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[INC] Colors (1.0.5)


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Monkeys
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Join Date: Jan 2010
Old 04-22-2011 , 07:00   Re: [INC] Colors (1.0.5)
Reply With Quote #261

Quote:
Originally Posted by stella View Post
How do i fix this?
You can't. The mod is only capable of showing what it knows ;p
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Powerlord
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Old 05-09-2011 , 16:25   Re: [INC] Colors (1.0.5)
Reply With Quote #262

Has the % requiring double-escapes issue ever been addressed in this include?
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Last edited by Powerlord; 05-09-2011 at 16:30.
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luisfs88
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Old 09-14-2011 , 10:12   Re: [INC] Colors (1.0.5)
Reply With Quote #263

Thnx for this plugin .
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Marcus101RR
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Old 01-14-2012 , 23:00   Re: [INC] Colors (1.0.5)
Reply With Quote #264

# Left 4 Dead COLOR INDEX CODES
\x01 - Default
\x02 - ???
\x03 - Light Green
\x04 - Orange
\x05 - Olive

Where is the team color, can we not use it using \x00 codes, or must you use this plugin to do it?

Last edited by Marcus101RR; 01-14-2012 at 23:00.
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McFlurry
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Old 01-14-2012 , 23:18   Re: [INC] Colors (1.0.5)
Reply With Quote #265

The SayText2 usermessage with a specified author generates the team color. \x03 is used for teamcolor in SayText2 while in other print related usermessages it's light green.
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wangningyu
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Old 02-10-2012 , 10:44   Re: compiler error for this
Reply With Quote #266

PHP Code:
// F:\AXXDev\include\colors.inc(36) : error 017: undefined symbol "MAXPLAYERS"
// F:\AXXDev\include\colors.inc(55) : error 017: undefined symbol "MaxClients"
// F:\AXXDev\include\colors.inc(56) : error 017: undefined symbol "ThrowError"
// F:\AXXDev\include\colors.inc(58) : error 017: undefined symbol "IsClientInGame"
// F:\AXXDev\include\colors.inc(59) : error 017: undefined symbol "ThrowError"
// F:\AXXDev\include\colors.inc(61) : error 017: undefined symbol "decl"
// F:\AXXDev\include\colors.inc(61) : warning 215: expression has no effect
// F:\AXXDev\include\colors.inc(61) : error 001: expected token: ";",but found "]"
// F:\AXXDev\include\colors.inc(61) : error 029: invalid expression, assumed zero
// F:\AXXDev\include\colors.inc(61) : fatal error 107: too many errormessages on one line 
when I include this file into a empty project, the compiler request that.

help please, thanks !
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Powerlord
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Old 02-10-2012 , 11:55   Re: compiler error for this
Reply With Quote #267

Quote:
Originally Posted by wangningyu View Post
PHP Code:
// F:\AXXDev\include\colors.inc(36) : error 017: undefined symbol "MAXPLAYERS"
// F:\AXXDev\include\colors.inc(55) : error 017: undefined symbol "MaxClients"
// F:\AXXDev\include\colors.inc(56) : error 017: undefined symbol "ThrowError"
// F:\AXXDev\include\colors.inc(58) : error 017: undefined symbol "IsClientInGame"
// F:\AXXDev\include\colors.inc(59) : error 017: undefined symbol "ThrowError"
// F:\AXXDev\include\colors.inc(61) : error 017: undefined symbol "decl"
// F:\AXXDev\include\colors.inc(61) : warning 215: expression has no effect
// F:\AXXDev\include\colors.inc(61) : error 001: expected token: ";",but found "]"
// F:\AXXDev\include\colors.inc(61) : error 029: invalid expression, assumed zero
// F:\AXXDev\include\colors.inc(61) : fatal error 107: too many errormessages on one line 
when I include this file into a empty project, the compiler request that.

help please, thanks !
This is a SourceMod specific .inc file. It won't work with AMX Mod X.

(I assumed AMD Mod X from the directory name and the fact that it doesn't know what decl is)
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Last edited by Powerlord; 02-10-2012 at 11:56.
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404UserNotFound
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Old 02-12-2012 , 17:12   Re: [INC] Colors (1.0.5)
Reply With Quote #268

Incase anyone was wondering about the potential to use either red or blue text, it's possible.

If I remember correctly, Advanced Weaponiser comes with its own custom Colors.inc file which actually allows you to choose either red or blue text, instead of having the colors switch based on which team you're on when you view the message being displayed.
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napalm00
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Old 02-12-2012 , 17:39   Re: [INC] Colors (1.0.5)
Reply With Quote #269

Quote:
Originally Posted by abrandnewday View Post
Incase anyone was wondering about the potential to use either red or blue text, it's possible.

If I remember correctly, Advanced Weaponiser comes with its own custom Colors.inc file which actually allows you to choose either red or blue text, instead of having the colors switch based on which team you're on when you view the message being displayed.
Colors.inc has this too, it's {red} and {blue}.
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Old 02-12-2012 , 18:06   Re: [INC] Colors (1.0.5)
Reply With Quote #270

Quote:
Originally Posted by napalm00 View Post
Colors.inc has this too, it's {red} and {blue}.
Oh duh How did I not see that? I must be blind @_@
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