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Todays Massive Update - Thur 13/10/2011


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Starbish
AlliedModders Donor
Join Date: Oct 2011
Location: South Korea
Old 10-14-2011 , 04:12   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #171

1. Open Steam
2. Right click in Steam try icon
3. Go Library
4. Right click on Counter-Strike Source
5. Properties
6. Local files
7. Verify integrity of game cache
8. Play
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Rizla
SourceMod Donor
Join Date: Jun 2010
Old 10-14-2011 , 04:21   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #172

Quote:
Originally Posted by jungjunghoo View Post
Linux (Ubuntu)

meta list
Listing 8 plugins:
[01] SourceMod (1.3.8 by AlliedModders LLC
[02] Mani Admin Plugin (1.2.22.6 SMM) by Mani
[03] DoS Protect (1.0.0.0) by ZombieX2.net
[04] CS:S Tools (1.3.8) by AlliedModders LLC
[05] BinTools (1.3.8) by AlliedModders LLC
[06] SDK Tools (1.3.8) by AlliedModders LLC
[07] SDK Hooks (2.1.0) by Tsunami, psychonic
[08] SteamTools (0.7.1) by Asher Baker (asherkin)

sm exts list
[SM] Displaying 13 extensions:
[01] Automatic Updater (1.3.8.): Updates SourceMod gamedata files
[02] Webternet (1.3.8.): Extension for interacting with URLs
[03] CS:S Tools (1.3.8.): CS:S extended functionality
[04] BinTools (1.3.8.): Low-level C/C++ Calling API
[05] SDK Tools (1.3.8.): Source SDK Tools
[06] Top Menus (1.3.8.): Creates sorted nested menus
[07] Client Preferences (1.3.8.): Saves client preference settings
[08] SQLite (1.3.eight: SQLite Driver
[09] SDK Hooks (2.1.0.): Source SDK Hooks
[10] SteamTools (0.7.1.): SteamWorks for SourceMod.
[11] GeoIP (1.3.eight: Geographical IP information
[12] GeoIPCity (1.1.0.): Geographical IP information
[13] MySQL-DBI (1.3.eight: MySQL driver implementation for DBI

and server crash when round start ( ppl said... I can't check it because I can't player css not yet.. company )
Just I saw my srcds terminal in vnc.
player connect -> join team -> round start -> server crash.
09:18:51 meta list
09:18:51 Listing 5 plugins:
[01] SourceMod (1.3.8.) by AlliedModders LLC
[02] CS:S Tools (1.3.8.) by AlliedModders LLC
[03] BinTools (1.3.8.) by AlliedModders LLC
[04] SDK Tools (1.3.8.) by AlliedModders LLC
[05] SDK Hooks (2.1.0.) by Tsunami, psychonic

09:19:15 sm exts list
09:19:15 [SM] Displaying 12 extensions:
[01] Automatic Updater (1.3.8.): Updates SourceMod gamedata files
[02] Webternet (1.3.8.): Extension for interacting with URLs
[03] CS:S Tools (1.3.8.): CS:S extended functionality
[04] BinTools (1.3.8.): Low-level C/C++ Calling API
[05] SDK Tools (1.3.8.): Source SDK Tools
[06] Top Menus (1.3.8): Creates sorted nested menus
[07] Socket (3.0.1): Socket extension for SourceMod
[08] Client Preferences (1.3.8): Saves client preference settings
[09] SQLite (1.3.8): SQLite Driver
[10] SDK Hooks (2.1.0): Source SDK Hooks
[11] CBaseServer tools (1.1.0.0): Base server tools (and example of detours)
[12] MySQL-DBI (1.3.8): MySQL driver implementation for DBI

thats mine, try removing so it matches mine and retry. i would try without mani first, then steam tools. my guess would be its one of them, if not, then jsut trial and error
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waltercl
Member
Join Date: Jun 2011
Old 10-14-2011 , 04:27   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #173

We have two servers on different server hosts. One was working, and the other was crashing. I compared the two and noticed in the error log of the one crashing a message about sdktools.

I compared the files of each server, and I finally found the file that was different.

It is located here cstrike/addons/sourcemod/gamedata/sdktools.games

It is the game.cstrike.txt

So if you're crashing and have sdktools then I'd suggest looking for this file and seeing if it has been updated (you can tell by date on file.)

