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SMAC with L4D2....


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raecher
Junior Member
Join Date: Aug 2011
Old 11-02-2011 , 12:43   Re: SMAC with L4D2....
Reply With Quote #31

think so...

[04] SDK Tools (1.4.0) by AlliedModders LLC
[05] SDK Hooks (2.1.0) by Tsunami, psychonic
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raecher
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Join Date: Aug 2011
Old 11-02-2011 , 13:21   Re: SMAC with L4D2....
Reply With Quote #32

k other problem some cinematics (i saw right now on hard rain 1) on mapstart causing: [smac_eyetest.smx] xxxxxxxxx (ID: STEAM_xxxxxxxxxx | IP: xxxxxxxxxxxxxx) is suspected of cheating with their eye angles.

so long
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 11-02-2011 , 14:10   Re: SMAC with L4D2....
Reply With Quote #33

Quote:
Originally Posted by raecher View Post
think so...

[04] SDK Tools (1.4.0) by AlliedModders LLC
[05] SDK Hooks (2.1.0) by Tsunami, psychonic
hmm wierd then the anti wh should block those things u have on ur pic's
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GoD-Tony
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Join Date: Jul 2005
Old 11-02-2011 , 15:35   Re: SMAC with L4D2....
Reply With Quote #34

Quote:
Originally Posted by raecher View Post
k sry next i use the tags.... i tested some stuff with smac and should this possible with active antiwallhack?
I updated the documentation regarding this: https://forums.alliedmods.net/showpo...0&postcount=14

Quote:
Originally Posted by raecher View Post
k other problem some cinematics (i saw right now on hard rain 1) on mapstart
I wasn't able to reproduce this, can you provide more details? (exact mapname)
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raecher
Junior Member
Join Date: Aug 2011
Old 11-02-2011 , 17:40   Re: SMAC with L4D2....
Reply With Quote #35

hey.. sure i can it was on the c4m1_milltown_a.bsp intro sequenze, i think during the zoom in to my survivor i moved my mouse arround....

and on the pictures was a friend of my.. he also was able to see myself as special infected when i not was spawned.

br
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GoD-Tony
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Join Date: Jul 2005
Old 11-03-2011 , 06:22   Re: SMAC with L4D2....
Reply With Quote #36

raecher: Try the latest version and see if these problems have been fixed.
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raecher
Junior Member
Join Date: Aug 2011
Old 11-03-2011 , 12:22   Re: SMAC with L4D2....
Reply With Quote #37

k compiled last version against sm 1.4 and looks good so far but needs more testing.....

but im wondering there are realy so much cheaters or maybe the detection its too sensitive for the autotrigger....

(small example... there´re a lot more)

Code:
L 11/03/2011 - 14:29:10: [smac_autotrigger.smx] xxxxxxxxxxxxxxx (ID: STEAM_1:0:xxxxxxxxxxxx| IP: xxxxxxxxxxxx) is suspected of using auto-trigger cheat: auto-fir
L 11/03/2011 - 14:32:23: [smac_autotrigger.smx] xxxxxxxxxxxxxxx (ID: STEAM_1:0:xxxxxxxxxxxx| IP: xxxxxxxxxxxx) is suspected of using auto-trigger cheat: auto-fir
L 11/03/2011 - 14:33:43: [smac_autotrigger.smx] xxxxxxxxxxxxxxx (ID: STEAM_1:0:xxxxxxxxxxxx| IP: xxxxxxxxxxxx) is suspected of using auto-trigger cheat: auto-fir
L 11/03/2011 - 14:34:03: [smac_autotrigger.smx] xxxxxxxxxxxxxxx (ID: STEAM_1:0:xxxxxxxxxxxx| IP: xxxxxxxxxxxx) is suspected of using auto-trigger cheat: auto-fir
L 11/03/2011 - 14:34:16: [smac_autotrigger.smx] xxxx (ID: STEAM_1:xxxxxxxxxxx| IP: 79.8xxxxxx8) is suspected of using auto-trigger cheat: auto-fire (2)       
L 11/03/2011 - 14:36:41: [smac_autotrigger.smx] xxxxdi (ID: STEAM_xxxxxxxxxxx7 | IP: 91xxxxxx4.xxx) is suspected of using auto-trigger cheat: auto-fire (2)   
L 11/03/2011 - 14:46:04: [smac_autotrigger.smx] xxxxtish x (ID: STEAM_xxxxxxxxxxx | IP:xxxxxx9.xxxxx1) is suspected of using auto-trigger cheat: auto-fire (2)
br

Last edited by raecher; 11-03-2011 at 12:30.
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GoD-Tony
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Join Date: Jul 2005
Old 11-03-2011 , 12:41   Re: SMAC with L4D2....
Reply With Quote #38

Quote:
Originally Posted by raecher View Post
but im wondering there are realy so much cheaters or maybe the detection its too sensitive for the autotrigger....
That's really hard to decide because it's already known from your last log that your servers attract many cheaters. Were all of these detections from the survivor team?

Auto-fire (2) means the player was spamming their attack button extremely fast.
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raecher
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Join Date: Aug 2011
Old 11-03-2011 , 12:52   Re: SMAC with L4D2....
Reply With Quote #39

ok tested by my self ... it was enough to spam my mouse1 to be detected... i removed the autotrigger modul for now...

ps: when you like i can give you serveraccess for testings....

br
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GoD-Tony
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Join Date: Jul 2005
Old 11-03-2011 , 13:16   Re: SMAC with L4D2....
Reply With Quote #40

Quote:
Originally Posted by raecher View Post
ok tested by my self ... it was enough to spam my mouse1 to be detected...
I'll increase the threshold in the next version by 3x the amount, but I still think it's unlikely that those players were clicking the mouse that fast.

Quote:
Originally Posted by raecher View Post
ps: when you like i can give you serveraccess for testings....
I'll let you know if I need that, thanks.
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