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VSH VSH, old thread (v1.42) - Information/etc.


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-11-2011 , 11:46   Re: [TF2] VS Saxton Hale Mode
#1641

Quote:
Originally Posted by nineteeneleven View Post
probably because he doesnt want to release an unstable plugin, then have everyone post on the foums "THIS DOESN WORK, MY SERVER CRASHED, BLAH BLAH BLAH"


i dont blame him for not releasing it, actually i applaud him for not releasing an unstable plugin. based on how unstable SH was up until 1.3
Well obviously I meant with clarification that unstable etc etc but w/e (not even release as official?). I can wait.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 08-11-2011 , 13:06   Re: [TF2] VS Saxton Hale Mode
#1642

Quote:
Originally Posted by nineteeneleven View Post
probably because he doesnt want to release an unstable plugin, then have everyone post on the foums "THIS DOESN WORK, MY SERVER CRASHED, BLAH BLAH BLAH"


i dont blame him for not releasing it, actually i applaud him for not releasing an unstable plugin. based on how unstable SH was up until 1.3
If it's in a beta of sorts, nobody has the right to complain about crashes as they knew what they signed up for.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 08-11-2011 , 14:39   Re: [TF2] VS Saxton Hale Mode
#1643

does the "special crits will not get removed by medic's healing" refer to crit a cola only?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-11-2011 , 15:50   Re: [TF2] VS Saxton Hale Mode
#1644

It means that even though you may have some type of minicrit buff because a medic is healing you, you will still deal crit damage. That's what I can tell from that, but it doesn't seem to work right.

To whomever posted accelerator, 1) I run a windows server 2) it's not making any crash dumps, because the server hangs, it doesn't crash and come back up. Again, I think there's a broken while loop somewhere.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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Last edited by FlaminSarge; 08-11-2011 at 15:59.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 08-12-2011 , 10:34   Re: [TF2] VS Saxton Hale Mode
#1645

Quote:
Originally Posted by Kryptos View Post
The maps you post are good, but please clean up the post. I can't tell what's new and what's old.
Cleaned up the second post, i'll get to uploading maps like courtyard, farm fued and west later. West has an exploit spot in which i'm trying to fix, if I can't stop engineers building in this spot then i'm going to make sure Saxton can get in there instead.
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Kryptos
Junior Member
Join Date: Jun 2011
Old 08-12-2011 , 18:25   Re: [TF2] VS Saxton Hale Mode
#1646

Quote:
Originally Posted by lionheart1066 View Post
Cleaned up the second post, i'll get to uploading maps like courtyard, farm fued and west later. West has an exploit spot in which i'm trying to fix, if I can't stop engineers building in this spot then i'm going to make sure Saxton can get in there instead.
Can you put gold there so they just instadeath?
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Eggman
Senior Member
Join Date: Jan 2010
Old 08-13-2011 , 08:07   Re: [TF2] VS Saxton Hale Mode
#1647

I want to use keyvalues on teamplay_round_win event. Should I open and close handle every time or keep it open whole time?

Last edited by Eggman; 08-13-2011 at 08:12.
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Kryptos
Junior Member
Join Date: Jun 2011
Old 08-13-2011 , 09:08   Re: [TF2] VS Saxton Hale Mode
#1648

Quote:
Originally Posted by lionheart1066 View Post
Cleaned up the second post, i'll get to uploading maps like courtyard, farm fued and west later. West has an exploit spot in which i'm trying to fix, if I can't stop engineers building in this spot then i'm going to make sure Saxton can get in there instead.
Farm Feud is incredibly popular on my server. Fully recommend it.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-13-2011 , 15:01   Re: [TF2] VS Saxton Hale Mode
#1649

Quote:
Originally Posted by Eggman View Post
I want to use keyvalues on teamplay_round_win event. Should I open and close handle every time or keep it open whole time?
If you want it to be able to be updated between rounds, I guess open and close.

lionheart, can you take a look at arena_goldtooth, see if you can update it so that it's impossible to skywalk (there's a part of the map up top in the sky where there's floor to walk on)?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 08-13-2011 , 16:14   Re: [TF2] VS Saxton Hale Mode
#1650

it seems to work, but we never spawn.

Last edited by atticusmas; 08-13-2011 at 19:01.
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