So now both CSS Windows Servers are running fine.

P.S. I also noticed the game.tf2.txt was updated on one and not the other as well so if you're running a different game then check this file out.

Last edited by waltercl; 10-14-2011 at 04:30.
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Mojo142
Junior Member
Join Date: May 2011
Location: Dallas,Tx
Old 10-14-2011 , 04:34   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #174

Anyone knows whats going on with HL2DM Windows I can join my server everything works just fine but after 2 secs server crashes -.-
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Mojo.
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X3S2
Member
Join Date: Nov 2010
Location: Germany
Old 10-14-2011 , 04:57   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #175

Quote:
Originally Posted by Mojo142 View Post
Anyone knows whats going on with HL2DM Windows I can join my server everything works just fine but after 2 secs server crashes -.-

do you use Sourcemod on this server?... than you have your answer, wait vor SM update
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X3S2
Member
Join Date: Nov 2010
Location: Germany
Old 10-14-2011 , 04:59   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #176

Quote:
Originally Posted by Starbish View Post
1. Open Steam
2. Right click in Steam try icon
3. Go Library
4. Right click on Counter-Strike Source
5. Properties
6. Local files
7. Verify integrity of game cache
8. Play

or delete all in Steam/SteamApps/account-name/counter-strike source/bin
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Mojo142
Junior Member
Join Date: May 2011
Location: Dallas,Tx
Old 10-14-2011 , 04:59   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #177

Quote:
Originally Posted by X3S2 View Post
do you use Sourcemod on this server?... than you have your answer, wait vor SM update
Yes I do use Sourcemod.
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X3S2
Member
Join Date: Nov 2010
Location: Germany
Old 10-14-2011 , 06:09   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #178

Quote:
Originally Posted by Mojo142 View Post
Yes I do use Sourcemod.
Than pls wait till Sourcemod is up to date.

---------

One of my server runs without any new .../css/ ... it runs with the old .../orangebox/...
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BoBzY
AlliedModders Donor
Join Date: Aug 2010
Location: Bruxelles
Old 10-14-2011 , 06:28   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #179

It's confirmed, SDKTools crash my server
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-14-2011 , 06:34   Re: Todays Massive Update - Thur 13/10/2011
Reply With Quote #180

Have anybody noticed that server FPS is more stable now ??
What I quick looked when 30/30 players with rcon stats
Cs:s OS Linux

*edit
Taken after round freeze end
Code:
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.64  168.74     322.55      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
49.78  163.24     369.20      68      4            69.37    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.35  154.12     460.55      68      4            89.10    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.35  145.20     474.15      68      4            71.30    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
74.65  139.76     482.50      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
74.65  137.37     502.69      68      4            62.67    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
79.62  136.29     486.55      68      4            66.48    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
79.62  135.67     457.50      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
0.00   136.12     441.91      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
0.00   136.80     417.06      68      4            66.70    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
0.00   137.75     398.03      68      4            63.78    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
49.76  139.12     364.78      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.32  140.34     332.76      68      4            64.78    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.32  140.31     327.77      68      4            66.69    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.32  139.18     358.37      68      4            71.52    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
49.74  138.14     410.07      68      4            66.55    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
49.74  138.56     460.60      68      4            66.90    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
59.71  139.24     478.01      68      4            66.62    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
59.71  139.13     486.06      68      4            66.59    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.42  140.40     495.74      68      4            66.56    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.42  141.76     504.68      68      4            66.63    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.42  143.56     517.55      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.50  145.11     529.52      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.50  145.93     541.34      68      4            66.65    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.33  147.32     551.41      68      4            69.46    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.33  148.03     555.33      68      4            66.54    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
66.33  149.71     562.85      68      4            66.34    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
74.60  151.60     559.80      68      4            67.05    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
74.60  154.27     555.34      68      4            58.66    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
74.60  157.59     558.03      68      4            66.80    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
79.59  159.86     572.63      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
79.59  161.33     584.68      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.51  162.52     586.41      68      4            66.64    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.51  164.19     558.89      68      4            70.03    30       162     
CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS      Players  Connects
99.51  165.23     527.10      68      4            66.89    30       162
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