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Base Builder Zombie Mod v6.5 [01/15/2011]


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Bamb
Junior Member
Join Date: Jul 2011
Old 07-31-2011 , 15:16   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #891

Hi, I am totally lost. I have no clue what to do. Can someone write me a step by step tutorial or give me a link to one? Because i couldn't find in google none tutorial on how to install this mod. I have already a public (regular) server.
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Sight18
Junior Member
Join Date: Aug 2011
Old 08-02-2011 , 09:17   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #892

need a bit of help. i have 6.5 working perfectly. but the people prefer 5.4 (without classes)

i can disable the classes but the zombieclassmenu is showing up in game...

how to remove the zombieclassmenu?
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Canadianeh
New Member
Join Date: Jul 2011
Old 08-08-2011 , 21:26   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #893

It looks like only I am having this problem, but when the build time is over it INSTANTLY says - "Builders win".

Cvars
PHP Code:
Menu configuration file
File location$moddir/addons/amxmodx/configs/cvars.ini
To use with Commands Menu plugin

Cvars Menu:
; < 
cvar > < values > ... < access level >

"mp_timelimit"        "0" "30" "45"        "u"
"sv_password"        "" "mypw" "clanwar"    "u"
"pausable"        "0" "1"            "u"
"sv_voiceenable"    "0" "1"            "u"
"mp_chattime"        "0" "1" "3"        "u"
"mp_logmessages"    "0" "1"            "u"
"mp_friendlyfire"    "0" "1"            "u"
"mp_limitteams"        "0" "1" "2"        "u"
"mp_autoteambalance"    "0" "1" "2"        "u"
"allow_spectators"    "0" "1"            "u"
"mp_freezetime"        "0" "6"            "u"
"mp_buytime"        "1" "0.5"        "u"
"mp_startmoney"        "800" "1800" "3600"    "u"
"mp_c4timer"        "35" "45" "15"        "u"
"mp_forcechasecam"    "0" "1" "2"        "u"


bb_buildtime "150" //Build Time
bb_preptime "30" //Prep Time (0 will disable phase)
bb_zombie_respawn_delay "3" //Zombie Respawn Delay (in seconds)
bb_infection_respawn "5" //Survivor Respawn Infection Delay (in seconds), set to 0 for no respawn
bb_showmovers "1" //Show last movers on objects
bb_lockblocks "1" //Lock blocks <0/1>, see lock blocks
bb_lockmax "10" //Lock max
bb_colormode "1" //Color mode <0/1/2> Menu, one color per player, random
bb_max_move_dist "768" //Push ceiling
bb_min_move_dist "32" //Pull floor
bb_min_dist_set "64" //Grab set (if they grab object that's too close, how far to set distance)
bb_resetblocks "1" //Reset blocks on new round
bb_zombie_supercut "0" //One hit kill for zombies
bb_gunsmenu "1" //Use the internal guns menu, or have another plugin handle it

bb_give_nades <hsf> (Defh//Nades to give on gun selection h = HE, f = Flashbang s = Smoke
bb_weapons <a-x> (Defabcdeghijlmnqrstuvwx// Guns listed on guns menu 
Plugins
PHP Code:
AMX Mod X plugins

Admin Base Always one has to be activated
admin
.amxx        admin base (required for any admin-related)
;
admin_sql.amxx        admin base SQL version (comment admin.amxx)

Basic
admincmd
.amxx        basic admin console commands
adminhelp
.amxx        help command for admin console commands
;adminslots.amxx    slot reservation
;multilingual.amxx    Multi-Lingual management

Menus
menufront
.amxx        front-end for admin menus
cmdmenu
.amxx        command menu (speechsettings)
plmenu.amxx        players menu (kickbanclient cmds.)
telemenu.amxx        teleport menu (Fun Module required!)
mapsmenu.amxx        maps menu (votechangelevel)

Chat Messages
adminchat
.amxx        console chat commands
antiflood
.amxx        prevent clients from chat-flooding the server
adminvote
.amxx        vote commands

Map related
nextmap
.amxx        displays next map in mapcycle
timeleft
.amxx        displays time left on map

Configuration
pausecfg
.amxx        allows to pause and unpause some plugins
statscfg
.amxx        allows to manage stats plugins via menu and commands

Counter-Strike
restmenu
.amxx        restrict weapons menu
statsx
.amxx        stats on death or round end (CSX Module required!)
miscstats.amxx        bunch of events announcement for Counter-Strike
;stats_logging.amxx    weapons stats logging (CSX Module required!)

Enable to use AMX Mod plugins
amxmod_compat
.amxx    AMX Mod backwards compatibility layer

Custom Add 3rd party plugins here
basebuilder64
.amxx 
Canadianeh is offline
Sight18
Junior Member
Join Date: Aug 2011
Old 08-09-2011 , 19:50   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #894

can someone add preptime in bb 6.4? i really need it.

i tryed it manually but its simply erroring to much :\
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Stressful
Senior Member
Join Date: Feb 2011
Old 08-11-2011 , 06:44   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #895

Some commands like /respawn, /revive, /fixspawn , /whois <color> , /colors , /mycolor and /random doesn't work for Version 65 . Please fix it asap .
-Thanks.
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zhulo
Senior Member
Join Date: Jun 2010
Location: Slovakia
Old 09-01-2011 , 12:46   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #896

how can i enable grenades for zombies? now when im a zombie and throw grenade, it just fall under the ground and dont explode...
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Melisko
Senior Member
Join Date: Feb 2010
Old 09-05-2011 , 10:57   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #897

Epic bug , 1st cvar : bb_buildtime is not working and , bb_give_nades is not working too

Last edited by Melisko; 09-05-2011 at 11:07.
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Nike4ever
New Member
Join Date: Aug 2010
Old 09-05-2011 , 11:36   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #898

The new version has many bugs the best is 5.4 it has no bug i use it over half a year and it works great no bug no lag
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Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 09-07-2011 , 12:06   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #899

The building system in 6.5 is much better than previous versions. The 6.5 system should actually run smoother, and I've never experienced any lag with it.

All the CVARs work, when I made this, they are cached using a system that can be hard to work with. You need to change cvars in your amxx.cfg, and then restart your server (not just change map). It's not a bug, just how I decided to make it (would not do that now).

You need to enable zombies to use grenades by changing this...
PHP Code:
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE
->
PHP Code:
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)| (1<<CSW_HEGRENADE
And they should not fall under the map because BB doesn't effect grenades.

All commands work, but they only work under specific situations. Like, the guns menu won't appear for zombies.

If it says "Builders Win" before the round starts, check mp_timelimit and make sure it's the value you want it to be (buildtime+preptime+however long you want them to survive). If this problem persists, please try the latest version and tell me if this error still appears. If not, try 5.4.

Quote:
Originally Posted by Sight18 View Post
need a bit of help. i have 6.5 working perfectly. but the people prefer 5.4 (without classes)

i can disable the classes but the zombieclassmenu is showing up in game...

how to remove the zombieclassmenu?
Unfortunately, the classes are built in. I realize people prefer 5.4, that's why I left it for people to download. You cannot remove the class system.
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Last edited by Tirant; 09-07-2011 at 12:10.
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2d_
Junior Member
Join Date: Sep 2011
Old 09-11-2011 , 11:54   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #900

Great nice job!
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