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SMAC Development Thread


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GoD-Tony
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Join Date: Jul 2005
Old 10-31-2011 , 12:25   Re: SMAC Development thread
#281

Quote:
Originally Posted by TnTSCS View Post
Does it matter if I load it mid game - do I need to restart the map/server?
Reloading smac.smx midgame (mid-map) will cause those errors because suddenly the modules lost their dependency and they don't detect it when it comes back. You should just have to reload the rest that error'd in that case. Waiting until mapchange and having it auto-reload is safest.
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Last edited by GoD-Tony; 10-31-2011 at 12:26.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 10-31-2011 , 13:12   Re: SMAC Development thread
#282

bah... Updater keeps "downdating" smac.smx from 0.7.2.0 to 0.7.1.8 and keeps breaking the smac_autotrigger.smx and it keeps throwing the error:

error log
[SM] Unable to load plugin "smac_autotrigger.smx": Native "SMAC_LogAction" was not found


Updater.log
L 10/31/2011 - 09:32:25: Update available for "SourceMod Anti-Cheat" (smac.smx). Current: 0.7.2.0 - Latest: 0.7.1.8
L 10/31/2011 - 09:32:25: [0] Added support for HL2:CTF and Hidden:Source.
L 10/31/2011 - 09:32:25: [1] Added new module: L4D2 Exploit Fixes
L 10/31/2011 - 09:32:25: [2] - Visit the SMAC forum to download.
L 10/31/2011 - 09:32:41: Successfully updated and installed "SourceMod Anti-Cheat".

Last edited by TnTSCS; 10-31-2011 at 13:12.
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GoD-Tony
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Join Date: Jul 2005
Old 10-31-2011 , 13:16   Re: SMAC Development thread
#283

Quote:
Originally Posted by TnTSCS View Post
bah... Updater keeps "downdating" smac.smx from 0.7.2.0 to 0.7.1.8 and keeps breaking the smac_autotrigger.smx and it keeps throwing the error
It will do that because Updater assumes you want to be running the latest official version. Better just leave it at that and wait until this module is offical. I got some good feedback already and it shouldn't be too long until it's ready to go.

Thanks though.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 10-31-2011 , 13:32   Re: SMAC Development thread
#284

alright - was just trying to help

Next time, I'll disable updater while we're testing... LoL
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Jonzky
Member
Join Date: May 2011
Old 10-31-2011 , 14:29   Re: SMAC Development thread
#285

I tested the latest module (in GMod) and I am getting an error on a perosn shooting.

Code:
L 10/31/2011 - 14:18:16: [SM] Native "GetEntProp" reported: Property "m_iShotsFired" not found (entity 1/player)
L 10/31/2011 - 14:18:16: [SM] Displaying call stack trace for plugin "smac_autotrigger.smx":
L 10/31/2011 - 14:18:16: [SM]   [0]  Line 133, smac_autotrigger.sp::HasShootablePistol()
L 10/31/2011 - 14:18:16: [SM]   [1]  Line 93, smac_autotrigger.sp::OnPlayerRunCmd()
L 10/31/2011 - 14:18:16: [SM] Native "GetEntProp" reported: Property "m_iShotsFired" not found (entity 1/player)
L 10/31/2011 - 14:18:16: [SM] Displaying call stack trace for plugin "smac_autotrigger.smx":
L 10/31/2011 - 14:18:16: [SM]   [0]  Line 133, smac_autotrigger.sp::HasShootablePistol()
L 10/31/2011 - 14:18:16: [SM]   [1]  Line 93, smac_autotrigger.sp::OnPlayerRunCmd()
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GoD-Tony
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Join Date: Jul 2005
Old 10-31-2011 , 14:40   Re: SMAC Development thread
#286

Quote:
Originally Posted by Jonzky View Post
I tested the latest module (in GMod) and I am getting an error on a perosn shooting.
Thanks, I'll have to disable that portion of the module for mods that don't support it.
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Jonzky
Member
Join Date: May 2011
Old 11-01-2011 , 15:14   Re: SMAC Development thread
#287

Quote:
Originally Posted by GoD-Tony View Post
Thanks, I'll have to disable that portion of the module for mods that don't support it.
Just to give you a heads up that I got another error (In Garry's Mod again).

Code:
L 11/01/2011 - 14:30:58: [SM] Native "GetEntPropFloat" reported: Property "m_flNextPrimaryAttack" not found (entity 95/prop_physics)
L 11/01/2011 - 14:30:58: [SM] Displaying call stack trace for plugin "smac_autotrigger.smx":
L 11/01/2011 - 14:30:58: [SM]   [0]  Line 161, smac_autotrigger.sp::CanShootWeapon()
L 11/01/2011 - 14:30:58: [SM]   [1]  Line 121, smac_autotrigger.sp::OnPlayerRunCmd()
L 11/01/2011 - 15:08:49: [SM] Native "GetEntPropFloat" reported: Property "m_flNextPrimaryAttack" not found (entity 94/chatindicator)
L 11/01/2011 - 15:08:49: [SM] Displaying call stack trace for plugin "smac_autotrigger.smx":
L 11/01/2011 - 15:08:49: [SM]   [0]  Line 161, smac_autotrigger.sp::CanShootWeapon()
L 11/01/2011 - 15:08:49: [SM]   [1]  Line 121, smac_autotrigger.sp::OnPlayerRunCmd()
Edit, the new version has been running on the server for a few hours and there has been a few players on (<10 at the moment) - The errors have only occurred once.

Last edited by Jonzky; 11-01-2011 at 15:15.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-01-2011 , 17:01   Re: SMAC Development thread
#288

Quote:
Originally Posted by Jonzky View Post
Just to give you a heads up that I got another error (In Garry's Mod again).

Edit, the new version has been running on the server for a few hours and there has been a few players on (<10 at the moment) - The errors have only occurred once.
It was probably a rare one because players were holding strange weapons at the time of the error. I added more safety checks to prevent that, thanks.
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mats
Senior Member
Join Date: Jan 2005
Old 11-03-2011 , 14:05   Re: SMAC Development thread
#289

Did something change in the last update in the cvar checking? Someone who got banned yesterday for r_Drawothermodels 2 says he just entered that in console and got banned. But when I try it myself it just says it not allowed with sv_cheats disabled.

So this person must have used some hack that forced r_Drawothermodels 2 or not?
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GoD-Tony
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Join Date: Jul 2005
Old 11-03-2011 , 14:11   Re: SMAC Development thread
#290

Quote:
Originally Posted by mats View Post
So this person must have used some hack that forced r_Drawothermodels 2 or not?
Correct, he used a cheat that allowed him to enable it.
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