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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-20-2011 , 04:40   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #291

Quote:
Originally Posted by xiloid View Post
Edit #2: Wow Peace-Maker! Your 89.163.166.140:27015 server is different then presented in this thread! How did you light out your flags? How did you do "flag steal" mode?
This server is running a different plugin i wrote before Conquest. It's far outdated in the class system, but i've always planned to release it.. It's not fun to mess with that poor old code

Quote:
Originally Posted by teamafia88 View Post
hi ,

When you buy a weapon from the menu !buy ,

once buy the weapon, if a player is killing us , you lose the weapon and must be redeemed.

I seek a solution to buy this weapon without losing it when a player is killing us

another thing is it possible to throw his weapon to another player can collect it ?


sorry for my English
I already wrote a response, but it looks like i never submitted
It's currently not easily possible to save the purchased items for the next round, as i'm only giving the item and don't remember which one the player already has.

Just set sm_conquest_noweapondrop to 1 in your config to allow weapon sharing.
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higs
Member
Join Date: Jun 2010
Old 10-20-2011 , 17:34   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #292

Why is the server on the 1st post not working correctly?
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angel635
Senior Member
Join Date: Apr 2011
Old 10-22-2011 , 11:18   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #293

hi

Update Sourcemod_1.4.0-hg3419

attachment error log
Attached Files
File Type: log errors_20111022.log (470 Bytes, 91 views)
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higs
Member
Join Date: Jun 2010
Old 10-26-2011 , 14:58   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #294

Is this working?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-26-2011 , 17:36   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #295

Quote:
Originally Posted by angel635 View Post
hi

Update Sourcemod_1.4.0-hg3419

attachment error log
Use the updated version linked in that post.
Quote:
Originally Posted by higs View Post
Is this working?
I think so. What's wrong with it?
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higs
Member
Join Date: Jun 2010
Old 10-28-2011 , 11:22   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #296

Quote:
Originally Posted by Peace-Maker View Post

I think so. What's wrong with it?
No my bad. Last week I played in the server wich IP was in the 1st post and then, after the update I couldn't show it to my friends. Yesterday I tried the server that it's in you sign and it worked.

Is there anyway to make the mod like it was at 1st with more flags on the map?
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teamafia88
Senior Member
Join Date: Jul 2010
Old 11-01-2011 , 05:19   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #297

hi ,

hello,
I would like to put the rookie class item kevlar at 150 ,
I change the value of the file in the game but class.cfg kevlar item in this dish
-1
if it is possible to just 150 HP to this class?
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bandit
Senior Member
Join Date: Jul 2009
Old 11-08-2011 , 00:48   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #298

the new update caused the following error:


L 11/07/2011 - 22:18:13: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 11/07/2011 - 22:18:13: [SM] [0] Line 750, C:\Users\Jannik\Desktop\Plugins2\smconquest\t runk\addons\sourcemod\scripting\smconquest_fl ags.sp::SpawnFlag()
L 11/07/2011 - 22:18:13: [SM] [1] Line 801, C:\Users\Jannik\Desktop\Plugins2\smconquest\t runk\addons\sourcemod\scripting\smconquest.sp ::Event_OnRoundStart()

Last edited by bandit; 11-08-2011 at 14:05.
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angel635
Senior Member
Join Date: Apr 2011
Old 11-08-2011 , 05:16   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #299

hi bandit

Use the updated version linked in that post. http://forums.alliedmods.net/showthr...03#post1554203 post #272
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bandit
Senior Member
Join Date: Jul 2009
Old 11-08-2011 , 14:04   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (Version 1.3.1 Updated 28.07.20
Reply With Quote #300

thanks that helped somewhat ,
Now only one flag show up, even though it indicates there are 4
and the debug box with show the areas where the flags are located.
You cannot capture the flag either
and I am still getting errors:

L 11/08/2011 - 12:55:17: [SM] Native "HookSingleEntityOutput" reported: Entity Outputs are disabled - See error logs for details
L 11/08/2011 - 12:55:17: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 11/08/2011 - 12:55:17: [SM] [0] Line 750, smconquest_flags.sp::SpawnFlag()
L 11/08/2011 - 12:55:17: [SM] [1] Line 801, C:\Users\Jannik\Desktop\Plugins\smconquest\tr unk\addons\sourcemod\scripting\smconquest.sp: :Event_OnRoundStart()
L 11/08/2011 - 12:561: [SM] Native "HookSingleEntityOutput" reported: Entity Outputs are disabled - See error logs for details
L 11/08/2011 - 12:561: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 11/08/2011 - 12:561: [SM] [0] Line 750, smconquest_flags.sp::SpawnFlag()
L 11/08/2011 - 12:561: [SM] [1] Line 1189, smconquest_flagadmin.sp::Command_Say()

Last edited by bandit; 11-08-2011 at 14:05.
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