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SMAC Development Thread


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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 09-08-2011 , 21:34   Re: SMAC Development thread
#171

Quote:
Alot of people people dont read the .cfg all the way
I appreciate what you are saying, I am sure its a good edition for the plug, I would personally appreciate an option to turn it off.
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Last edited by sinblaster; 09-08-2011 at 22:03.
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niask1
Junior Member
Join Date: Dec 2010
Location: Kaluga, Russia
Old 09-09-2011 , 01:41   Re: SMAC Development thread
#172

what about my question?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-09-2011 , 16:14   Re: SMAC Development thread
#173

@ Own3r
Sticky: NO STEAM = NO SUPPORT
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Last edited by psychonic; 09-09-2011 at 16:22.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-10-2011 , 06:30   Re: SMAC Development thread
#174

I haven't had much time to work on new features, but I've made a few of the requested changes and they can be seen in the repo. I'll wait until tomorrow to package it up in case I decide to make more changes.

Quote:
Originally Posted by niask1 View Post
is there any way to make smac work in source engine 2006 (insurgency) and source engine 2007 (ex. zombie panic source)?
The plugin will work on any mod that SourceMod works on. You will have to test to see if there are bugs specific to your mod and SMAC.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 09-10-2011 , 06:32   Re: SMAC Development thread
#175

very good of you thanks Tony
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niask1
Junior Member
Join Date: Dec 2010
Location: Kaluga, Russia
Old 09-10-2011 , 08:29   Re: SMAC Development thread
#176

Quote:
Originally Posted by GoD-Tony View Post
The plugin will work on any mod that SourceMod works on. You will have to test to see if there are bugs specific to your mod and SMAC.
When I try to load it on ZPS, PVKII, INS linux dedicated servers I get the following error:
Code:
[SM] Plugin smac.smx failed to load: Native "GetEntityFlags" was not found.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-10-2011 , 08:32   Re: SMAC Development thread
#177

Quote:
Originally Posted by niask1 View Post
When I try to load it on ZPS, PVKII, INS linux dedicated servers I get the following error:
Code:
[SM] Plugin smac.smx failed to load: Native "GetEntityFlags" was not found.
Quote:
Originally Posted by GoD-Tony View Post
* SMAC now requires SourceMod 1.3.7 or later.
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kotek
Member
Join Date: Jun 2010
Old 09-10-2011 , 14:22   Re: SMAC Development thread
#178

GoD-Tony i have one question, I use ver r222 and today someone on my server was banned for spinhack, You wrote in changeset:
Disabling ban on spinhack detection until it's reworked.

It means that this one guy was banned for nothing or what?
http://bans.geriatycy.com.pl/index.p...steamid&Submit

Code:
L 09/10/2011 - 10:38:55: Jo_Gurt™ (ID: STEAM_0:0:34239771 | IP: 87.205.164.35) was banned for using a spinhack.

Last edited by kotek; 09-10-2011 at 14:26.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-10-2011 , 14:28   Re: SMAC Development thread
#179

Quote:
Originally Posted by kotek View Post
GoD-Tony i have one question, I use ver r222 and today someone on my server was banned for spinhack, You wrote in changeset:
Disabling ban on spinhack detection until it's reworked.

It means that this one guy was banned for nothing or what?
http://bans.geriatycy.com.pl/index.p...steamid&Submit
Not necessarily banned for nothing, but there have been reports of false detections. Technically, someone could have a very high Windows mouse sensitivity and spin back and forth, or a map could spin a player around very fast on a platform. I removed the auto-ban option because it's a bad idea to leave it open ended.
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kotek
Member
Join Date: Jun 2010
Old 09-10-2011 , 18:15   Re: SMAC Development thread
#180

thx, Could You make a complete download for final version in here?

http://forums.alliedmods.net/showthr...=157436&page=2
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