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[L4D2] Multiple Super Weapons


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ZombieKillOfTheWeek
Junior Member
Join Date: Mar 2011
Old 07-25-2011 , 20:37   [L4D2] Multiple Super Weapons
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An idea I've had for a while, basically it's the same weapons edited and given a % chance of spawning randomly in the map. For instance, the Lethal Weapon plugin allows you to crouch with a sniper rifle for a period amount of time and release a powerful attack, but why not have this weapon randomly generated in a campaign? Like a 10% chance of spawning in a map, (crouching not needed to use it) and when it does spawn its given a specific glowing outline color to alert players of this super weapon, and is reverted to the normal weapon type on map change.

How would someone go about making something like this? And not just the lethal weapon, but many many more.

A magnum that has unlimited explosive ammo.

A katana with faster swing and no shove penalty.

A normal weapon but it's ammo renegerates per second.

Stuff like this that simply alter the current weapon values and give them a glowing color with a % chance of spawning per map/campaign.

Would be epic if this was made!
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ZombieKillOfTheWeek
Junior Member
Join Date: Mar 2011
Old 08-02-2011 , 20:54   Re: [L4D2] Multiple Super Weapons
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No one?
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-03-2011 , 12:30   Re: [L4D2] Multiple Super Weapons
Reply With Quote #3

Sounds like a fun plugin so you might need to pay some dough for it. :C
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 08-06-2011 , 01:55   Re: [L4D2] Multiple Super Weapons
Reply With Quote #4

good idea
easy to code
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