I'm trying to check if player currently reloading his weapon, by getting network property m_bInReload of active weapon. But from weapons M3 or XM1014 I'm always getting false result. There is any another way to check if weapon currently in reload?
I know that I can hook weapon_reload event, but by doing this I can only catch when player is starting reload his weapon, but I don't know when reloading is complete.