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[L4D1+2] Perkmod


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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 06-16-2011 , 23:29   Re: [L4D1+2] Perkmod
Reply With Quote #601

Code:
L 06/16/2011 - 14:42:59: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 06/16/2011 - 14:42:59: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 06/16/2011 - 14:42:59: [SM]   [0]  Line 10126, perkmod2.sp::MegaAd_SlowEffect()
L 06/16/2011 - 14:42:59: [SM]   [1]  Line 3912, perkmod2.sp::Event_PlayerHurtPre()
L 06/16/2011 - 14:42:59: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 06/16/2011 - 14:42:59: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 06/16/2011 - 14:42:59: [SM]   [0]  Line 10126, perkmod2.sp::MegaAd_SlowEffect()
L 06/16/2011 - 14:42:59: [SM]   [1]  Line 3912, perkmod2.sp::Event_PlayerHurtPre()
L 06/16/2011 - 14:42:59: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 06/16/2011 - 14:42:59: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 06/16/2011 - 14:42:59: [SM]   [0]  Line 10182, perkmod2.sp::MegaAd_Timer()
L 06/16/2011 - 14:43:00: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 06/16/2011 - 14:43:00: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 06/16/2011 - 14:43:00: [SM]   [0]  Line 10182, perkmod2.sp::MegaAd_Timer()
L 06/16/2011 - 14:43:00: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 06/16/2011 - 14:43:00: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 06/16/2011 - 14:43:00: [SM]   [0]  Line 10182, perkmod2.sp::MegaAd_Timer()
L 06/16/2011 - 14:43:00: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 06/16/2011 - 14:43:00: [SM] Displaying call stack trace for plugin "perkmod2.smx":
L 06/16/2011 - 14:43:00: [SM]   [0]  Line 10182, perkmod2.sp::MegaAd_Timer()
Any ideas on this?

Also, i find when you pick your spitter perks and save, the effects work but when you type !perks it says "Not Set"
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Last edited by Chaosxk; 06-19-2011 at 02:49.
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StrawPedro
Junior Member
Join Date: Dec 2009
Old 08-06-2011 , 13:29   Re: [L4D1+2] Perkmod
Reply With Quote #602

Is it possible adding a new perk which could reduce the recoil of the guns? Or you could combine this with Double Tap since fire fast doesn't make much sense to non-shotgun/magnum players.
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Engie
Junior Member
Join Date: Aug 2011
Old 08-13-2011 , 08:45   Re: [L4D1+2] Perkmod
Reply With Quote #603

Hello! Help me please with my problem. Sometimes perk menu doesn't open from the first, it is necessary to enter a command (!perks) some times to open perk menu. I use mod server in coop-8 and perkmod2.smx.
I am sorry for my bad English. =(
thanks.
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boomber
New Member
Join Date: Aug 2011
Old 08-23-2011 , 09:40   Re: [L4D1+2] Perkmod
Reply With Quote #604

give me cvar,please to change
Tank
1.Adrenal Glands

P.S. My English is bed =(
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niask1
Junior Member
Join Date: Dec 2010
Location: Kaluga, Russia
Old 08-30-2011 , 03:54   Re: [L4D1+2] Perkmod
Reply With Quote #605

have anyone tried this plugin together with SourceMod Anti-Cheat?
any issues?
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MooT
New Member
Join Date: Sep 2011
Old 09-19-2011 , 17:38   Re: [L4D1+2] Perkmod
Reply With Quote #606

hello tPoncho
my name is MooT

i have a question and if not found consider it suggestion....


is there a shortcuts for the buy item ?? ................. L4D 1

i mean i buy Molotov to many times so i have to copy and past !pointsmenu2 then 1 1

so can i costumiz a letter or number for Molotov ?



thanks for making this great mod
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RAPTORMOOSE
Member
Join Date: Sep 2011
Location: California
Old 09-24-2011 , 15:33   Re: [L4D] Perkmod 1.4db and 2.1.5db
Reply With Quote #607

Quote:
Originally Posted by muukis View Post
I made small modifications for the Perkmod so that it now saves the player selected custom values to a database. Next time the same player drops by the previously selected Perks will be set as default.

New ConVars
l4d_perkmod_db_enabled (default="0")
If set to 1, player custom perk choices will be stored to database and used as default values next time.
l4d_perkmod_db_conf_name (default="default")
The DB connection configuration read from databases.cfg.

Installation
Modify databases.cfg to have a configuration for the Perkmod and then update the plugin. For the modified databases.cfg to come into operation, the game server may require a restart? Add new convars with correct values to perkmod2.cfg or alternatively delete the perkmod2.cfg file and load the plugin to create new config file. Attention! Perkmod.smx and the original Perkmod2.smx uses perkmod.cfg for configurations while the modified Perkmod2.smx uses perkmod2.cfg.
Code:
    "perkmod"
    {
        "driver"              "mysql"
        "host"                "YOUR_DB_SERVER_ADDRESS"
        "database"            "YOUR_DB_NAME"
        "user"                "YOUR_DB_USERNAME"
        "pass"                "YOUR_DB_PASSWORD"
    }
EDIT1: It seems to work as specified. I should probably include a way to disable the database functionality. As it is, it should work without the database like the original does, but it will write some error log every time the plugin loads up. That's every time the map changes?
EDIT2: Added ConVars.
EDIT3: Hupsistakeikkaa (translation to English: oops.) After the ConVar update the DB did not always connect. Now it should work as specified.
EDIT4: Uploaded a modified version from 2.0.10. This version compiles but is still completely untested.
EDIT5: Uploaded a modified version from 2.0.11. This version is tested to at least store data. It should be fully working.
EDIT6: Couple of edits and bugfixes to the database code. Tested to work.
EDIT7: Should now work for the team infected also.
EDIT8: Uploaded a modified version from 2.1.0.
EDIT9: Uploaded a modified version from 2.1.1.
EDIT10: Uploaded a modified version from 2.1.2.
EDIT11: Uploaded a modified version from 2.1.3.
EDIT12: Uploaded a modified version from 2.1.4.
EDIT13: Uploaded a modified version from 2.1.5.
Yeah, um. I'm gonna need more help on this! Once I first saw this, as well as right now. I'm thinking this:
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MooT
New Member
Join Date: Sep 2011
Old 09-27-2011 , 07:59   Re: [L4D1+2] Perkmod
Reply With Quote #608

Quote:
Originally Posted by Engie View Post
Hello! Help me please with my problem. Sometimes perk menu doesn't open from the first, it is necessary to enter a command (!perks) some times to open perk menu. I use mod server in coop-8 and perkmod2.smx.
I am sorry for my bad English. =(
thanks.
yes it happen some times you have to reconnect ( player side )

dono about server side
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 10-05-2011 , 10:51   Re: [L4D1+2] Perkmod
Reply With Quote #609

anyone know what might be causing my tanks to fly around randomly?

I didn't have this problem before I installed this, but I did make a few minor changes to the server...
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siangc
Senior Member
Join Date: Mar 2010
Old 10-05-2011 , 11:12   Re: [L4D1+2] Perkmod
Reply With Quote #610

Quote:
Originally Posted by xioSlayer View Post
anyone know what might be causing my tanks to fly around randomly?

I didn't have this problem before I installed this, but I did make a few minor changes to the server...
Its caused if a smoker with Smoke It perk is strangling a survivor, and then gets selected to be tank.
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