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[TF2] Be the Headless Horseman!


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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 07-21-2011 , 07:32   Re: [TF2] Be the Headless Horseman!
Reply With Quote #41

I have no idea.. but it works...

Edit: Maybe I'm thinking about the wrong plugin.
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atticusmas
Senior Member
Join Date: Jul 2011
Location: I am a hallucination
Old 07-30-2011 , 11:03   Re: [TF2] Be the Headless Horseman!
Reply With Quote #42

i wish i caould have this plugin, but attachables is ogre
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 08-01-2011 , 23:51   Re: [TF2] Be the Headless Horseman!
Reply With Quote #43

You just need someone with the time and effect to decompile the horseman, resize him to the demomans size and then recompile him, then do some magic with the ChangePlayerModel() hook and bam, you got this plugin back, but that'll take effect and I don't think anyone will do it.

That or what I just said doesn't make sense.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-02-2011 , 05:48   Re: [TF2] Be the Headless Horseman!
Reply With Quote #44

This plugin was a big hit on my servers so i'd like to see it come back.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 08-02-2011 , 08:06   Re: [TF2] Be the Headless Horseman!
Reply With Quote #45

It was on my server as well. So I second it coming back if someone is willing to have the time and effect.
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 08-10-2011 , 07:49   Re: [TF2] Be the Headless Horseman!
Reply With Quote #46

It won't happen. Player attachments are gone forever. There is no way to get them back.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-10-2011 , 18:29   Re: [TF2] Be the Headless Horseman!
Reply With Quote #47

Quote:
Originally Posted by Afronanny View Post
It won't happen. Player attachments are gone forever. There is no way to get them back.
What does changing player model have to do with attachments?
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 08-10-2011 , 22:02   Re: [TF2] Be the Headless Horseman!
Reply With Quote #48

Quote:
Originally Posted by psychonic View Post
What does changing player model have to do with attachments?
Apparently that's how it works for TF2! I wouldn't know.
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psychonic

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Join Date: May 2008
Old 08-10-2011 , 22:04   Re: [TF2] Be the Headless Horseman!
Reply With Quote #49

Quote:
Originally Posted by alinayg View Post
Apparently that's how it works for TF2! I wouldn't know.
That was the only way, but they added an entity input for setting player model months ago. It's how prophunt and vs saxton hale still work.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 08-10-2011 , 22:24   Re: [TF2] Be the Headless Horseman!
Reply With Quote #50

Quote:
Originally Posted by psychonic View Post
That was the only way, but they added an entity input for setting player model months ago. It's how prophunt and vs saxton hale still work.
I wonder if that settings could also alter weapon models as well?! Custom models for weapons would be pretty awesome.
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