Raised This Month: $12 Target: $400
 3% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 09-13-2011 , 08:09   Re: [TF2] VS Saxton Hale Mode
#1921

vsh_garbarage_day problems: the CP is broken, it works like in koth but without timer, so it can be capped by team but it doesn't mean win. Also, doors some doors can't be opened by enemy.
wasder is offline
Send a message via Skype™ to wasder
luisfs88
Junior Member
Join Date: Mar 2011
Old 09-13-2011 , 10:30   Re: [TF2] VS Saxton Hale Mode
#1922

Hi ! I'm having a problem with VSH mod , i allready have in my server prophunt wich is running nice, but when i added SH too it wont owronly VSH wont work prop still running fine, when i enter the server or any other people allways get "KICKED BY CONSOLE" :/ , but the skins and everything else is fine.
__________________
luisfs88 is offline
Send a message via MSN to luisfs88
luisfs88
Junior Member
Join Date: Mar 2011
Old 09-13-2011 , 12:38   Re: [TF2] VS Saxton Hale Mode
#1923

Solved in IRC SaberUK told me to set mp_idledealmethod to 0 or set mp_idlemaxtime to 20 and worked ;)
__________________
luisfs88 is offline
Send a message via MSN to luisfs88
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-14-2011 , 02:42   Re: [TF2] VS Saxton Hale Mode
#1924

Quote:
Originally Posted by wasder View Post
vsh_garbarage_day problems: the CP is broken, it works like in koth but without timer, so it can be capped by team but it doesn't mean win. Also, doors some doors can't be opened by enemy.
It's probably using a non-arena cap. I can try re-adding support for koth maps, if need be, so that if the hill is capped, it forces a team win. I don't remember how Eggman did it though.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
sideeffect
Junior Member
Join Date: Sep 2011
Old 09-14-2011 , 09:20   Re: [TF2] VS Saxton Hale Mode
#1925

plz airblast delay add it again
two or more pyro player in the game = To use a boss ball dodgeball
maybe if you add the options(on/off) seem to be okay
sideeffect is offline
PMAvers
Member
Join Date: Sep 2009
Old 09-14-2011 , 13:35   Re: [TF2] VS Saxton Hale Mode
#1926

You know about Saxton's weight-down, right?

If they're juggling him in the air, he can trigger it like a reverse super-jump to come crashing down on their heads like a Mario butt-stomp.

Side-note: Totally need to bring the coin-sound over from the Goomba Stomp mod and make it base-line for Boot kills. Or maybe some special voice lines for boot kills.
PMAvers is offline
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 09-14-2011 , 13:55   Re: [TF2] VS Saxton Hale Mode
#1927

Quote:
Originally Posted by PMAvers View Post
Or maybe some special voice lines for boot kills.
YES, THIS.
x6herbius is offline
Send a message via Skype™ to x6herbius
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-14-2011 , 14:37   Re: [TF2] VS Saxton Hale Mode
#1928

Quote:
Originally Posted by sideeffect View Post
plz airblast delay add it again
two or more pyro player in the game = To use a boss ball dodgeball
maybe if you add the options(on/off) seem to be okay
You DO know that doing that build's hale's rage fairly quickly without him needing to take damage, right?

To everyone else: Stomp sounds are a good idea. Will think of stuff.
Also, I botched the OnlyScoutsLeft function that builds hale's rage if there are only scouts left alive. It ended up counting Hale, who's not a scout, thereby never thinking that only scouts are left.

I'm also looking to allow the Half-Zatoichi, with a few effects that modify its behavior.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 09-14-2011 , 21:00   Re: [TF2] VS Saxton Hale Mode
#1929

Quote:
Originally Posted by FlaminSarge View Post
You DO know that doing that build's hale's rage fairly quickly without him needing to take damage, right?

To everyone else: Stomp sounds are a good idea. Will think of stuff.
Also, I botched the OnlyScoutsLeft function that builds hale's rage if there are only scouts left alive. It ended up counting Hale, who's not a scout, thereby never thinking that only scouts are left.

I'm also looking to allow the Half-Zatoichi, with a few effects that modify its behavior.
Doesnt gommba stomp have the sounds? I think thats wht I use....cant u just copy over the source?

Last edited by Unreal1; 09-14-2011 at 21:15.
Unreal1 is offline
sideeffect
Junior Member
Join Date: Sep 2011
Old 09-14-2011 , 22:37   Re: [TF2] VS Saxton Hale Mode
#1930

Quote:
Originally Posted by FlaminSarge View Post
You DO know that doing that build's hale's rage fairly quickly without him needing to take damage, right?

To everyone else: Stomp sounds are a good idea. Will think of stuff.
Also, I botched the OnlyScoutsLeft function that builds hale's rage if there are only scouts left alive. It ended up counting Hale, who's not a scout, thereby never thinking that only scouts are left.

I'm also looking to allow the Half-Zatoichi, with a few effects that modify its behavior.
No, I want to say pyro is overbalance
pyro in the game, the boss can not use force at all
In some cases, pyro player only used airblast and finished the game
boss did not do anything
sideeffect is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:11.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode