is down, I have not clues how to make the Player Models look like they are holding guns instead of the knife motion?It bugs me quite good.

If you dont know what I mean, See SeriousSam's Abankan, He made it look like the player is actually holding an AK, I read the source code of it,But still couldn't figure out how.

P.S. Any news on Space-headed? It is down forever? Hope it isn't.
I tried playing a player animation for the gun, but the knife anim soon overwrites it, so Im just reruning the idle animation over and over again...
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cs1.7
Senior Member
Join Date: Oct 2008
Old 11-20-2011 , 16:44   Re: WeaponMod 1.0 Omega
Reply With Quote #119

Ugh ..as my last actions..before leaving this game and this forum alltogether i post here my entire Weapond Mod folder.

Including powerful neverseen weapons, like the:

  • Sword Of The Nighmare Samurai (ULTRA popular! You will see why!)
  • The Disruptor (imo the coolest & most powerful gun of all WM guns)
  • DEMON Breath (a very powerful flamethrower Mod)
  • Plasma RocktLauncher (a modified R Launcher, special grafix sound)
  • Bazooka (modified, better grafix)

Some of the additional addons for WeaponMod that are included:

  • Also included are the MonsterMod WeaponMod addon. You can kill monsters with WeaponMod Guns and get extra money or extra kills for each Moster type. E.g. Kill a gigantic Gargantaur with Demon Breath and get 100.000$ and 25 reward Kills.
  • The Weapon Spawner lets you spawn any weapon on any area of the map. UT style Gameplay !!! O_O


The Disruptor: Let your enemies tremble in fear as they hear the roaring sounds of the Disruptor plasma shots or the cleansing 'attention siren' of the nukeshot that gives players a few moments to run & duck bofore it hits. (secondary shot of this gun - uses 25% of your bullets, wipes out the entire proximity!)

[IMG]http://img216.**************/img216/5457/halflife03lc1.jpg[/IMG]

[IMG]http://img216.**************/img216/1640/halflife06ma7.jpg[/IMG]


DEMON Breath:
Feast your eyes on the ultimate scourging Weapon! Attention: The flames bounce of walls! That means you can shoot at the walls and burn all enemies around the corner!


[IMG]http://img174.**************/img174/1484/halflife06qd2.jpg[/IMG]

All sound sfx etc were made by myself. The models were made by anonymous user(s) on net. Forgot who. Codes 99% by DevconeS, 1% by me. Testing & gun idea by me.


I hope you guys continue the good spirit in which this whole MOD was done..to bring closer communities and let people all over the world have fun in something really unique.

Thanks very much DevconeS for this unforgettable MOD.
[IMG]http://**************/photo/my-images/216/halflife09bo4.jpg/[/IMG]
Attached Files
File Type: zip WeaponMod.zip (2.31 MB, 598 views)
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Last edited by cs1.7; 11-20-2011 at 17:24.
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tigerrrflame
Member
Join Date: Jun 2011
Location: Portugal
Old 05-19-2012 , 16:49   Re: WeaponMod 1.0 Omega
Reply With Quote #120

N10 Redeemer
N10 Redeemer is a weapon from Unreal tournament,and i created that with DevconeS Scripts,and CS 1.7 scripts.
What is this weapon?is a nuclear gun,shoot a enormous ball of nuclear energy and explode,dealing a killdamage to enemys,teamate and yourself,if you are in the nuclear energy ball radius.The attack1 and attack 2 have same effect:shoot a ball of nuclear energy,that weapon have 1 on clip and 3 on ammo.

IN-Game image

-------------------------------------
Installation:
Extract following the archives folder.
-------------------------------------
Downloads:
Resources,models,sprites,etc
http://www.4shared.com/rar/9KBB9-Wz/...Redeemer.html?
ANY BUG,PLEASE REPORT.WARNING!!!!!:IMPROVE RELOAD SEQUENCE!!
Attached Files
File Type: sma Get Plugin or Get Source (wpn_redeemer.sma - 997 views - 5.6 KB)
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Last edited by tigerrrflame; 05-22-2012 at 22:38.
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