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VSH VSH, old thread (v1.42) - Information/etc.


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lionheart1066
Senior Member
Join Date: Aug 2009
Old 08-14-2011 , 21:28   Re: [TF2] VS Saxton Hale Mode
#1661

Quote:
Originally Posted by FlaminSarge View Post
lionheart, how about that look at arena_goldtooth?
That really small spaced arena map?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-15-2011 , 01:12   Re: [TF2] VS Saxton Hale Mode
#1662

No, it's fairly large, the cap point is in the center in a building, and underneath the building is a ladder going across a deathpit. There's a skywalk exploit on the map, if you stickyjump or sentryjump or whatever to a certain spot, you land up on top.


To whoever was having the native error, TF2Items_GiveNamedItem should not have ANY errors in saxton hale, because each class uses its own weapons, instead of weapons for other classes. That bug is the old bug 18, that only occurred on weapons that were shared between classes, for classes that didn't use that weapon, e.g. shotguns on non-shotgun classes. Saxton Hale gives a shovel to soldiers, wrench to engineers, etc, so it shouldn't even be happening.

1.36 is still crashing :/
__________________
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Last edited by FlaminSarge; 08-15-2011 at 01:16.
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 08-15-2011 , 02:19   Re: [TF2] VS Saxton Hale Mode
#1663

okay...anyone? i installed it, and people can be the hale, but there is no messages taht pop up, and no hale menu or nothing. alll that happens is someone becomes hale(others, hhh, etc dont work) and we can fight him. thats it. bare minimum. also, after the round it changes the map to something else and nobody can go on cause it cant CRC map or something like that. also, no one can spawn at the beginning of each round, i have to manually do mp_waitingforplayers_cancel 1 every time.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 08-15-2011 , 02:42   Re: [TF2] VS Saxton Hale Mode
#1664

Quote:
Originally Posted by atticusmas View Post
okay...anyone? i installed it, and people can be the hale, but there is no messages taht pop up, and no hale menu or nothing. alll that happens is someone becomes hale(others, hhh, etc dont work) and we can fight him. thats it. bare minimum. also, after the round it changes the map to something else and nobody can go on cause it cant CRC map or something like that. also, no one can spawn at the beginning of each round, i have to manually do mp_waitingforplayers_cancel 1 every time.
Probably, you didn't install the translations.
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Steveh
Member
Join Date: Oct 2010
Old 08-15-2011 , 04:20   Re: [TF2] VS Saxton Hale Mode
#1665

Quote:
Originally Posted by FlaminSarge View Post
To whoever was having the native error, TF2Items_GiveNamedItem should not have ANY errors in saxton hale, because each class uses its own weapons, instead of weapons for other classes. That bug is the old bug 18, that only occurred on weapons that were shared between classes, for classes that didn't use that weapon, e.g. shotguns on non-shotgun classes. Saxton Hale gives a shovel to soldiers, wrench to engineers, etc, so it shouldn't even be happening.
How would I stop these errors?
Thanks
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-15-2011 , 06:20   Re: [TF2] VS Saxton Hale Mode
#1666

You probably have another plugin messing around with TF2Items that causes it...probably.
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 08-15-2011 , 10:23   Re: [TF2] VS Saxton Hale Mode
#1667

lol. 2 totally different answers.

I did install the translations, and i dont see what could be causing problems in my plugins.

EDIT: i actually didnt install them. i feel stupid. it works now...

Last edited by atticusmas; 08-15-2011 at 10:46.
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 08-15-2011 , 20:44   Re: [TF2] VS Saxton Hale Mode
#1668

how to disable the map rotation? people cannot connect to the server when it is some maps because it cant CRC it.
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Eggman
Senior Member
Join Date: Jan 2010
Old 08-16-2011 , 01:08   Re: [TF2] VS Saxton Hale Mode
#1669

Quote:
Originally Posted by Eggman View Post
Install vs_saxton_hale_mode_135_1_plugin.zip. It's a plugin, sources, configs and translations.

<...>

hale_queue (Default: 1) - Enable\Disable queue points.

<...>

hale_addpoints nickname or part of this count of points - Add some points to this guy.

<...>

For each played round, players gets 10 queue points. Guy, who has most points will be Hale, and his points will be setted to 0.

<...>

1.35_1
  1. Added point system (/halenext).
  2. Added [VSH] tag to VSH messages.
  3. Removed native VSH_GetSaxtonHaleHealth() added native VSH_GetRoundState().
  4. There is mini-crits for scout's pistols. Not full crits, like before.
  5. Fixed issues associated with crits.
  6. Added FORCE_GENERATION flag to stop errorlogs.
I hope FlaminSarge will use this queue point system in 1.36


Warning! update your tf2items, or server will be crashed in every round.

Last edited by Eggman; 08-16-2011 at 03:05.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-16-2011 , 05:06   Re: [TF2] VS Saxton Hale Mode
#1670

Sorry I've been so slow on 1.36. STILL can't get that crash out, though it appears that another server that I'm testing on does NOT have the crash.

I will push the minicrit changes on scout pistols, that sounds like a good idea, though I already tried turning down the knockback on all scout weapons, so he may be too nerfed now (though scouts are useless in VSH anyways, they just run away).

Anything else under the cover that you changed, eggman? Minor fixes, etc? Those would be useful to know so I know if they break compatibility with my version.

Also, can you do me a favor and post the .sp for 1.35 so I can see exactly what changed by comparing the files? Thanks.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-16-2011 at 05:08.
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