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[TF2] Horseless Headless Horsemann


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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 10-16-2011 , 21:17   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #181

Great job the mod is working great on our server.

A few suggestions:
-Implement a cool down timer for the BOO feature
-Spies can still disguise the HH model with alt fire
-Random HH Prize mode (someone becomes the HHH randomly during the game), player who kills him gets a prize?
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T0St3D
New Member
Join Date: Nov 2009
Old 10-21-2011 , 20:22   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #182

sm_horsemann crashes my server. i would like to see some sort of update please. yes its back.
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Rads
AlliedModders Donor
Join Date: Feb 2008
Location: Achievement what
Old 10-21-2011 , 22:12   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #183

this works fine,
i have this running on all my servers with out any crashes
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Last edited by Rads; 10-21-2011 at 22:13.
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LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 10-22-2011 , 18:07   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #184

I'm Curious if this would work for Counter-Strike: source?
Does the horseman start trying to kill closest player?
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-22-2011 , 18:58   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #185

Quote:
Originally Posted by AdRianaLiMaaa View Post
I'm Curious if this would work for Counter-Strike: source?
Does the horseman start trying to kill closest player?
The Horsemann doesn't exist in CS:S, so no. The best you could do is attach the model to a bot, and force it to melee.
Yes, pretty much.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 10-28-2011 , 00:54   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #186

You should toally make a Monoculus version of this.
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mxr229
New Member
Join Date: Oct 2011
Old 10-29-2011 , 10:16   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #187

Quote:
Originally Posted by alinayg View Post
You should toally make a Monoculus version of this.
Yes, definitely!

Also, is there a way to force the Haunted Halloween Gift items to spawn on a server running with less than 10 players?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-29-2011 , 10:22   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #188

Quote:
Originally Posted by mxr229 View Post
Yes, definitely!

Also, is there a way to force the Haunted Halloween Gift items to spawn on a server running with less than 10 players?
No you can't..its controlled by the item server and the clients nothing to do with the server itself
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-29-2011 , 12:04   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #189

Quote:
Originally Posted by alinayg View Post
You should toally make a Monoculus version of this.
http://forums.alliedmods.net/showthread.php?t=170694
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-30-2011 , 02:37   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #190

When I spawn more than one HHH, they all appear but then die off leaving only 1 behind. Is there a variable to spawn multiple? It seems as if they're fighting each other?

Last edited by Mr. Man; 10-30-2011 at 02:45.
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