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[L4D] Director Controller (All4Dead)


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LouNGeR
New Member
Join Date: Dec 2009
Old 06-12-2011 , 19:04   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #461

all4dead2.sp
Line 600
Code:
public Action:Command_SpawnItem(client, args) { 
    if (args < 1) {
        ReplyToCommand(client, "Usage: a4d_spawn_item <item_type>");
    } else {
        new String:type[16];
        GetCmdArg(1, type, sizeof(type));
        Do_SpawnItem(client, type);
    }
    return Plugin_Handled;
}
16 is too low, increase it to fix manual spawning of items with longer names.
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worminater
Member
Join Date: Jun 2011
Old 06-13-2011 , 14:29   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #462

I remember seeing a similar plugin to this for L4D1 (was based off this i think). It had the option to refill health instantly. Was handy for incapped or hanging off a ledge, just press hte button and your healed and back in the fight.

Could this be added to this plugin at all? Or does anyone know of a plugin that has this option?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-13-2011 , 17:59   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #463

Could be this one:
https://forums.alliedmods.net/showpo...5&postcount=97
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worminater
Member
Join Date: Jun 2011
Old 06-21-2011 , 18:35   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #464

That was the one Visual. Was a brilliant plugin that one. Wish it was updated to l4d2 standards.

To the OP of this: when will you release a version that has all the weapons added in? M60, spas shotty etc.
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onv
Senior Member
Join Date: Feb 2011
Old 08-16-2011 , 10:48   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #465

Will this work if , instead of downloading the narmal .smx , i download the attached one ? Ty for answering
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Nano_Cell
Member
Join Date: Jan 2010
Old 09-23-2011 , 20:07   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #466

Hi, I was just wondering if this mod is still being looked after? I think since hooks has been updated it now fails to load, says in the log that is requires hooks even though I have it installed. Would be awesome to have this working again Wazir

Thanks,
Nano_Cell
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Nano_Cell
Member
Join Date: Jan 2010
Old 10-24-2011 , 19:14   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #467

Ok nvm, I'm a dumb ass...
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worminater
Member
Join Date: Jun 2011
Old 11-06-2011 , 21:07   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #468

Dont think it is being looked after. Its missing some weapons and a few melee weapons as well. Along with a few items.

Would be good if someone could update it.

Last edited by worminater; 11-06-2011 at 21:07.
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Wookiestick
Junior Member
Join Date: Oct 2010
Old 11-06-2011 , 22:10   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #469

Would LOVE to see this updated, I still use it.
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worminater
Member
Join Date: Jun 2011
Old 11-06-2011 , 22:53   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #470

I've noticed some of the features no longer work in l4d2 as well... for instance, forcing a tank. Doesn't always work.

As before though, would love to see this updated and working to its full potential. Original creators last login was around 4 months ago now, so doesn't look like he is supporting it any longer

Perhaps another kind soul will take it over and fix it up ^^

Last edited by worminater; 11-07-2011 at 06:47.
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