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SMAC with L4D2....


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raecher
Junior Member
Join Date: Aug 2011
Old 11-03-2011 , 19:27   Re: SMAC with L4D2....
Reply With Quote #41

nice thx... in all lobbys i played self with my friends never a detection except the one in the cinematic hard rain situation caused a detection... so i think you´re right but lets see what going on with 3x more....

is that just a say message?

[smac_commands.smx] xxxxxxxxxxxxy (xxxxxxxxxxxxxxxx) was kicked for command spamming: dnmdmmmmmmmmmnmmmmmmmmnmnnnnd8oozzzdmmmmmmmzz zzzzzzzzzzzzzzzzzzo8o8oo888888ddddd

thx

ps: the wallhack issue i test next

bb
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-04-2011 , 03:44   Re: SMAC with L4D2....
Reply With Quote #42

Quote:
Originally Posted by raecher View Post
i removed the autotrigger modul for now...
Can you give it another try with today's update?

Quote:
Originally Posted by raecher View Post
except the one in the cinematic hard rain situation caused a detection...
It's still giving a false detection on that cinematic?

Quote:
Originally Posted by raecher View Post
is that just a say message?
Code:
[smac_commands.smx] xxxxxxxxxxxxy (xxxxxxxxxxxxxxxx) was kicked for command spamming: dnmdmmmmmmmmmnmmmmmmmmnmnnnnd8oozzzdmmmmmmmzzzzzzzzzzzzzzzzzzzzo8o8oo888888ddddd
It doesn't look like a say message. Someone spammed that 30 times in 1 second to get kicked.
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Last edited by GoD-Tony; 11-04-2011 at 04:55.
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raecher
Junior Member
Join Date: Aug 2011
Old 11-04-2011 , 04:34   Re: SMAC with L4D2....
Reply With Quote #43

morning... no there wasnt a false positiv in cinematic since update...
sure next version is installed and waits for some games xD
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raecher
Junior Member
Join Date: Aug 2011
Old 11-04-2011 , 08:01   Re: SMAC with L4D2....
Reply With Quote #44

hmm again an eye angle detection during the intro but now in c5m1_waterfront.
First round np --> 2. round detection during zoom in to character....

Trigger modul works well... he tried some bunnyhop autofiring stuff and was detected but all his wh stuff is working.... i wait for screenshots then i show you.

bb

edit: new screenshots....
http://www.ekdz.de/sbans/l4d2/morecheats/

Last edited by raecher; 11-04-2011 at 09:17.
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 11-04-2011 , 10:17   Re: SMAC with L4D2....
Reply With Quote #45

Quote:
Originally Posted by raecher View Post
hmm again an eye angle detection during the intro but now in c5m1_waterfront.
First round np --> 2. round detection during zoom in to character....

Trigger modul works well... he tried some bunnyhop autofiring stuff and was detected but all his wh stuff is working.... i wait for screenshots then i show you.

bb

edit: new screenshots....
http://www.ekdz.de/sbans/l4d2/morecheats/
hmm why are the anti wh module so bad on l4d2? it work very well on css! i think u did set ur server up wrong
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-04-2011 , 10:27   Re: SMAC with L4D2....
Reply With Quote #46

Quote:
Originally Posted by raecher View Post
hmm again an eye angle detection during the intro but now in c5m1_waterfront.
I'll take another look at this.

Quote:
Originally Posted by raecher View Post
all his wh stuff is working.... i wait for screenshots then i show you.

edit: new screenshots....
http://www.ekdz.de/sbans/l4d2/morecheats/
Those were human players on the infected team, right (not bots)? I'll do some more testing to see what isn't working.

Quote:
Originally Posted by TwOzCaR View Post
hmm why are the anti wh module so bad on l4d2? it work very well on css! i think u did set ur server up wrong
The more that the mod differs from standard FPS gameplay (CS:S, DoD:S, HL2DM) the more 'tweaks' the modules will need to work correctly.
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raecher
Junior Member
Join Date: Aug 2011
Old 11-04-2011 , 11:03   Re: SMAC with L4D2....
Reply With Quote #47

hey... yes it was again me and my buddy... im the red box on this screens (on picture g unspawned in front of him) the rest are bots...

when needed i can organize a livetest on server...

so long....
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 11-04-2011 , 11:52   Re: SMAC with L4D2....
Reply With Quote #48

Quote:
Originally Posted by raecher View Post
hey... yes it was again me and my buddy... im the red box on this screens (on picture g unspawned in front of him) the rest are bots...

when needed i can organize a livetest on server...

so long....
ahhh thats explains why ur wh works so well! the anti wh only blocks player postions when they are controlled by human players. bots are ignored on anti wh module for better processing power!

if u test a wallhack make sure to test it on a friend on the opposite team! bots isent affected by the anti wh module!
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raecher
Junior Member
Join Date: Aug 2011
Old 11-04-2011 , 11:55   Re: SMAC with L4D2....
Reply With Quote #49

hmm... the bot story is fine but the survivor was a friend of my who tooks the screenshots and me was the infected (red box)....
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 11-04-2011 , 12:01   Re: SMAC with L4D2....
Reply With Quote #50

Quote:
Originally Posted by raecher View Post
hmm... the bot story is fine but the survivor was a friend of my who tooks the screenshots and me was the infected (red box)....
it isent a story its facts! the module works that way! but ok if one human was infected and one was survivor then theres a possible bug in the module!
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