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[L4D2] Bile the World


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qoodh
Junior Member
Join Date: Sep 2010
Old 04-18-2011 , 02:36   Re: [L4D2] Bile the World
Reply With Quote #71

i use latest source & meta stable version.

but error log occurs all the time

log error message :
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (1 - 1)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (2 - 2)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (3 - 3)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (4 - 4)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (6 - 6)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (7 - 7)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (9 - 9)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()

what's the problem?

Last edited by qoodh; 04-18-2011 at 03:40.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-18-2011 , 06:16   Re: [L4D2] Bile the World
Reply With Quote #72

I've updated the plugin to fix this. It would only happen if some other plugin destroys "invalid" edicts, though.
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qoodh
Junior Member
Join Date: Sep 2010
Old 04-18-2011 , 07:23   Re: [L4D2] Bile the World
Reply With Quote #73

thanks

fix well

Last edited by qoodh; 04-18-2011 at 10:37.
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IxAvnoMonvAxI
Junior Member
Join Date: Jan 2011
Old 05-20-2011 , 21:16   Re: [L4D2] Bile the World
Reply With Quote #74

[SM] Native "GetEntPropVector" reported: Property "m_vecMins" not found (entity 979/)
[SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
[SM] [0] Line 249, scripting\l4d2_biletheworld.sp::GetEntityAbsO rigin()
[SM] [1] Line 79, scripting\l4d2_biletheworld.sp::OnEntityDestr oyed()

To vomit and tossed to the tank in the parish, and log an error has occurred ..

Please check and we're in trouble, if you make updates, would be appreciated.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-21-2011 , 08:03   Re: [L4D2] Bile the World
Reply With Quote #75

That's probably the result of another plugin spawning some cripple entities ... and im not sure how to fix it.
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 06-07-2011 , 05:09   Re: [L4D2] Bile the World
Reply With Quote #76

Code:
L 06/04/2011 - 03:14:09: SourceMod error session started
L 06/04/2011 - 03:14:09: Info (map "c5m2_park") (file "errors_20110604.log")
L 06/04/2011 - 03:14:09: [SM] Native "GetEntPropVector" reported: Property "m_vecMins" not found (entity 344/)
L 06/04/2011 - 03:14:09: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 06/04/2011 - 03:14:09: [SM]   [0]  Line 247, l4d2_biletheworld.sp::GetEntityAbsOrigin()
L 06/04/2011 - 03:14:09: [SM]   [1]  Line 77, l4d2_biletheworld.sp::OnEntityDestroyed()
L 06/04/2011 - 03:25:47: Error log file session closed.
Not sure why this happened, i noticed today on the parish map and dead center that a boomer was shot near a witch she was covered in goo (turned pinky glow also) but did not react and the commons attacked her.


Thanks

Last edited by irogue; 06-13-2011 at 04:09. Reason: Typing error good instead of goo*
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-07-2011 , 05:27   Re: [L4D2] Bile the World
Reply With Quote #77

Because the "blasts away witch, angering her" range is smaller than the "gets biled" range. And being artificially biled (since not foreseen by Valve) does not enrage the witch.
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ViRaGisTe
Member
Join Date: Feb 2011
Old 06-21-2011 , 16:47   Re: [L4D2] Bile the World
Reply With Quote #78

Quote:
Originally Posted by qoodh View Post
i use latest source & meta stable version.

but error log occurs all the time

log error message :
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (1 - 1)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (2 - 2)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (3 - 3)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (4 - 4)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (6 - 6)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (7 - 7)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()
L 04/18/2011 - 15:22:49: [SM] Native "GetEdictClassname" reported: Invalid edict (9 - 9)
L 04/18/2011 - 15:22:49: [SM] Displaying call stack trace for plugin "l4d2_biletheworld.smx":
L 04/18/2011 - 15:22:49: [SM] [0] Line 70, l4d2_biletheworld.sp::OnEntityDestroyed()

what's the problem?
It would sound silly but I've got the same error log .. and it was on c5m5_bridge just when the helicopter took off (after a huge spam of this)
PHP Code:
 Entity info_particle_target(IAwater_splash_5is ambiguously parented to splashworksbecause there is more than one entity by that name 
Game went frozen for seconds, many clients lost connection but server didn't crash and continued normally.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-22-2011 , 02:31   Re: [L4D2] Bile the World
Reply With Quote #79

Thats PLAYER entities and i have no idea.
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weld.inclusion
Junior Member
Join Date: Feb 2012
Old 03-09-2012 , 11:23   Re: [L4D2] Bile the World
Reply With Quote #80

This has the odd effect of causing the witch to be startled by the lowest clientid survivor when any boomer is shot near her by any survivor.

Is it possible to use Infected_OnHitByVomitJar without passing it a valid playerid as the thrower, or maybe get the nearest player?
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Last edited by weld.inclusion; 03-09-2012 at 11:26.
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